fglInitNames(3G) OpenGL Reference fglInitNames(3G)NAMEfglInitNames - initialize the name stack
FORTRAN SPECIFICATION
SUBROUTINE fglInitNames( )
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. fglInitNames causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to fglInitNames while the render mode is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if fglInitNames is executed between the
execution of fglBegin and the corresponding execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_NAME_STACK_DEPTH
fglGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
fglLoadName, fglPushName, fglRenderMode, fglSelectBuffer
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