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FREEDROID(6)			 User Manuals			  FREEDROID(6)

NAME
       freedroid - a free Paradroid clone

SYNOPSIS
       freedroid [ options ]

DESCRIPTION
       Freedroid  is  a remake of the classic C64 home computer game Paradroid
       by Andrew Braybrook, including also various extensions.

       The player takes control of the so-called 001 influence device and must
       clear  a freighter of robots by either shooting them or seizing control
       over them.  Seizing control is done in a small logic subgame, in	 which
       you  have to connect more electrical connections within 10 seconds than
       your opponent.

OPTIONS
       -v or --version
	       Prints out Freedroid version information.

       -q or --nosound
	       Suppress all sound output.  Very useful if you don't have  your
	       sound  card  configured yet or don't have any sound hardware at
	       all.

       -f or --fullscreen
	       Work in full screen mode.  Note that fullscreen or window  mode
	       can also be toggled from within the game via the options menu.

       -w or --window
	       Start Freedroid in a window rather than using full screen mode.

       -j or --sensitivity
	       Control joystick sensitivity. Value must lie in between [0:32].
	       Default is 1.

       -d LEVEL or --debug=LEVEL
	       Control debug output of the game.  Debug output will be printed
	       to  stderr, i.e. in most cases to the console you started Free‐
	       droid from.  The variable LEVEL controls how much debug	output
	       you  would  like	 to  have.   LEVEL  0 is the default and means
	       (almost) no debug output.  LEVEL 1 prints  the  most  important
	       debug  messages and LEVEL 2 or LEVEL 3 print (almost) all debug
	       output, which might be quite a lot.

HOW TO PLAY
       Moving and Firing
	      The influence device can be moved	 inside	 the  ship  by	either
	      using  keyboard  input or joystick directions.  Keyboard control
	      can be done by either using cursor keys or the Quake  and	 Half-
	      life  style  a-w-s-d  keys  combination.	 Firing can be done by
	      either using the crosshair and  the  left	 mouse	button	or  by
	      pressing	a  direction  key and pressing space in addition or by
	      holding a joystick direction and pressing a joystick button.
       Entering Elevators and Consoles
	      The influence device can move from  one  deck  to	 another  deck
	      using the elevators of the freighter.  To do this, you must step
	      onto an elevator plate, and then either press the e key or press
	      the  middle mouse button or appropriate joystick button.	Enter‐
	      ing consoles is done in  a  similar  way.	  You  have  to	 stand
	      directly in front of a console terminal and then press the e key
	      to activate the console.	 Inside	 the  console  you  will  have
	      access  to  a small scale map of the current deck, a side eleva‐
	      tion of the ship and to the droid database of  the  ship.	  Note
	      however,	that  access to the droid database is achieved via the
	      security clearance of the host you currently control,  i.e.  you
	      will  only  be able to view droid data for droids that are lower
	      or equal to the host you currently control.
       The takeover subgame (Taking control of other droids)
	      To take control of another robot, you must first enter  transfer
	      mode.   This  is done by either standing still and holding space
	      bar pressed (and keeping space bar  pressed  afterwards)	or  by
	      holing  down  the right mouse button or holding town appropriate
	      joystick button.	While in takeover mode, the  influence	device
	      can  try	to initiate takeover by touching the host it wishes to
	      control.	As soon as another robot is touched while in  takeover
	      mode,  takeover subgame will be initiated and control of the new
	      host will be seized, provided that the takeover subgame is won.
       Playing the takeover subgame
	      After the takeover subgame was initiated, the two droids	strug‐
	      gling  for  control  will be presented.  Then the player gets to
	      decide which side of the takeover game he wants  to  play.   The
	      player  on  the  left side takes the yellow color, the player on
	      the right side takes the magenta color.  Note that which side to
	      choose  may  be the most important decision of the takeover sub‐
	      game, cause one side may host strong  tactical  advantages  over
	      the  other.  After sides have been chosen, the takeover capsules
	      will be placed.  Each droid has a limited number of capsules  to
	      place  and  must	try  to	 convert the central status bar to his
	      color.  The number of capsules you have at your disposal depends
	      on  the  clearance  of the host you currently control.  Once the
	      takeover subgame is won, the player will have control  over  the
	      new  bot	while the old host is destroyed.  Control over the new
	      host also means  inheriting  the	movement  properties  and  the
	      weapons  of this robot.  Loss of takeover subgame results in the
	      current host, if one is present, being destroyed or  the	influ‐
	      ence  itself  being  burnt  out  and  destroyed  if  no host was
	      present.
       Notes on energy loss
	      The influence device depends on hosts to control.	 Whether  cur‐
	      rently  controlling  a  host  or	not, the influence device will
	      always lose energy due to construction properties.  When	taking
	      control  of a new host, the influence device will also take con‐
	      trol of the energy this droid had left, which will be even  more
	      the  higher the bot you take control of.	However, higher droids
	      also tend to put up more resistance against the control  of  the
	      influence device, resulting in faster loss of energy.  Therefore
	      it is recommended to change hosts frequently in  order  to  keep
	      the  influence  device  well  powered.  Note that there are some
	      refresh field, where some of the	energy	lost  so  far  can  be
	      restored.	  But  note  also, that only energy loss due to colli‐
	      sions, explosions and enemy fire can be restored this way, while
	      energy loss due to host resistance is permanently lost until the
	      host is changed again.

PROJECT HOME PAGE AND LATEST VERSIONS
       The  Freedroid  project	features  a  home  page	 at  freedroid.source‐
       forge.net.   The	 project  itself  is  hosted  at the Sourceforge.  The
       project summary page at http://sourceforge.net/projects/freedroid/  can
       be used to access download and status information.  Note that home page
       and project summary page are shared with the  FreedroidRPG  development
       branch as well.

FILES
       ~/.freedroidClassic/highscores
	      The high scores file of Freedroid.
       ~/.freedroidClassic/config
	      The file containing all configuration setting of this user.

ENVIRONMENT
       Freedroid does currently not care about any environment variables.

DIAGNOSTICS
       Debug  output  can  be produced by using the -d or --debug command line
       options as described above.

BUGS
       Freedroid can now be considered pretty stable.  However we're sure that
       there  are  still some bugs here and there.  If you encounter any prob‐
       lems or bugs, please send mail  to  <freedroid-discussion@lists.source‐
       forge.net>.

AUTHORS
       Johannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.

SEE ALSO
       freedroidRPG(6),

Linux				  MARCH 2003			  FREEDROID(6)
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