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FREECIV(6)							    FREECIV(6)

NAME
       freeciv-gtk2,  freeciv-sdl, freeciv-xaw, freeciv-win32, freeciv-ftwl, -
       The clients for the Freeciv game

SYNOPSIS
       freeciv-gtk2|freeciv-sdl|freeciv-xaw|freeciv-win32|freeciv-ftwl	     [
       -a|--autoconnect ] [ -d|--debug level_number ] [ -h|--help ] [ -l|--log
       filename ] [ -M|--Meta URL ] [ -n|--name string ] [ -p|--port port ]  [
       -P|--Plugin  string  ] [ -r|--read filename ] [ -s|--server address ] [
       -S|--Sound filename ] [ -t|--tiles string ] [ -v|--version ] [ -- extra
       parameters ]

       IPv6  aware clients have additional parameter: [ -A|--announce protocol
       ]

       freeciv-gtk2 accepts extra parameters following --: [ -h|--help ]

       freeciv-sdl accepts extra parameters following --: [ -e|--eventthread ]
       [ -f|--fullscreen ] [ -h|--help ] [ -t|--theme string ]

       freeciv-xaw accepts extra parameters following --: [ -h|--help ]

       freeciv-ftwl  accepts  extra  parameters	 following --: [ -d|--dump ] [
       -f|--fullscreen ] [ -h|--help ] [ -r|--res resolution  ]	 [  -t|--theme
       string ]

DESCRIPTION
       Freeciv	is  a free turn-based multiplayer strategy game, in which each
       player becomes the leader of a civilization,  fighting  to  obtain  the
       ultimate goal: To become the greatest civilization.

       Players	of  Civilization II® by Microprose® should feel at home, since
       one aim of Freeciv is to have compatible rules.

       Freeciv is maintained by an international team of coders	 and  enthusi‐
       asts, and is easily one of the most fun and addictive network games out
       there!

       This is the client program used to connect to a Freeciv	server	-  See
       also freeciv-server(6)

       This  manual  page  only	 lists the command line arguments. For details
       regarding the options when using freeciv-gtk2  freeciv-sdl  freeciv-xaw
       freeciv-win32  or freeciv-ftwl see the Client Manual which can be found
       at http://www.freeciv.org/ ⟨⟩ as well as	 the  documentation  which  is
       part of the Freeciv distribution.

OPTIONS
       All  the	 Freeciv clients accept of the standard X Toolkit command line
       options along with the additional options listed below. Those  may  not
       be combined; that is, "-np caesar 5557" will not work, instead you
	would need to enter "-n caesar -p 5557". All options have a short form
       (single hyphen and single letter) and a long form (double hyphen and  a
       complete word); their effects are identical.

       -A, --announce protocol
	      Uses protocol when searching game from LAN.  Possible values for
	      protocol are:

	      IPv4

	      IPv6

	      none

       -a, --autoconnect
	      Skips the connect dialog, automatically  inserting  the  default
	      values.  This is quite convenient when all has been set up prop‐
	      erly.

       -d level_number, --debug level_number
	      Sets the amount of debugging information to  be  logged  in  the
	      file   named  by	the  -l	 option.  Acceptable  values  for  the
	      level_number are:

	      0	   for fatal messages only.

	      1	   for fatal and error messages.

	      2	   for fatal, error and normal messages.

	      3	   for fatal, error, normal, and verbose messages.

       -h, --help
	      Prints a short summary of the command line options.

       -l filename, --log filename
	      Defines a log file, filename, to be produced during  processing.
	      Use  the -d option to set how much is logged.  By default, fatal
	      and normal messages are printed to standard output.  With a  log
	      file, such messages go to the log instead.

       -M URL, --Meta URL
	      Specifies	 the URL of the metaserver to connect to. A metaserver
	      is a place where Freeciv servers	can  publish  their  presence.
	      Freeciv  clients	consult the metaserver to offer users a selec‐
	      tion  of	games  to  join.  By  default  the  standard   Freeciv
	      metaserver is used.

       -n string, --name string
	      Specifies the name (string) to play under. This option is criti‐
	      cal when reconnecting to a game. Please note that you might need
	      to quote your playername.

       -p port, --port port
	      Specifies	 the  server  port  to	connect to. By default this is
	      5556, if in doubt ask the server administrator.

       -P string, --Plugin string
	      Specifies the plugin to use for sound output.  Available options
	      for string are:

	      none

	      sdl

       -r filename, --read filename
	      Specifies	 a file, filename, of server commands which the server
	      will automatically read and process, as if you had typed them in
	      at the server's prompt. (for spawned server only)

       -s address, --server address
	      Specifies	 the  game  server  address to connect to. This server
	      might easily run on the same machine as the client.

       -S filename, --Sound filename
	      Specifies the filename to read the sound tags from.

       -t string, --tiles string
	      Specifies the tiles to be used within the game by supplying  the
	      name  (string)  of the tilespec. See the FILES section below for
	      tilespecs included with this distribution.

       -v, --version
	      Prints the version number and exits.

       --     All parameters following this -- will be considered  as  a  spe‐
	      cific gui parameter.  See below.

       -- -d, -- --dump
	      Enables  screen  dumper.	 Only  available  for the freeciv-ftwl
	      client.

       -- -e, -- --eventthread
	      Initializes the event subsystem in other thread.	Only available
	      for the freeciv-sdl client under Linux or BeOS.

       -- -f, -- --fullscreen
	      Starts  the client in full screen mode.  Only implemented in the
	      freeciv-sdl and freeciv-ftwl clients.

       -- -h, -- --help
	      Print the specific gui parameters help.  Note it is  not	imple‐
	      mented  in  the  freeciv-win32 client.  freeciv-sdl and freeciv-
	      ftwl clients.

       -- -r resolution, -- --res resolution
	      Uses the given resolution.  Note it is not  implemented  in  the
	      freeciv-win32 client.  freeciv-sdl and freeciv-ftwl clients.

       -- -t string, -- --theme string
	      Uses  GUI	 theme	string.	  Only	available for the freeciv-ftwl
	      client.

EXAMPLES
       freeciv-gtk2 --name King Richard --server io.daimi.aau.dk
	      Starts the GTK2 client using the name King Richard and  connect‐
	      ing to the server at io.daimi.aau.dk.

       freeciv-sdl -a -t trident
	      Starts the SDL client with the trident tiles and autoconnects to
	      the localhost.

FILES
       ~/.freeciv-client-rc-[version-number]
	      This is where your local settings will be stored.

       tilespecs
	      The Freeciv client requires several files in  the	 Freeciv  data
	      directory,  which	 is  /usr/local/share/freeciv by default. Cur‐
	      rently the following tilespecs can be used:

	      · amplio.tilespec

	      · hex2t.tilespec

	      · isophex.tilespec

	      · isotrident.tilespec

	      · trident.tilespec

ENVIRONMENT
       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
	      A string containing a list of  "capabilities"  provided  by  the
	      server.  The compiled-in default should be correct for most pur‐
	      poses, but if you are familiar with the capability  facility  in
	      the  source  you	may use it to enforce some constraints between
	      clients and server.

       FREECIV_COMPRESSION_LEVEL
	      Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
	      Sets the data encoding (used for data files, savegames, and net‐
	      work strings).

       FREECIV_INTERNAL_ENCODING
	      Sets the internal encoding (used for GUI strings).

       FREECIV_LOCAL_ENCODING
	      Sets the local encoding (used for terminal output).

       FREECIV_MULTICAST_GROUP
	      Sets the multicast group (for the LAN tab).

       FREECIV_PATH
	      A	 colon	separated  list of directories pointing to the freeciv
	      data directory. By default freeciv looks in the following direc‐
	      tories, in order, for any data files: the current directory; the
	      "data" subdirectory of the current directory;  the  subdirectory
	      ".freeciv" in the user's home directory; and the directory where
	      the files are placed by running "make install".

       HOME   Specifies the user's home directory.

       http_proxy
	      Set this variable accordingly when using a proxy.

       LANG  or	 LANGUAGE
	      Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
	      Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS
       Please report bugs to http://bugs.freeciv.org/ ⟨⟩

MORE INFO
       The Freeciv homepage is located at http://www.freeciv.org/ ⟨⟩

       Updates and new info is first posted there.

AUTHORS
       The Freeciv Team <freeciv-dev AT freeciv.org>.

       This manpage  was  originally  put  together  by	 Florian  Ernst	 <flo‐
       rian_ernst  AT gmx.net> using the Client Manual and the comments in the
       sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new  features, integrate information from the website's online documen‐
       tation, and for slight formatting adjustments. Feel free to use	it  as
       you wish.

SEE ALSO
       freeciv-server(6) and the Client Manual at the Freeciv homepage.

			       October 30th 2009		    FREECIV(6)
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