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cmakemodules(1)						       cmakemodules(1)

NAME
       cmakemodules - Reference of available CMake modules.

DESCRIPTION
       The  "cmake" executable is the CMake command-line interface.  It may be
       used to configure projects in scripts.  Project configuration  settings
       may be specified on the command line with the -D option.	 The -i option
       will cause cmake to interactively prompt for such settings.

       CMake is a cross-platform build	system	generator.   Projects  specify
       their  build process with platform-independent CMake listfiles included
       in each directory of a source tree with the name CMakeLists.txt.	 Users
       build  a project by using CMake to generate a build system for a native
       tool on their platform.

MODULES
       The following modules are provided with CMake. They can	be  used  with
       INCLUDE(ModuleName).

	 CMake Modules - Modules coming with CMake, the Cross-Platform Makefile Generator.

       This  is	 the  documentation  for  the  modules and scripts coming with
       CMake. Using these modules  you	can  check  the	 computer  system  for
       installed software packages, features of the compiler and the existance
       of headers to name just a few.

       AddFileDependencies
	      ADD_FILE_DEPENDENCIES(source_file depend_files...)

	      Adds the given files as dependencies to source_file

       BundleUtilities

	      BundleUtilities.cmake

	      A collection of CMake utility functions useful for dealing  with
	      .app bundles on the Mac and bundle-like directories on any OS.

	      The following functions are provided by this script:

		 get_bundle_main_executable
		 get_dotapp_dir
		 get_bundle_and_executable
		 get_bundle_all_executables
		 get_item_key
		 clear_bundle_keys
		 set_bundle_key_values
		 get_bundle_keys
		 copy_resolved_item_into_bundle
		 fixup_bundle_item
		 fixup_bundle
		 copy_and_fixup_bundle
		 verify_bundle_prerequisites
		 verify_bundle_symlinks
		 verify_app

	      Requires	CMake  2.6  or greater because it uses function, break
	      and PARENT_SCOPE. Also depends on GetPrerequisites.cmake.

       CMakeBackwardCompatibilityCXX
	      define a bunch of backwards compatibility variables

		CMAKE_ANSI_CXXFLAGS - flag for ansi c++
		CMAKE_HAS_ANSI_STRING_STREAM - has <strstream>
		INCLUDE(TestForANSIStreamHeaders)
		INCLUDE(CheckIncludeFileCXX)
		INCLUDE(TestForSTDNamespace)
		INCLUDE(TestForANSIForScope)

       CMakeDependentOption
	      Macro to provide an option dependent on other options.

	      This macro presents an option to the user only if a set of other
	      conditions are true.  When the option is not presented a default
	      value is used, but any value set by the user  is	preserved  for
	      when the option is presented again. Example invocation:

		CMAKE_DEPENDENT_OPTION(USE_FOO "Use Foo" ON
				       "USE_BAR;NOT USE_ZOT" OFF)

	      If USE_BAR is true and USE_ZOT is false, this provides an option
	      called USE_FOO that defaults to ON.  Otherwise, it sets  USE_FOO
	      to  OFF.	 If the status of USE_BAR or USE_ZOT ever changes, any
	      value for the USE_FOO option is saved so that when the option is
	      re-enabled it retains its old value.

       CMakeDetermineVSServicePack
	      Includes	a  public  function  for  assisting users in trying to
	      determine the

	      Visual Studio service pack in use.

	      Sets the passed in variable to one of the following values or an
	      empty string if unknown.

		  vc80
		  vc80sp1
		  vc90
		  vc90sp1

	      Usage: ===========================

		  if(MSVC)
		     include(CMakeDetermineVSServicePack)
		     DetermineVSServicePack( my_service_pack )

		     if( my_service_pack )
			 message(STATUS "Detected: ${my_service_pack}")
		     endif()
		  endif()

	      ===========================

       CMakeFindFrameworks
	      helper module to find OSX frameworks

       CMakeForceCompiler

	      This  module  defines macros intended for use by cross-compiling
	      toolchain files when CMake is not able to	 automatically	detect
	      the compiler identification.

	      Macro CMAKE_FORCE_C_COMPILER has the following signature:

		 CMAKE_FORCE_C_COMPILER(<compiler> <compiler-id>)

	      It  sets	CMAKE_C_COMPILER  to  the given compiler and the cmake
	      internal variable CMAKE_C_COMPILER_ID to the given  compiler-id.
	      It  also	bypasses the check for working compiler and basic com‐
	      piler information tests.

	      Macro CMAKE_FORCE_CXX_COMPILER has the following signature:

		 CMAKE_FORCE_CXX_COMPILER(<compiler> <compiler-id>)

	      It sets CMAKE_CXX_COMPILER to the given compiler and  the	 cmake
	      internal	 variable  CMAKE_CXX_COMPILER_ID  to  the  given  com‐
	      piler-id. It also bypasses the check for	working	 compiler  and
	      basic compiler information tests.

	      Macro CMAKE_FORCE_Fortran_COMPILER has the following signature:

		 CMAKE_FORCE_Fortran_COMPILER(<compiler> <compiler-id>)

	      It  sets	CMAKE_Fortran_COMPILER	to  the given compiler and the
	      cmake internal variable CMAKE_Fortran_COMPILER_ID to  the	 given
	      compiler-id. It also bypasses the check for working compiler and
	      basic compiler information tests.

	      So a simple toolchain file could look like this:

		 INCLUDE (CMakeForceCompiler)
		 SET(CMAKE_SYSTEM_NAME Generic)
		 CMAKE_FORCE_C_COMPILER	  (chc12 MetrowerksHicross)
		 CMAKE_FORCE_CXX_COMPILER (chc12 MetrowerksHicross)

       CMakePrintSystemInformation
	      print system information

	      This file can be used for diagnostic purposes just include it in
	      a project to see various internal CMake variables.

       CMakeVerifyManifest

	      CMakeVerifyManifest.cmake

	      This script is used to verify that embeded manifests and side by
	      side manifests for a project match.  To run this script, cd to a
	      directory	 and run the script with cmake -P. On the command line
	      you can pass in versions that are OK even if not	found  in  the
	      .manifest	   files.    For    example,	 cmake	  -Dallow_ver‐
	      sions=8.0.50608.0 -PCmakeVerifyManifest.cmake could be  used  to
	      allow an embeded manifest of 8.0.50608.0 to be used in a project
	      even if that version was not found in the .manifest file.

       CPack  Build binary and source package installers

	      The CPack module generates binary and  source  installers	 in  a
	      variety  of  formats  using  the cpack program. Inclusion of the
	      CPack module adds two new targets to  the	 resulting  makefiles,
	      package  and  package_source,  which build the binary and source
	      installers, respectively. The generated binary  installers  con‐
	      tain  everything	installed via CMake's INSTALL command (and the
	      deprecated INSTALL_FILES, INSTALL_PROGRAMS, and  INSTALL_TARGETS
	      commands).

	      For  certain kinds of binary installers (including the graphical
	      installers on Mac OS X and Windows), CPack generates  installers
	      that  allow users to select individual application components to
	      install. The contents of each of the components  are  identified
	      by the COMPONENT argument of CMake's INSTALL command. These com‐
	      ponents can be annotated with user-friendly names	 and  descrip‐
	      tions,  inter-component dependencies, etc., and grouped in vari‐
	      ous  ways	 to  customize	the  resulting	installer.   See   the
	      cpack_add_*  commands,  described	 below,	 for  more information
	      about component-specific installations.

	      Before including the CPack module, there are a variety of	 vari‐
	      ables that can be set to customize the resulting installers. The
	      most commonly-used variables are:

		 CPACK_PACKAGE_NAME - The name of the package (or application). If
		 not specified, defaults to the project name.

		 CPACK_PACKAGE_VENDOR - The name of the package vendor (e.g.,
		 "Kitware").

		 CPACK_PACKAGE_VERSION_MAJOR - Package major Version

		 CPACK_PACKAGE_VERSION_MINOR - Package minor Version

		 CPACK_PACKAGE_VERSION_PATCH - Package patch Version

		 CPACK_PACKAGE_DESCRIPTION_FILE - A text file used to describe the
		 project. Used, for example, the introduction screen of a
		 CPack-generated Windows installer to describe the project.

		 CPACK_PACKAGE_DESCRIPTION_SUMMARY - Short description of the
		 project (only a few words).

		 CPACK_PACKAGE_FILE_NAME - The name of the package file to generate,
		 not including the extension. For example, cmake-2.6.1-Linux-i686.

		 CPACK_PACKAGE_INSTALL_DIRECTORY - Installation directory on the
		 target system, e.g., "CMake 2.5".

		 CPACK_RESOURCE_FILE_LICENSE - License file for the project, which
		 will typically be displayed to the user (often with an explicit
		 "Accept" button, for graphical installers) prior to installation.

		 CPACK_RESOURCE_FILE_README - ReadMe file for the project, which
		 typically describes in some detail

		 CPACK_RESOURCE_FILE_WELCOME - Welcome file for the project, which
		 welcomes users to this installer. Typically used in the graphical
		 installers on Windows and Mac OS X.

		 CPACK_MONOLITHIC_INSTALL - Disables the component-based
		 installation mechanism, so that all components are always installed.

		 CPACK_GENERATOR - List of CPack generators to use. If not
		 specified, CPack will create a set of options (e.g.,
		 CPACK_BINARY_NSIS) allowing the user to enable/disable individual
		 generators.

		 CPACK_OUTPUT_CONFIG_FILE - The name of the CPack configuration file
		 for binary installers that will be generated by the CPack
		 module. Defaults to CPackConfig.cmake.

		 CPACK_PACKAGE_EXECUTABLES - Lists each of the executables along
		 with a text label, to be used to create Start Menu shortcuts on
		 Windows. For example, setting this to the list ccmake;CMake will
		 create a shortcut named "CMake" that will execute the installed
		 executable ccmake.

		 CPACK_STRIP_FILES - List of files to be stripped. Starting with
		 CMake 2.6.0 CPACK_STRIP_FILES will be a boolean variable which
		 enables stripping of all files (a list of files evaluates to TRUE
		 in CMake, so this change is compatible).

	      The following CPack variables are specific to  source  packages,
	      and  will not affect binary packages:

		 CPACK_SOURCE_PACKAGE_FILE_NAME - The name of the source package,
		 e.g., cmake-2.6.1

		 CPACK_SOURCE_STRIP_FILES - List of files in the source tree that
		 will be stripped. Starting with CMake 2.6.0
		 CPACK_SOURCE_STRIP_FILES will be a boolean variable which enables
		 stripping of all files (a list of files evaluates to TRUE in CMake,
		 so this change is compatible).

		 CPACK_SOURCE_GENERATOR - List of generators used for the source
		 packages. As with CPACK_GENERATOR, if this is not specified then
		 CPack will create a set of options (e.g., CPACK_SOURCE_ZIP)
		 allowing users to select which packages will be generated.

		 CPACK_SOURCE_OUTPUT_CONFIG_FILE - The name of the CPack
		 configuration file for source installers that will be generated by
		 the CPack module. Defaults to CPackSourceConfig.cmake.

		 CPACK_SOURCE_IGNORE_FILES - Pattern of files in the source tree
		 that won't be packaged when building a source package. This is a
		 list of patterns, e.g., /CVS/;/\\.svn/;\\.swp$;\\.#;/#;.*~;cscope.*

	      The following variables are specific to the DragNDrop installers
	      built on Mac OS X:

		 CPACK_DMG_VOLUME_NAME - The volume name of the generated disk
		 image. Defaults to CPACK_PACKAGE_FILE_NAME.

		 CPACK_DMG_FORMAT - The disk image format. Common values are UDRO
		 (UDIF read-only), UDZO (UDIF zlib-compressed) or UDBZ (UDIF
		 bzip2-compressed). Refer to hdiutil(1) for more information on
		 other available formats.

		 CPACK_DMG_DS_STORE - Path to a custom .DS_Store file which e.g.
		 can be used to specify the Finder window position/geometry and
		 layout (such as hidden toolbars, placement of the icons etc.).
		 This file has to be generated by the Finder (either manually or
		 through OSA-script) using a normal folder from which the .DS_Store
		 file can then be extracted.

		 CPACK_DMG_BACKGROUND_IMAGE - Path to an image file which is to be
		 used as the background for the Finder Window when the disk image
		 is opened.  By default no background image is set. The background
		 image is applied after applying the custom .DS_Store file.

		 CPACK_COMMAND_HDIUTIL - Path to the hdiutil(1) command used to
		 operate on disk image files on Mac OS X. This variable can be used
		 to override the automatically detected command (or specify its
		 location if the auto-detection fails to find it.)

		 CPACK_COMMAND_SETFILE - Path to the SetFile(1) command used to set
		 extended attributes on files and directories on Mac OS X. This
		 variable can be used to override the automatically detected
		 command (or specify its location if the auto-detection fails to
		 find it.)

		 CPACK_COMMAND_REZ - Path to the Rez(1) command used to compile
		 resources on Mac OS X. This variable can be used to override the
		 automatically detected command (or specify its location if the
		 auto-detection fails to find it.)

	      Installers built on Mac OS X using the Bundle generator use  the
	      aforementioned  DragNDrop	 variables,  plus  the	following Bun‐
	      dle-specific parameters:

		 CPACK_BUNDLE_NAME - The name of the generated bundle.	This
		 appears in the OSX finder as the bundle name.	Required.

		 CPACK_BUNDLE_PLIST - Path to an OSX plist file that will be used
		 as the Info.plist for the generated bundle.  This assumes that
		 the caller has generated or specified their own Info.plist file.
		 Required.

		 CPACK_BUNDLE_ICON - Path to an OSX icns file that will be used as
		 the icon for the generated bundle.  This is the icon that appears
		 in the OSX finder for the bundle, and in the OSX dock when the
		 bundle is opened.  Required.

		 CPACK_BUNDLE_STARTUP_SCRIPT - Path to an executable or script that
		 will be run whenever an end-user double-clicks the generated bundle
		 in the OSX Finder.  Optional.

	      The following variables are specific to the graphical installers
	      built on Windows using the Nullsoft Installation System.

		 CPACK_PACKAGE_INSTALL_REGISTRY_KEY - Registry key used when
		 installing this project.

		 CPACK_NSIS_MUI_ICON - The icon file (.ico) for the generated
		 install program.

		 CPACK_NSIS_MUI_UNIICON - The icon file (.ico) for the generated
		 uninstall program.

		 CPACK_PACKAGE_ICON - A branding image that will be displayed inside
		 the installer.

		 CPACK_NSIS_EXTRA_INSTALL_COMMANDS - Extra NSIS commands that will
		 be added to the install Section.

		 CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS - Extra NSIS commands that will
		 be added to the uninstall Section.

		 CPACK_NSIS_COMPRESSOR - The arguments that will be passed to the
		 NSIS SetCompressor command.

		 CPACK_NSIS_MODIFY_PATH - If this is set to "ON", then an extra page
		 will appear in the installer that will allow the user to choose
		 whether the program directory should be added to the system PATH
		 variable.

		 CPACK_NSIS_DISPLAY_NAME - The display name string that appears in
		 the Windows Add/Remove Program control panel

		 CPACK_NSIS_PACKAGE_NAME - The title displayed at the top of the
		 installer.

		 CPACK_NSIS_INSTALLED_ICON_NAME - A path to the executable that
		 contains the installer icon.

		 CPACK_NSIS_HELP_LINK - URL to a web site providing assistance in
		 installing your application.

		 CPACK_NSIS_URL_INFO_ABOUT - URL to a web site providing more
		 information about your application.

		 CPACK_NSIS_CONTACT - Contact information for questions and comments
		 about the installation process.

		 CPACK_NSIS_CREATE_ICONS_EXTRA - Additional NSIS commands for
		 creating start menu shortcuts.

		 CPACK_NSIS_DELETE_ICONS_EXTRA -Additional NSIS commands to
		 uninstall start menu shortcuts.

	      The following variable is specific to installers build on Mac OS
	      X using PackageMaker:

		 CPACK_OSX_PACKAGE_VERSION - The version of Mac OS X that the
		 resulting PackageMaker archive should be compatible
		 with. Different versions of Mac OS X support different
		 features. For example, CPack can only build component-based
		 installers for Mac OS X 10.4 or newer, and can only build
		 installers that download component son-the-fly for Mac OS X 10.5
		 or newer. If left blank, this value will be set to the minimum
		 version of Mac OS X that supports the requested features. Set this
		 variable to some value (e.g., 10.4) only if you want to guarantee
		 that your installer will work on that version of Mac OS X, and
		 don't mind missing extra features available in the installer
		 shipping with later versions of Mac OS X.

	      The following variables are for advanced uses of CPack:

		 CPACK_CMAKE_GENERATOR - What CMake generator should be used if the
		 project is CMake project. Defaults to the value of CMAKE_GENERATOR;
		 few users will want to change this setting.

		 CPACK_INSTALL_CMAKE_PROJECTS - List of four values that specify
		 what project to install. The four values are: Build directory,
		 Project Name, Project Component, Directory. If omitted, CPack will
		 build an installer that installers everything.

		 CPACK_SYSTEM_NAME - System name, defaults to the value of
		 ${CMAKE_SYSTEM_NAME}.

		 CPACK_PACKAGE_VERSION - Package full version, used internally. By
		 default, this is built from CPACK_PACKAGE_VERSION_MAJOR,
		 CPACK_PACKAGE_VERSION_MINOR, and CPACK_PACKAGE_VERSION_PATCH.

		 CPACK_TOPLEVEL_TAG - Directory for the installed files.

		 CPACK_INSTALL_COMMANDS - Extra commands to install components.

		 CPACK_INSTALL_DIRECTORIES - Extra directories to install.

	      Component-specific installation allows users to select  specific
	      sets  of	components  to	install	 during	 the  install process.
	      Installation components are identified by the COMPONENT argument
	      of  CMake's INSTALL commands, and should be further described by
	      the following CPack commands:

		 cpack_add_component - Describes a CPack installation component
		 named by the COMPONENT argument to a CMake INSTALL command.

		   cpack_add_component(compname
				       [DISPLAY_NAME name]
				       [DESCRIPTION description]
				       [HIDDEN | REQUIRED | DISABLED ]
				       [GROUP group]
				       [DEPENDS comp1 comp2 ... ]
				       [INSTALL_TYPES type1 type2 ... ]
				       [DOWNLOADED]
				       [ARCHIVE_FILE filename])

		 The cmake_add_component command describes an installation
		 component, which the user can opt to install or remove as part of
		 the graphical installation process. compname is the name of the
		 component, as provided to the COMPONENT argument of one or more
		 CMake INSTALL commands.

		 DISPLAY_NAME is the displayed name of the component, used in
		 graphical installers to display the component name. This value can
		 be any string.

		 DESCRIPTION is an extended description of the component, used in
		 graphical installers to give the user additional information about
		 the component. Descriptions can span multiple lines using "\n" as
		 the line separator. Typically, these descriptions should be no
		 more than a few lines long.

		 HIDDEN indicates that this component will be hidden in the
		 graphical installer, so that the user cannot directly change
		 whether it is installed or not.

		 REQUIRED indicates that this component is required, and therefore
		 will always be installed. It will be visible in the graphical
		 installer, but it cannot be unselected. (Typically, required
		 components are shown greyed out).

		 DISABLED indicates that this component should be disabled
		 (unselected) by default. The user is free to select this component
		 for installation, unless it is also HIDDEN.

		 DEPENDS lists the components on which this component depends. If
		 this component is selected, then each of the components listed
		 must also be selected. The dependency information is encoded
		 within the installer itself, so that users cannot install
		 inconsitent sets of components.

		 GROUP names the component group of which this component is a
		 part. If not provided, the component will be a standalone
		 component, not part of any component group. Component groups are
		 described with the cpack_add_component_group command, detailed
		 below.

		 INSTALL_TYPES lists the installation types of which this component
		 is a part. When one of these installations types is selected, this
		 component will automatically be selected. Installation types are
		 described with the cpack_add_install_type command, detailed below.

		 DOWNLOADED indicates that this component should be downloaded
		 on-the-fly by the installer, rather than packaged in with the
		 installer itself. For more information, see the cpack_configure_downloads
		 command.

		 ARCHIVE_FILE provides a name for the archive file created by CPack
		 to be used for downloaded components. If not supplied, CPack will
		 create a file with some name based on CPACK_PACKAGE_FILE_NAME and
		 the name of the component. See cpack_configure_downloads for more
		 information.

		 cpack_add_component_group - Describes a group of related CPack
		 installation components.

		   cpack_add_component_group(groupname
					    [DISPLAY_NAME name]
					    [DESCRIPTION description]
					    [PARENT_GROUP parent]
					    [EXPANDED]
					    [BOLD_TITLE])

		 The cpack_add_component_group describes a group of installation
		 components, which will be placed together within the listing of
		 options. Typically, component groups allow the user to
		 select/deselect all of the components within a single group via a
		 single group-level option. Use component groups to reduce the
		 complexity of installers with many options. groupname is an
		 arbitrary name used to identify the group in the GROUP argument of
		 the cpack_add_component command, which is used to place a
		 component in a group. The name of the group must not conflict with
		 the name of any component.

		 DISPLAY_NAME is the displayed name of the component group, used in
		 graphical installers to display the component group name. This
		 value can be any string.

		 DESCRIPTION is an extended description of the component group,
		 used in graphical installers to give the user additional
		 information about the components within that group. Descriptions
		 can span multiple lines using "\n" as the line
		 separator. Typically, these descriptions should be no more than a
		 few lines long.

		 PARENT_GROUP, if supplied, names the parent group of this group.
		 Parent groups are used to establish a hierarchy of groups,
		 providing an arbitrary hierarchy of groups.

		 EXPANDED indicates that, by default, the group should show up as
		 "expanded", so that the user immediately sees all of the
		 components within the group. Otherwise, the group will initially
		 show up as a single entry.

		 BOLD_TITLE indicates that the group title should appear in bold,
		 to call the user's attention to the group.

		 cpack_add_install_type - Add a new installation type containing a
		 set of predefined component selections to the graphical installer.

		   cpack_add_install_type(typename
					  [DISPLAY_NAME name])

		 The cpack_add_install_type command identifies a set of preselected
		 components that represents a common use case for an
		 application. For example, a "Developer" install type might include
		 an application along with its header and library files, while an
		 "End user" install type might just include the application's
		 executable. Each component identifies itself with one or more
		 install types via the INSTALL_TYPES argument to
		 cpack_add_component.

		 DISPLAY_NAME is the displayed name of the install type, which will
		 typically show up in a drop-down box within a graphical
		 installer. This value can be any string.

		 cpack_configure_downloads - Configure CPack to download selected
		 components on-the-fly as part of the installation process.

		   cpack_configure_downloads(site
					     [UPLOAD_DIRECTORY dirname]
					     [ALL]
					     [ADD_REMOVE|NO_ADD_REMOVE])

		 The cpack_configure_downloads command configures installation-time
		 downloads of selected components. For each downloadable component,
		 CPack will create an archive containing the contents of that
		 component, which should be uploaded to the given site. When the
		 user selects that component for installation, the installer will
		 download and extract the component in place. This feature is
		 useful for creating small installers that only download the
		 requested components, saving bandwidth. Additionally, the
		 installers are small enough that they will be installed as part of
		 the normal installation process, and the "Change" button in
		 Windows Add/Remove Programs control panel will allow one to add or
		 remove parts of the application after the original
		 installation. On Windows, the downloaded-components functionality
		 requires the ZipDLL plug-in for NSIS, available at:

		   http://nsis.sourceforge.net/ZipDLL_plug-in

		 On Mac OS X, installers that download components on-the-fly can
		 only be built and installed on system using Mac OS X 10.5 or
		 later.

		 The site argument is a URL where the archives for downloadable
		 components will reside, e.g., http://www.cmake.org/files/2.6.1/installer/
		 All of the archives produced by CPack should be uploaded to that location.

		 UPLOAD_DIRECTORY is the local directory where CPack will create the
		 various archives for each of the components. The contents of this
		 directory should be uploaded to a location accessible by the URL given
		 in the site argument. If omitted, CPack will use the directory
		 CPackUploads inside the CMake binary directory to store the generated
		 archives.

		 The ALL flag indicates that all components be downloaded. Otherwise, only
		 those components explicitly marked as DOWNLOADED or that have a specified
		 ARCHIVE_FILE will be downloaded. Additionally, the ALL option implies
		 ADD_REMOVE (unless NO_ADD_REMOVE is specified).

		 ADD_REMOVE indicates that CPack should install a copy of the installer
		 that can be called from Windows' Add/Remove Programs dialog (via the
		 "Modify" button) to change the set of installed components. NO_ADD_REMOVE
		 turns off this behavior. This option is ignored on Mac OS X.

       CPackDeb
	      The builtin (binary) CPack Deb generator (Unix only)

	      CPackDeb may be used to create Deb package using CPack. CPackDeb
	      is  a  CPack generator thus it uses the CPACK_XXX variables used
	      by CPack : http://www.cmake.org/Wiki/CMake:CPackConfiguration

	      However CPackRPM has specific features which are	controlled  by
	      the  specifics  CPACK_RPM_XXX  variables.You'll  find a detailed
	      usage on	the wiki:

		http://www.cmake.org/Wiki/CMake:CPackPackageGenerators#DEB_.28UNIX_only.29

	      However as a handy reminder here	comes  the  list  of  specific
	      variables:

		CPACK_DEBIAN_PACKAGE_NAME
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_NAME (lower case)
		   The debian package summary

	      CPACK_DEBIAN_PACKAGE_VERSION

		   Mandatory : YES
		   Default   : CPACK_PACKAGE_VERSION
		   The debian package version

	      CPACK_DEBIAN_PACKAGE_ARCHITECTURE)

		   Mandatory : YES
		   Default   : Output of dpkg --print-architecture or i386
		   The debian package architecture

	      CPACK_DEBIAN_PACKAGE_DEPENDS

		   Mandatory : NO
		   Default   : -
		   May be used to set deb dependencies.

	      CPACK_DEBIAN_PACKAGE_MAINTAINER

		   Mandatory : YES
		   Default   : CPACK_PACKAGE_CONTACT
		   The debian package maintainer

	      CPACK_DEBIAN_PACKAGE_DESCRIPTION

		   Mandatory : YES
		   Default   : CPACK_PACKAGE_DESCRIPTION_SUMMARY
		   The debian package description

	      CPACK_DEBIAN_PACKAGE_SECTION

		   Mandatory : YES
		   Default   : 'devel'
		   The debian package section

	      CPACK_DEBIAN_PACKAGE_PRIORITY

		   Mandatory : YES
		   Default   : 'optional'
		   The debian package priority

       CPackRPM
	      The builtin (binary) CPack RPM generator (Unix only)

	      CPackRPM may be used to create RPM package using CPack. CPackRPM
	      is a CPack generator thus it uses the CPACK_XXX  variables  used
	      by CPack : http://www.cmake.org/Wiki/CMake:CPackConfiguration

	      However  CPackRPM	 has specific features which are controlled by
	      the specifics CPACK_RPM_XXX variables. You'll  find  a  detailed
	      usage on	the wiki:

		http://www.cmake.org/Wiki/CMake:CPackPackageGenerators#RPM_.28Unix_Only.29

	      However  as  a  handy  reminder  here comes the list of specific
	      variables:

		CPACK_RPM_PACKAGE_SUMMARY
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_DESCRIPTION
		   The RPM package summary
		CPACK_RPM_PACKAGE_NAME
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_NAME
		   The RPM package name
		CPACK_RPM_PACKAGE_VERSION
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_VERSION
		   The RPM package version
		CPACK_RPM_PACKAGE_ARCHITECTURE
		   Mandatory : NO
		   Default   : -
		   The RPM package architecture. This may be set to "noarch" if you
		   know you are building a noarch package.
		CPACK_RPM_PACKAGE_RELEASE
		   Mandatory : YES
		   Default   : 1
		   The RPM package release. This is the numbering of the RPM package
		   itself, i.e. the version of the packaging and not the version of the
		   content (see CPACK_RPM_PACKAGE_VERSION). One may change the default
		   value if the previous packaging was buggy and/or you want to put here
		   a fancy Linux distro specific numbering.
		CPACK_RPM_PACKAGE_LICENSE
		   Mandatory : YES
		   Default   : "unknown"
		   The RPM package license policy.
		CPACK_RPM_PACKAGE_GROUP
		   Mandatory : YES
		   Default   : "unknown"
		   The RPM package group.
		CPACK_RPM_PACKAGE_VENDOR
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_VENDOR if set or "unknown"
		   The RPM package group.
		CPACK_RPM_PACKAGE_DESCRIPTION
		   Mandatory : YES
		   Default   : CPACK_PACKAGE_DESCRIPTION_FILE if set or "no package description available"
		CPACK_RPM_PACKAGE_REQUIRES
		   Mandatory : NO
		   Default   : -
		   May be used to set RPM dependencies (requires).
		   Note that you must enclose the complete requires string between quotes,
		   for example:
		   set(CPACK_RPM_PACKAGE_REQUIRES "python >= 2.5.0, cmake >= 2.8")
		CPACK_RPM_PACKAGES_PROVIDES
		   Mandatory : NO
		   Default   : -
		   May be used to set RPM dependencies (provides).
		CPACK_RPM_SPEC_INSTALL_POST
		   Mandatory : NO
		   Default   : -
		   May be used to set an RPM post-install command inside the spec file.
		   For example setting it to "/bin/true" may be used to prevent
		   rpmbuild to strip binaries.
		CPACK_RPM_SPEC_MORE_DEFINE
		   Mandatory : NO
		   Default   : -
		   May be used to add any %define lines to the generated spec file.
		CPACK_RPM_PACKAGE_DEBUG
		   Mandatory : NO
		   Default   : -
		   May be set when invoking cpack in order to trace debug informations
		   during CPack RPM run. For example you may launch CPack like this
		   cpack -D CPACK_RPM_PACKAGE_DEBUG=1 -G RPM
		CPACK_RPM_USER_BINARY_SPECFILE
		   Mandatory : NO
		   Default   : -
		   May be set by the user in order to specify a USER binary spec file
		   to be used by CPackRPM instead of generating the file.
		   The specified file will be processed by CONFIGURE_FILE( @ONLY).
		CPACK_RPM_GENERATE_USER_BINARY_SPECFILE_TEMPLATE
		   Mandatory : NO
		   Default   : -
		   If set CPack will generate a template for USER specified binary
		   spec file and stop with an error. For example launch CPack like this
		   cpack -D CPACK_RPM_GENERATE_USER_BINARY_SPECFILE_TEMPLATE=1 -G RPM
		   The user may then use this file in order to hand-craft is own
		   binary spec file which may be used with CPACK_RPM_USER_BINARY_SPECFILE.
		CPACK_RPM_PRE_INSTALL_SCRIPT_FILE
		CPACK_RPM_PRE_UNINSTALL_SCRIPT_FILE
		   Mandatory : NO
		   Default   : -
		   May be used to embbed a pre (un)installation script in the spec file.
		   The refered script file(s) will be read and directly
		   put after the %pre or %preun section
		   One may verify which scriptlet has been included with
		    rpm -qp --scripts  package.rpm
		CPACK_RPM_POST_INSTALL_SCRIPT_FILE
		CPACK_RPM_POST_UNINSTALL_SCRIPT_FILE
		   Mandatory : NO
		   Default   : -
		   May be used to embbed a post (un)installation script in the spec file.
		   The refered script file(s) will be read and directly
		   put after the %post or %postun section
		   One may verify which scriptlet has been included with
		    rpm -qp --scripts  package.rpm

       CTest  Configure a project for testing with CTest/CDash

	      Include this module in the top CMakeLists.txt file of a  project
	      to enable testing with CTest and dashboard submissions to CDash:

		 project(MyProject)
		 ...
		 include(CTest)

	      The  module  automatically  creates  a BUILD_TESTING option that
	      selects whether to  enable  testing  support  (ON	 by  default).
	      After including the module, use code like

		 if(BUILD_TESTING)
		   # ... CMake code to create tests ...
		 endif()

	      to creating tests when testing is enabled.

	      To  enable  submissions  to  a  CDash server, create a CTestCon‐
	      fig.cmake file at the top of the project with content such as

		 set(CTEST_PROJECT_NAME "MyProject")
		 set(CTEST_NIGHTLY_START_TIME "01:00:00 UTC")
		 set(CTEST_DROP_METHOD "http")
		 set(CTEST_DROP_SITE "my.cdash.org")
		 set(CTEST_DROP_LOCATION "/submit.php?project=MyProject")
		 set(CTEST_DROP_SITE_CDASH TRUE)

	      (the CDash server can provide the file to a project  administra‐
	      tor who configures 'MyProject'). Settings in the config file are
	      shared by both this CTest	 module	 and  the  CTest  command-line
	      tool's dashboard script mode (ctest -S).

	      While  building  a  project for submission to CDash, CTest scans
	      the build output for errors and warnings and reports  them  with
	      surrounding  context  from the build log.	 This generic approach
	      works for all build tools, but does not give details  about  the
	      command  invocation  that produced a given problem.  One may get
	      more detailed reports by adding

		 set(CTEST_USE_LAUNCHERS 1)

	      to the CTestConfig.cmake file.  When this option is enabled, the
	      CTest  module  tells CMake's Makefile generators to invoke every
	      command in the generated build system through a  CTest  launcher
	      program.	 (Currently  the CTEST_USE_LAUNCHERS option is ignored
	      on  non-Makefile	generators.)   During  a  manual  build	  each
	      launcher	transparently  runs  the  command  it wraps.  During a
	      CTest-driven build for submission to CDash each launcher reports
	      detailed	information  when its command fails or warns. (Setting
	      CTEST_USE_LAUNCHERS in CTestConfig.cmake is convenient, but also
	      adds  the	 launcher  overhead  even  for manual builds.  One may
	      instead set it in a CTest dashboard script and  add  it  to  the
	      CMake cache for the build tree.)

       CTestScriptMode

	      This file is read by ctest in script mode (-S)

       CheckCCompilerFlag
	      Check whether the C compiler supports a given flag.

	      CHECK_C_COMPILER_FLAG(<flag> <var>)

		<flag> - the compiler flag
		<var>  - variable to store the result

	      This  internally	calls  the  check_c_source_compiles macro. See
	      help for CheckCSourceCompiles for a listing  of  variables  that
	      can modify the build.

       CheckCSourceCompiles
	      Check if the given C source code compiles.

	      CHECK_C_SOURCE_COMPILES(<code> <var> [FAIL_REGEX <fail-regex>])

		<code>	     - source code to try to compile
		<var>	     - variable to store whether the source code compiled
		<fail-regex> - fail if test output matches this regex

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCSourceRuns
	      Check if the given C source code compiles and runs.

	      CHECK_C_SOURCE_RUNS(<code> <var>)

		<code>	 - source code to try to compile
		<var>	 - variable to store the result
			   (1 for success, empty for failure)

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCXXCompilerFlag
	      Check whether the CXX compiler supports a given flag.

	      CHECK_CXX_COMPILER_FLAG(<flag> <var>)

		<flag> - the compiler flag
		<var>  - variable to store the result

	      This  internally calls the check_cxx_source_compiles macro.  See
	      help for CheckCXXSourceCompiles for a listing of variables  that
	      can modify the build.

       CheckCXXSourceCompiles
	      Check if the given C++ source code compiles.

	      CHECK_CXX_SOURCE_COMPILES(<code>	      <var>	   [FAIL_REGEX
	      <fail-regex>])

		<code>	     - source code to try to compile
		<var>	     - variable to store whether the source code compiled
		<fail-regex> - fail if test output matches this regex

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckCXXSourceRuns
	      Check if the given C++ source code compiles and runs.

	      CHECK_CXX_SOURCE_RUNS(<code> <var>)

		<code>	 - source code to try to compile
		<var>	 - variable to store the result
			   (1 for success, empty for failure)

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckFortranFunctionExists
	      macro which checks if the Fortran function exists

	      CHECK_FORTRAN_FUNCTION_EXISTS(FUNCTION VARIABLE)

		FUNCTION - the name of the Fortran function
		VARIABLE - variable to store the result

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckFunctionExists
	      macro which checks if the function exists

	      CHECK_FUNCTION_EXISTS(FUNCTION VARIABLE)

		FUNCTION - the name of the function
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckIncludeFile
	      macro which checks the include file exists.

	      CHECK_INCLUDE_FILE(INCLUDE VARIABLE)

		INCLUDE	 - name of include file
		VARIABLE - variable to return result

	      an optional third argument is the CFlags to add to  the  compile
	      line  or you can use CMAKE_REQUIRED_FLAGS

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckIncludeFileCXX
	      Check if the include file exists.

		CHECK_INCLUDE_FILE_CXX(INCLUDE VARIABLE)

		INCLUDE	 - name of include file
		VARIABLE - variable to return result

	      An optional third argument is the CFlags to add to  the  compile
	      line  or you can use CMAKE_REQUIRED_FLAGS.

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckIncludeFiles
	      Check if the files can be included

	      CHECK_INCLUDE_FILES(INCLUDE VARIABLE)

		INCLUDE	 - list of files to include
		VARIABLE - variable to return result

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

       CheckLibraryExists
	      Check if the function exists.

	      CHECK_LIBRARY_EXISTS (LIBRARY FUNCTION LOCATION VARIABLE)

		LIBRARY	 - the name of the library you are looking for
		FUNCTION - the name of the function
		LOCATION - location where the library should be found
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckStructHasMember
	      Check if the given struct or  class  has	the  specified	member
	      variable

	      CHECK_STRUCT_HAS_MEMBER (STRUCT MEMBER HEADER VARIABLE)

		STRUCT - the name of the struct or class you are interested in
		MEMBER - the member which existence you want to check
		HEADER - the header(s) where the prototype should be declared
		VARIABLE - variable to store the result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories

	      Example:	 CHECK_STRUCT_HAS_MEMBER("struct    timeval"	tv_sec
	      sys/select.h HAVE_TIMEVAL_TV_SEC)

       CheckSymbolExists
	      Check if the symbol exists in include files

	      CHECK_SYMBOL_EXISTS(SYMBOL FILES VARIABLE)

		SYMBOL	 - symbol
		FILES	 - include files to check
		VARIABLE - variable to return result

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       CheckTypeSize
	      Check sizeof a type

		CHECK_TYPE_SIZE(TYPE VARIABLE [BUILTIN_TYPES_ONLY])

	      Check if the type exists and  determine  its  size.  On  return,
	      "HAVE_${VARIABLE}" holds the existence of the type, and "${VARI‐
	      ABLE}" holds one of the following:

		 <size> = type has non-zero size <size>
		 "0"	= type has arch-dependent size (see below)
		 ""	= type does not exist

	      Furthermore, the variable "${VARIABLE}_CODE" holds C  preproces‐
	      sor  code	 to  define the macro "${VARIABLE}" to the size of the
	      type, or leave the macro undefined if the type does not exist.

	      The variable "${VARIABLE}" may be "0"  when  CMAKE_OSX_ARCHITEC‐
	      TURES  has  multiple  architectures  for building OS X universal
	      binaries. This indicates that the type size varies across archi‐
	      tectures.	 In this case "${VARIABLE}_CODE" contains C preproces‐
	      sor tests mapping from each architecture	macro  to  the	corre‐
	      sponding type size. The list of architecture macros is stored in
	      "${VARIABLE}_KEYS", and the value for  each  key	is  stored  in
	      "${VARIABLE}-${KEY}".

	      If  the BUILTIN_TYPES_ONLY option is not given, the macro checks
	      for headers <sys/types.h>, <stdint.h>, and <stddef.h>, and saves
	      results  in  HAVE_SYS_TYPES_H, HAVE_STDINT_H, and HAVE_STDDEF_H.
	      The type size check automatically includes the  available	 head‐
	      ers, thus supporting checks of types defined in the headers.

	      The  following variables may be set before calling this macro to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_INCLUDES = list of include directories
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link
		CMAKE_EXTRA_INCLUDE_FILES = list of extra headers to include

       CheckVariableExists
	      Check if the variable exists.

		CHECK_VARIABLE_EXISTS(VAR VARIABLE)

		VAR	 - the name of the variable
		VARIABLE - variable to store the result

	      This macro is only for C variables.

	      The following variables may be set before calling this macro  to
	      modify the way the check is run:

		CMAKE_REQUIRED_FLAGS = string of compile command line flags
		CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
		CMAKE_REQUIRED_LIBRARIES = list of libraries to link

       Dart   Configure	 a  project  for  testing  with	 CTest or old Dart Tcl
	      Client

	      This file is the backwards-compatibility version	of  the	 CTest
	      module.  It supports using the old Dart 1 Tcl client for driving
	      dashboard submissions as well as testing with CTest.  This  mod‐
	      ule  should be included in the CMakeLists.txt file at the top of
	      a project.  Typical usage:

		INCLUDE(Dart)
		IF(BUILD_TESTING)
		  # ... testing related CMake code ...
		ENDIF(BUILD_TESTING)

	      The BUILD_TESTING option is created by the Dart module to deter‐
	      mine  whether testing support should be enabled.	The default is
	      ON.

       Documentation
	      DocumentationVTK.cmake

	      This file provides support for the VTK documentation  framework.
	      It relies on several tools (Doxygen, Perl, etc).

       ExternalProject
	      Create custom targets to build projects in external trees

	      The  'ExternalProject_Add'  function  creates a custom target to
	      drive download, update/patch, configure, build, install and test
	      steps of an external project:

		ExternalProject_Add(<name>    # Name for custom target
		  [DEPENDS projects...]	      # Targets on which the project depends
		  [PREFIX dir]		      # Root dir for entire project
		  [LIST_SEPARATOR sep]	      # Sep to be replaced by ; in cmd lines
		  [TMP_DIR dir]		      # Directory to store temporary files
		  [STAMP_DIR dir]	      # Directory to store step timestamps
		 #--Download step--------------
		  [DOWNLOAD_DIR dir]	      # Directory to store downloaded files
		  [DOWNLOAD_COMMAND cmd...]   # Command to download source tree
		  [CVS_REPOSITORY cvsroot]    # CVSROOT of CVS repository
		  [CVS_MODULE mod]	      # Module to checkout from CVS repo
		  [CVS_TAG tag]		      # Tag to checkout from CVS repo
		  [SVN_REPOSITORY url]	      # URL of Subversion repo
		  [SVN_REVISION rev]	      # Revision to checkout from Subversion repo
		  [URL /.../src.tgz]	      # Full path or URL of source
		  [TIMEOUT seconds]	      # Time allowed for file download operations
		 #--Update/Patch step----------
		  [UPDATE_COMMAND cmd...]     # Source work-tree update command
		  [PATCH_COMMAND cmd...]      # Command to patch downloaded source
		 #--Configure step-------------
		  [SOURCE_DIR dir]	      # Source dir to be used for build
		  [CONFIGURE_COMMAND cmd...]  # Build tree configuration command
		  [CMAKE_COMMAND /.../cmake]  # Specify alternative cmake executable
		  [CMAKE_GENERATOR gen]	      # Specify generator for native build
		  [CMAKE_ARGS args...]	      # Arguments to CMake command line
		 #--Build step-----------------
		  [BINARY_DIR dir]	      # Specify build dir location
		  [BUILD_COMMAND cmd...]      # Command to drive the native build
		  [BUILD_IN_SOURCE 1]	      # Use source dir for build dir
		 #--Install step---------------
		  [INSTALL_DIR dir]	      # Installation prefix
		  [INSTALL_COMMAND cmd...]    # Command to drive install after build
		 #--Test step---------------
		  [TEST_BEFORE_INSTALL 1]     # Add test step executed before install step
		  [TEST_AFTER_INSTALL 1]      # Add test step executed after install step
		  [TEST_COMMAND cmd...]	      # Command to drive test
		  )

	      The  *_DIR  options  specify  directories	 for the project, with
	      default directories computed as follows. If the PREFIX option is
	      given  to ExternalProject_Add() or the EP_PREFIX directory prop‐
	      erty is set, then an external project  is	 built	and  installed
	      under the specified prefix:

		 TMP_DIR      = <prefix>/tmp
		 STAMP_DIR    = <prefix>/src/<name>-stamp
		 DOWNLOAD_DIR = <prefix>/src
		 SOURCE_DIR   = <prefix>/src/<name>
		 BINARY_DIR   = <prefix>/src/<name>-build
		 INSTALL_DIR  = <prefix>

	      Otherwise,  if the EP_BASE directory property is set then compo‐
	      nents of an external project  are	 stored	 under	the  specified
	      base:

		 TMP_DIR      = <base>/tmp/<name>
		 STAMP_DIR    = <base>/Stamp/<name>
		 DOWNLOAD_DIR = <base>/Download/<name>
		 SOURCE_DIR   = <base>/Source/<name>
		 BINARY_DIR   = <base>/Build/<name>
		 INSTALL_DIR  = <base>/Install/<name>

	      If  no  PREFIX,  EP_PREFIX,  or  EP_BASE	is  specified then the
	      default is to set PREFIX to "<name>-prefix". Relative paths  are
	      interpreted with respect to the build directory corresponding to
	      the source directory in which ExternalProject_Add is invoked.

	      If SOURCE_DIR is explicitly set to  an  existing	directory  the
	      project will be built from it. Otherwise a download step must be
	      specified using one of the DOWNLOAD_COMMAND,  CVS_*,  SVN_*,  or
	      URL  options. The URL option may refer locally to a directory or
	      source  tarball,	or   refer   to	  a   remote   tarball	 (e.g.
	      http://.../src.tgz).

	      The 'ExternalProject_Add_Step' function adds a custom step to an
	      external project:

		ExternalProject_Add_Step(<name> <step> # Names of project and custom step
		  [COMMAND cmd...]	  # Command line invoked by this step
		  [COMMENT "text..."]	  # Text printed when step executes
		  [DEPENDEES steps...]	  # Steps on which this step depends
		  [DEPENDERS steps...]	  # Steps that depend on this step
		  [DEPENDS files...]	  # Files on which this step depends
		  [ALWAYS 1]		  # No stamp file, step always runs
		  [WORKING_DIRECTORY dir] # Working directory for command
		  )

	      The command line, comment, and working directory of every	 stan‐
	      dard   and   custom   step   is	processed  to  replace	tokens
	      <SOURCE_DIR>, <BINARY_DIR>, <INSTALL_DIR>,  and  <TMP_DIR>  with
	      corresponding property values.

	      The  'ExternalProject_Get_Property'  function retrieves external
	      project target properties:

		ExternalProject_Get_Property(<name> [prop1 [prop2 [...]]])

	      It stores property values in variables of the same  name.	 Prop‐
	      erty  names  correspond to the keyword argument names of 'Exter‐
	      nalProject_Add'.

       FeatureSummary
	      Macros for generating a summary of enabled/disabled features

	      PRINT_ENABLED_FEATURES()

		 Print a summary of all enabled features. By default all successfull
		 FIND_PACKAGE() calls will appear here, except the ones which used the
		 QUIET keyword. Additional features can be added by appending an entry
		 to the global ENABLED_FEATURES property. If SET_FEATURE_INFO() is
		 used for that feature, the output will be much more informative.

	      PRINT_DISABLED_FEATURES()

		 Same as PRINT_ENABLED_FEATURES(), but for disabled features. It can
		 be extended the same way by adding to the global property
		 DISABLED_FEATURES.

	      SET_FEATURE_INFO(NAME DESCRIPTION [URL [COMMENT] ] )

		  Use this macro to set up information about the named feature, which will
		  then be displayed by PRINT_ENABLED/DISABLED_FEATURES().
		  Example: SET_FEATURE_INFO(LibXml2 "XML processing library."
		  "http://xmlsoft.org/")

       FindALSA
	      Find alsa

	      Find the alsa libraries (asound)

		This module defines the following variables:
		   ALSA_FOUND	    - True if ALSA_INCLUDE_DIR & ALSA_LIBRARY are found
		   ALSA_LIBRARIES   - Set when ALSA_LIBRARY is found
		   ALSA_INCLUDE_DIRS - Set when ALSA_INCLUDE_DIR is found

		   ALSA_INCLUDE_DIR - where to find asoundlib.h, etc.
		   ALSA_LIBRARY	    - the asound library

       FindASPELL
	      Try to find ASPELL

	      Once done this will define

		ASPELL_FOUND - system has ASPELL
		ASPELL_INCLUDE_DIR - the ASPELL include directory
		ASPELL_LIBRARIES - The libraries needed to use ASPELL
		ASPELL_DEFINITIONS - Compiler switches required for using ASPELL

       FindAVIFile
	      Locate AVIFILE library and include paths

	      AVIFILE (http://avifile.sourceforge.net/)is a set	 of  libraries
	      for  i386 machines to use various AVI codecs. Support is limited
	      beyond Linux.  Windows  provides	native	AVI  support,  and  so
	      doesn't need this library. This module defines

		AVIFILE_INCLUDE_DIR, where to find avifile.h , etc.
		AVIFILE_LIBRARIES, the libraries to link against
		AVIFILE_DEFINITIONS, definitions to use when compiling
		AVIFILE_FOUND, If false, don't try to use AVIFILE

       FindBISON
	      Find  bison  executable  and  provides macros to generate custom
	      build rules

	      The module defines the following variables:

		BISON_EXECUTABLE - path to the bison program
		BISON_VERSION - version of bison
		BISON_FOUND - true if the program was found

	      If bison is found, the module defines the macros:

		BISON_TARGET(<Name> <YaccInput> <CodeOutput> [VERBOSE <file>]
			    [COMPILE_FLAGS <string>])

	      which will create	 a custom rule to generate  a parser. <YaccIn‐
	      put>  is	the path to  a yacc file. <CodeOutput> is the name  of
	      the source file generated by bison.  A header file is  also   be
	      generated,  and  contains	 the   token  list.  If	 COMPILE_FLAGS
	      option is	 specified,  the  next	parameter  is	added  in  the
	      bison  command line.  if	VERBOSE option is specified, <file> is
	      created  and contains verbose descriptions of  the  grammar  and
	      parser. The macro defines a set of variables:

		BISON_${Name}_DEFINED - true is the macro ran successfully
		BISON_${Name}_INPUT - The input source file, an alias for <YaccInput>
		BISON_${Name}_OUTPUT_SOURCE - The source file generated by bison
		BISON_${Name}_OUTPUT_HEADER - The header file generated by bison
		BISON_${Name}_OUTPUTS - The sources files generated by bison
		BISON_${Name}_COMPILE_FLAGS - Options used in the bison command line

		====================================================================
		Example:

		 find_package(BISON)
		 BISON_TARGET(MyParser parser.y ${CMAKE_CURRENT_BINARY_DIR}/parser.cpp)
		 add_executable(Foo main.cpp ${BISON_MyParser_OUTPUTS})
		====================================================================

       FindBLAS
	      Find BLAS library

	      This  module  finds an installed fortran library that implements
	      the	BLAS	   linear-algebra	 interface	  (see
	      http://www.netlib.org/blas/). The list of libraries searched for
	      is taken from the autoconf macro file, acx_blas.m4  (distributed
	      at http://ac-archive.sourceforge.net/ac-archive/acx_blas.html).

	      This module sets the following variables:

		BLAS_FOUND - set to true if a library implementing the BLAS interface
		  is found
		BLAS_LINKER_FLAGS - uncached list of required linker flags (excluding -l
		  and -L).
		BLAS_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use BLAS
		BLAS95_LIBRARIES - uncached list of libraries (using full path name)
		  to link against to use BLAS95 interface
		BLAS95_FOUND - set to true if a library implementing the BLAS f95 interface
		  is found
		BLA_STATIC  if set on this determines what kind of linkage we do (static)
		BLA_VENDOR  if set checks only the specified vendor, if not set checks
		   all the possibilities
		BLA_F95	    if set on tries to find the f95 interfaces for BLAS/LAPACK

	      ######### ## List of vendors (BLA_VENDOR) valid in this module #
	      ATLAS, PhiPACK,CXML,DXML,SunPerf,SCSL,SGIMATH,IBMESSL,Intel10_32
	      (intel  mkl  v10	32  bit),Intel10_64lp (intel mkl v10 64 bit,lp
	      thread model, lp64 model), #  Intel( older versions  of  mkl  32
	      and 64 bit), ACML,Apple, NAS, Generic C/CXX should be enabled to
	      use Intel mkl

       FindBZip2
	      Try to find BZip2

	      Once done this will define

		BZIP2_FOUND - system has BZip2
		BZIP2_INCLUDE_DIR - the BZip2 include directory
		BZIP2_LIBRARIES - Link these to use BZip2
		BZIP2_DEFINITIONS - Compiler switches required for using BZip2
		BZIP2_NEED_PREFIX - this is set if the functions are prefixed with BZ2_

       FindBoost
	      Try to find Boost include dirs and libraries

	      Usage of this module as follows:

	      NOTE: Take note of the Boost_ADDITIONAL_VERSIONS variable below.
	      Due  to  Boost  naming conventions and limitations in CMake this
	      find module is NOT future safe with  respect  to	Boost  version
	      numbers, and may break.

	      == Using Header-Only libraries from within Boost: ==

		 find_package( Boost 1.36.0 )
		 if(Boost_FOUND)
		    include_directories(${Boost_INCLUDE_DIRS})
		    add_executable(foo foo.cc)
		 endif()

	      == Using actual libraries from within Boost: ==

		 set(Boost_USE_STATIC_LIBS   ON)
		 set(Boost_USE_MULTITHREADED ON)
		 find_package( Boost 1.36.0 COMPONENTS date_time filesystem system ... )

		 if(Boost_FOUND)
		    include_directories(${Boost_INCLUDE_DIRS})
		    add_executable(foo foo.cc)
		    target_link_libraries(foo ${Boost_LIBRARIES})
		 endif()

	      The  components  list  needs  to	contain	 actual names of boost
	      libraries only, such as  "date_time"  for	 "libboost_date_time".
	      If  you're  using	 parts of Boost that contain header files only
	      (e.g. foreach) you do not need to specify COMPONENTS.

	      You should provide a minimum version number that should be used.
	      If  you  provide	this   version number and specify the REQUIRED
	      attribute, this module will fail if it can't find the  specified
	      or  a  later  version.  If  you specify a version number this is
	      automatically put into the considered list  of  version  numbers
	      and  thus	 doesn't  need	to  be	specified  in  the Boost_ADDI‐
	      TIONAL_VERSIONS variable (see below).

	      NOTE for Visual Studio Users:

		   Automatic linking is used on MSVC & Borland compilers by default when
		   #including things in Boost.	It's important to note that setting
		   Boost_USE_STATIC_LIBS to OFF is NOT enough to get you dynamic linking,
		   should you need this feature.  Automatic linking typically uses static
		   libraries with a few exceptions (Boost.Python is one).

		   Please see the section below near Boost_LIB_DIAGNOSTIC_DEFINITIONS for
		   more details.  Adding a TARGET_LINK_LIBRARIES() as shown in the example
		   above appears to cause VS to link dynamically if Boost_USE_STATIC_LIBS
		   gets set to OFF.  It is suggested you avoid automatic linking since it
		   will make your application less portable.

	      =========== The mess that is Boost_ADDITIONAL_VERSIONS  (sorry?)
	      ============

	      OK,  so  the  Boost_ADDITIONAL_VERSIONS  variable can be used to
	      specify a list of boost version numbers  that  should  be	 taken
	      into  account when searching for Boost. Unfortunately boost puts
	      the version number into the actual filename for  the  libraries,
	      so this variable will certainly be needed in the future when new
	      Boost versions are released.

	      Currently this module searches for the  following	 version  num‐
	      bers:  1.33, 1.33.0, 1.33.1, 1.34, 1.34.0, 1.34.1, 1.35, 1.35.0,
	      1.35.1, 1.36, 1.36.0, 1.36.1, 1.37, 1.37.0, 1.38, 1.38.0,	 1.39,
	      1.39.0, 1.40, 1.40.0, 1.41, 1.41.0

	      NOTE:  If	 you  add  a  new  major  1.x  version	in Boost_ADDI‐
	      TIONAL_VERSIONS you should add  both  1.x	 and  1.x.0  as	 shown
	      above.   Official Boost include directories omit the 3rd version
	      number from include paths if it is 0  although  not  all	binary
	      Boost releases do so.

	      SET(Boost_ADDITIONAL_VERSIONS "1.78" "1.78.0" "1.79" "1.79.0")

	      =====================================		 =============
	      ========================

	      Variables used by this module, they can change the  default  be‐
	      haviour and need to be set before calling find_package:

		 Boost_USE_MULTITHREADED      Can be set to OFF to use the non-multithreaded
					      boost libraries.	If not specified, defaults
					      to ON.

		 Boost_USE_STATIC_LIBS	      Can be set to ON to force the use of the static
					      boost libraries. Defaults to OFF.

	      Other Variables used by this module which you may want to set.

		 Boost_ADDITIONAL_VERSIONS    A list of version numbers to use for searching
					      the boost include directory.  Please see
					      the documentation above regarding this
					      annoying, but necessary variable :(

		 Boost_DEBUG		      Set this to TRUE to enable debugging output
					      of FindBoost.cmake if you are having problems.
					      Please enable this before filing any bug
					      reports.

		 Boost_DETAILED_FAILURE_MSG   FindBoost doesn't output detailed information
					      about why it failed or how to fix the problem
					      unless this is set to TRUE or the REQUIRED
					      keyword is specified in find_package().
						[Since CMake 2.8.0]

		 Boost_COMPILER		      Set this to the compiler suffix used by Boost
					      (e.g. "-gcc43") if FindBoost has problems finding
					      the proper Boost installation

	      These  last  three  variables  are available also as environment
	      variables:

		 BOOST_ROOT or BOOSTROOT      The preferred installation prefix for searching for
					      Boost.  Set this if the module has problems finding
					      the proper Boost installation.

		 BOOST_INCLUDEDIR	      Set this to the include directory of Boost, if the
					      module has problems finding the proper Boost installation

		 BOOST_LIBRARYDIR	      Set this to the lib directory of Boost, if the
					      module has problems finding the proper Boost installation

	      Variables defined by this module:

		 Boost_FOUND			     System has Boost, this means the include dir was
						     found, as well as all the libraries specified in
						     the COMPONENTS list.

		 Boost_INCLUDE_DIRS		     Boost include directories: not cached

		 Boost_INCLUDE_DIR		     This is almost the same as above, but this one is
						     cached and may be modified by advanced users

		 Boost_LIBRARIES		     Link to these to use the Boost libraries that you
						     specified: not cached

		 Boost_LIBRARY_DIRS		     The path to where the Boost library files are.

		 Boost_VERSION			     The version number of the boost libraries that
						     have been found, same as in version.hpp from Boost

		 Boost_LIB_VERSION		     The version number in filename form as
						     it's appended to the library filenames

		 Boost_MAJOR_VERSION		     major version number of boost
		 Boost_MINOR_VERSION		     minor version number of boost
		 Boost_SUBMINOR_VERSION		     subminor version number of boost

		 Boost_LIB_DIAGNOSTIC_DEFINITIONS    [WIN32 Only] You can call
						     add_definitions(${Boost_LIB_DIAGNOSTIC_DEFINITIONS})
						     to have diagnostic information about Boost's
						     automatic linking outputted during compilation time.

	      For each component you specify in find_package(), the  following
	      (UPPER-CASE)  variables are set.	You can use these variables if
	      you would like to pick and choose components  for	 your  targets
	      instead of just using Boost_LIBRARIES.

		 Boost_${COMPONENT}_FOUND	     True IF the Boost library "component" was found.

		 Boost_${COMPONENT}_LIBRARY	     Contains the libraries for the specified Boost
						     "component" (includes debug and optimized keywords
						     when needed).

       FindBullet
	      Try to find the Bullet physics engine

		This module defines the following variables

		BULLET_FOUND - Was bullet found
		BULLET_INCLUDE_DIRS - the Bullet include directories
		BULLET_LIBRARIES - Link to this, by default it includes
				   all bullet components (Dynamics,
				   Collision, LinearMath, & SoftBody)

		This module accepts the following variables

		BULLET_ROOT - Can be set to bullet install path or Windows build path

       FindCABLE
	      Find CABLE

	      This module finds if CABLE is installed and determines where the
	      include files and libraries are.	This code sets	the  following
	      variables:

		CABLE		  the path to the cable executable
		CABLE_TCL_LIBRARY the path to the Tcl wrapper library
		CABLE_INCLUDE_DIR the path to the include directory

	      To build Tcl wrappers, you should add shared library and link it
	      to    ${CABLE_TCL_LIBRARY}.      You     should	  also	   add
	      ${CABLE_INCLUDE_DIR} as an include directory.

       FindCUDA
	      Tools  for  building CUDA C files: libraries and build dependen‐
	      cies.

	      This script locates the NVIDIA CUDA C tools. It should  work  on
	      linux, windows, and mac and should be reasonably up to date with
	      CUDA C releases.

	      This script makes use of the standard find_package arguments  of
	      <VERSION>,  REQUIRED  and	 QUIET.	  CUDA_FOUND will report if an
	      acceptable version of CUDA was found.

	      The script will prompt the user to specify CUDA_TOOLKIT_ROOT_DIR
	      if  the  prefix  cannot be determined by the location of nvcc in
	      the system path and REQUIRED is specified to find_package().  To
	      use  a  different installed version of the toolkit set the envi‐
	      ronment  variable	 CUDA_BIN_PATH	before	running	 cmake	 (e.g.
	      CUDA_BIN_PATH=/usr/local/cuda1.0	  instead   of	 the   default
	      /usr/local/cuda) or set CUDA_TOOLKIT_ROOT_DIR after configuring.
	      If you change the value of CUDA_TOOLKIT_ROOT_DIR, various compo‐
	      nents that depend on the path will be relocated.

	      It might be necessary to set CUDA_TOOLKIT_ROOT_DIR  manually  on
	      certain platforms, or to use a cuda runtime not installed in the
	      default location. In newer versions  of  the  toolkit  the  cuda
	      library  is  included with the graphics driver- be sure that the
	      driver version matches what is needed by the cuda	 runtime  ver‐
	      sion.

	      The following variables affect the behavior of the macros in the
	      script (in alphebetical order).  Note that any  of  these	 flags
	      can be changed multiple times in the same directory before call‐
	      ing   CUDA_ADD_EXECUTABLE,    CUDA_ADD_LIBRARY,	 CUDA_COMPILE,
	      CUDA_COMPILE_PTX or CUDA_WRAP_SRCS.

		CUDA_64_BIT_DEVICE_CODE (Default matches host bit size)
		-- Set to ON to compile for 64 bit device code, OFF for 32 bit device code.
		   Note that making this different from the host code when generating object
		   or C files from CUDA code just won't work, because size_t gets defined by
		   nvcc in the generated source.  If you compile to PTX and then load the
		   file yourself, you can mix bit sizes between device and host.

		CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE (Default ON)
		-- Set to ON if you want the custom build rule to be attached to the source
		   file in Visual Studio.  Turn OFF if you add the same cuda file to multiple
		   targets.

		   This allows the user to build the target from the CUDA file; however, bad
		   things can happen if the CUDA source file is added to multiple targets.
		   When performing parallel builds it is possible for the custom build
		   command to be run more than once and in parallel causing cryptic build
		   errors.  VS runs the rules for every source file in the target, and a
		   source can have only one rule no matter how many projects it is added to.
		   When the rule is run from multiple targets race conditions can occur on
		   the generated file.	Eventually everything will get built, but if the user
		   is unaware of this behavior, there may be confusion.	 It would be nice if
		   this script could detect the reuse of source files across multiple targets
		   and turn the option off for the user, but no good solution could be found.

		CUDA_BUILD_CUBIN (Default OFF)
		-- Set to ON to enable and extra compilation pass with the -cubin option in
		   Device mode. The output is parsed and register, shared memory usage is
		   printed during build.

		CUDA_BUILD_EMULATION (Default OFF for device mode)
		-- Set to ON for Emulation mode. -D_DEVICEEMU is defined for CUDA C files
		   when CUDA_BUILD_EMULATION is TRUE.

		CUDA_GENERATED_OUTPUT_DIR (Default CMAKE_CURRENT_BINARY_DIR)
		-- Set to the path you wish to have the generated files placed.	 If it is
		   blank output files will be placed in CMAKE_CURRENT_BINARY_DIR.
		   Intermediate files will always be placed in
		   CMAKE_CURRENT_BINARY_DIR/CMakeFiles.

		CUDA_HOST_COMPILATION_CPP (Default ON)
		-- Set to OFF for C compilation of host code.

		CUDA_NVCC_FLAGS
		CUDA_NVCC_FLAGS_<CONFIG>
		-- Additional NVCC command line arguments.  NOTE: multiple arguments must be
		   semi-colon delimited (e.g. --compiler-options;-Wall)

		CUDA_PROPAGATE_HOST_FLAGS (Default ON)
		-- Set to ON to propagate CMAKE_{C,CXX}_FLAGS and their configuration
		   dependent counterparts (e.g. CMAKE_C_FLAGS_DEBUG) automatically to the
		   host compiler through nvcc's -Xcompiler flag.  This helps make the
		   generated host code match the rest of the system better.  Sometimes
		   certain flags give nvcc problems, and this will help you turn the flag
		   propagation off.  This does not affect the flags supplied directly to nvcc
		   via CUDA_NVCC_FLAGS or through the OPTION flags specified through
		   CUDA_ADD_LIBRARY, CUDA_ADD_EXECUTABLE, or CUDA_WRAP_SRCS.  Flags used for
		   shared library compilation are not affected by this flag.

		CUDA_VERBOSE_BUILD (Default OFF)
		-- Set to ON to see all the commands used when building the CUDA file.	When
		   using a Makefile generator the value defaults to VERBOSE (run make
		   VERBOSE=1 to see output), although setting CUDA_VERBOSE_BUILD to ON will
		   always print the output.

	      The script creates the following macros (in alphebetical order):

		CUDA_ADD_CUFFT_TO_TARGET( cuda_target )
		-- Adds the cufft library to the target (can be any target).  Handles whether
		   you are in emulation mode or not.

		CUDA_ADD_CUBLAS_TO_TARGET( cuda_target )
		-- Adds the cublas library to the target (can be any target).  Handles
		   whether you are in emulation mode or not.

		CUDA_ADD_EXECUTABLE( cuda_target file0 file1 ...
				     [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
		-- Creates an executable "cuda_target" which is made up of the files
		   specified.  All of the non CUDA C files are compiled using the standard
		   build rules specified by CMAKE and the cuda files are compiled to object
		   files using nvcc and the host compiler.  In addition CUDA_INCLUDE_DIRS is
		   added automatically to include_directories().  Some standard CMake target
		   calls can be used on the target after calling this macro
		   (e.g. set_target_properties and target_link_libraries), but setting
		   properties that adjust compilation flags will not affect code compiled by
		   nvcc.  Such flags should be modified before calling CUDA_ADD_EXECUTABLE,
		   CUDA_ADD_LIBRARY or CUDA_WRAP_SRCS.

		CUDA_ADD_LIBRARY( cuda_target file0 file1 ...
				  [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
		-- Same as CUDA_ADD_EXECUTABLE except that a library is created.

		CUDA_BUILD_CLEAN_TARGET()
		-- Creates a convience target that deletes all the dependency files
		   generated.  You should make clean after running this target to ensure the
		   dependency files get regenerated.

		CUDA_COMPILE( generated_files file0 file1 ... [STATIC | SHARED | MODULE]
			      [OPTIONS ...] )
		-- Returns a list of generated files from the input source files to be used
		   with ADD_LIBRARY or ADD_EXECUTABLE.

		CUDA_COMPILE_PTX( generated_files file0 file1 ... [OPTIONS ...] )
		-- Returns a list of PTX files generated from the input source files.

		CUDA_INCLUDE_DIRECTORIES( path0 path1 ... )
		-- Sets the directories that should be passed to nvcc
		   (e.g. nvcc -Ipath0 -Ipath1 ... ). These paths usually contain other .cu
		   files.

		CUDA_WRAP_SRCS ( cuda_target format generated_files file0 file1 ...
				 [STATIC | SHARED | MODULE] [OPTIONS ...] )
		-- This is where all the magic happens.	 CUDA_ADD_EXECUTABLE,
		   CUDA_ADD_LIBRARY, CUDA_COMPILE, and CUDA_COMPILE_PTX all call this
		   function under the hood.

		   Given the list of files (file0 file1 ... fileN) this macro generates
		   custom commands that generate either PTX or linkable objects (use "PTX" or
		   "OBJ" for the format argument to switch).  Files that don't end with .cu
		   or have the HEADER_FILE_ONLY property are ignored.

		   The arguments passed in after OPTIONS are extra command line options to
		   give to nvcc.  You can also specify per configuration options by
		   specifying the name of the configuration followed by the options.  General
		   options must preceed configuration specific options.	 Not all
		   configurations need to be specified, only the ones provided will be used.

		      OPTIONS -DFLAG=2 "-DFLAG_OTHER=space in flag"
		      DEBUG -g
		      RELEASE --use_fast_math
		      RELWITHDEBINFO --use_fast_math;-g
		      MINSIZEREL --use_fast_math

		   For certain configurations (namely VS generating object files with
		   CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE set to ON), no generated file will
		   be produced for the given cuda file.	 This is because when you add the
		   cuda file to Visual Studio it knows that this file produces an object file
		   and will link in the resulting object file automatically.

		   This script will also generate a separate cmake script that is used at
		   build time to invoke nvcc.  This is for serveral reasons.

		     1. nvcc can return negative numbers as return values which confuses
		     Visual Studio into thinking that the command succeeded.  The script now
		     checks the error codes and produces errors when there was a problem.

		     2. nvcc has been known to not delete incomplete results when it
		     encounters problems.  This confuses build systems into thinking the
		     target was generated when in fact an unusable file exists.	 The script
		     now deletes the output files if there was an error.

		     3. By putting all the options that affect the build into a file and then
		     make the build rule dependent on the file, the output files will be
		     regenerated when the options change.

		   This script also looks at optional arguments STATIC, SHARED, or MODULE to
		   determine when to target the object compilation for a shared library.
		   BUILD_SHARED_LIBS is ignored in CUDA_WRAP_SRCS, but it is respected in
		   CUDA_ADD_LIBRARY.  On some systems special flags are added for building
		   objects intended for shared libraries.  A preprocessor macro,
		   <target_name>_EXPORTS is defined when a shared library compilation is
		   detected.

		   Flags passed into add_definitions with -D or /D are passed along to nvcc.

	      The script defines the following variables:

		CUDA_VERSION_MAJOR    -- The major version of cuda as reported by nvcc.
		CUDA_VERSION_MINOR    -- The minor version.
		CUDA_VERSION
		CUDA_VERSION_STRING   -- CUDA_VERSION_MAJOR.CUDA_VERSION_MINOR

		CUDA_TOOLKIT_ROOT_DIR -- Path to the CUDA Toolkit (defined if not set).
		CUDA_SDK_ROOT_DIR     -- Path to the CUDA SDK.	Use this to find files in the
					 SDK.  This script will not directly support finding
					 specific libraries or headers, as that isn't
					 supported by NVIDIA.  If you want to change
					 libraries when the path changes see the
					 FindCUDA.cmake script for an example of how to clear
					 these variables.  There are also examples of how to
					 use the CUDA_SDK_ROOT_DIR to locate headers or
					 libraries, if you so choose (at your own risk).
		CUDA_INCLUDE_DIRS     -- Include directory for cuda headers.  Added automatically
					 for CUDA_ADD_EXECUTABLE and CUDA_ADD_LIBRARY.
		CUDA_LIBRARIES	      -- Cuda RT library.
		CUDA_CUFFT_LIBRARIES  -- Device or emulation library for the Cuda FFT
					 implementation (alternative to:
					 CUDA_ADD_CUFFT_TO_TARGET macro)
		CUDA_CUBLAS_LIBRARIES -- Device or emulation library for the Cuda BLAS
					 implementation (alterative to:
					 CUDA_ADD_CUBLAS_TO_TARGET macro).

		James Bigler, NVIDIA Corp (nvidia.com - jbigler)
		Abe Stephens, SCI Institute -- http://www.sci.utah.edu/~abe/FindCuda.html

		Copyright (c) 2008 - 2009 NVIDIA Corporation.  All rights reserved.

		Copyright (c) 2007-2009
		Scientific Computing and Imaging Institute, University of Utah

		This code is licensed under the MIT License.  See the FindCUDA.cmake script
		for the text of the license.

       FindCURL
	      Find curl

	      Find the native CURL headers and libraries.

		CURL_INCLUDE_DIRS - where to find curl/curl.h, etc.
		CURL_LIBRARIES	  - List of libraries when using curl.
		CURL_FOUND	  - True if curl found.

       FindCVS

	      The module defines the following variables:

		 CVS_EXECUTABLE - path to cvs command line client
		 CVS_FOUND - true if the command line client was found

	      Example usage:

		 find_package(CVS)
		 if(CVS_FOUND)
		   message("CVS found: ${CVS_EXECUTABLE}")
		 endif(CVS_FOUND)

       FindCoin3D
	      Find Coin3D (Open Inventor)

	      Coin3D  is  an  implementation of the Open Inventor API. It pro‐
	      vides  data  structures  and  algorithms	for  3D	 visualization
	      http://www.coin3d.org/

	      This module defines the following variables

		COIN3D_FOUND	     - system has Coin3D - Open Inventor
		COIN3D_INCLUDE_DIRS  - where the Inventor include directory can be found
		COIN3D_LIBRARIES     - Link to this to use Coin3D

       FindCups
	      Try to find the Cups printing system

	      Once done this will define

		CUPS_FOUND - system has Cups
		CUPS_INCLUDE_DIR - the Cups include directory
		CUPS_LIBRARIES - Libraries needed to use Cups
		Set CUPS_REQUIRE_IPP_DELETE_ATTRIBUTE to TRUE if you need a version which
		features this function (i.e. at least 1.1.19)

       FindCurses
	      Find the curses include file and library

		CURSES_FOUND - system has Curses
		CURSES_INCLUDE_DIR - the Curses include directory
		CURSES_LIBRARIES - The libraries needed to use Curses
		CURSES_HAVE_CURSES_H - true if curses.h is available
		CURSES_HAVE_NCURSES_H - true if ncurses.h is available
		CURSES_HAVE_NCURSES_NCURSES_H - true if ncurses/ncurses.h is available
		CURSES_HAVE_NCURSES_CURSES_H - true if ncurses/curses.h is available
		CURSES_LIBRARY - set for backwards compatibility with 2.4 CMake

	      Set  CURSES_NEED_NCURSES	to TRUE before the FIND_PACKAGE() com‐
	      mand if NCurses  functionality is required.

       FindCxxTest
	      Find CxxTest

	      Find the CxxTest suite and declare a helper macro	 for  creating
	      unit  tests and integrating them with CTest. For more details on
	      CxxTest see http://cxxtest.tigris.org

	      INPUT Variables

		 CXXTEST_USE_PYTHON
		     If true, the CXXTEST_ADD_TEST macro will use
		     the Python test generator instead of Perl.

	      OUTPUT Variables

		 CXXTEST_FOUND
		     True if the CxxTest framework was found
		 CXXTEST_INCLUDE_DIR
		     Where to find the CxxTest include directory
		 CXXTEST_PERL_TESTGEN_EXECUTABLE
		     The perl-based test generator.
		 CXXTEST_PYTHON_TESTGEN_EXECUTABLE
		     The python-based test generator.

	      MACROS for optional use by CMake users:

		  CXXTEST_ADD_TEST(<test_name> <gen_source_file> <input_files_to_testgen...>)
		     Creates a CxxTest runner and adds it to the CTest testing suite
		     Parameters:
			 test_name		 The name of the test
			 gen_source_file	 The generated source filename to be generated by CxxTest
			 input_files_to_testgen	 The list of header files containing the
						 CxxTest::TestSuite's to be included in this runner

		     #==============
		     Example Usage:

			 find_package(CxxTest)
			 if(CXXTEST_FOUND)
			     include_directories(${CXXTEST_INCLUDE_DIR})
			     enable_testing()

			     CXXTEST_ADD_TEST(unittest_foo foo_test.cc
					       ${CMAKE_CURRENT_SOURCE_DIR}/foo_test.h)
			     target_link_libraries(unittest_foo foo) # as needed
			 endif()

			    This will (if CxxTest is found):
			    1. Invoke the testgen executable to autogenerate foo_test.cc in the
			       binary tree from "foo_test.h" in the current source directory.
			    2. Create an executable and test called unittest_foo.

		    #=============
		    Example foo_test.h:

			#include <cxxtest/TestSuite.h>

			class MyTestSuite : public CxxTest::TestSuite
			{
			public:
			   void testAddition( void )
			   {
			      TS_ASSERT( 1 + 1 > 1 );
			      TS_ASSERT_EQUALS( 1 + 1, 2 );
			   }
			};

       FindCygwin
	      this module looks for Cygwin

       FindDCMTK
	      find DCMTK libraries and applications

       FindDart
	      Find DART

	      This module  looks  for  the  dart  testing  software  and  sets
	      DART_ROOT to point to where it found it.

       FindDevIL

	      This  module  locates the developer's image library. http://ope‐
	      nil.sourceforge.net/

	      This module sets: IL_LIBRARIES the name of the IL library. These
	      include the full path to the core DevIL library. This one has to
	      be linked into the application. ILU_LIBRARIES the	 name  of  the
	      ILU  library.  Again, the full path. This library is for filters
	      and effects, not actual loading. It doesn't have to be linked if
	      the  functionality  it  provides is not used. ILUT_LIBRARIES the
	      name of the ILUT library. Full path. This part  of  the  library
	      interfaces  with	OpenGL.	 It is not strictly needed in applica‐
	      tions. IL_INCLUDE_DIR where to find the il.h, ilu.h  and	ilut.h
	      files.  IL_FOUND	this is set to TRUE if all the above variables
	      were set. This will be set to false  if  ILU  or	ILUT  are  not
	      found,  even  if	they  are  not needed. In most systems, if one
	      library is found all the others are as well. That's the way  the
	      DevIL developers release it.

       FindDoxygen
	      This module looks for Doxygen and the path to Graphviz's dot

	      Doxygen	is   a	documentation  generation  tool.   Please  see
	      http://www.doxygen.org

	      This module accepts the following optional variables:

		 DOXYGEN_SKIP_DOT	= If true this module will skip trying to find Dot
					  (an optional component often used by Doxygen)

	      This modules defines the following variables:

		 DOXYGEN_EXECUTABLE	= The path to the doxygen command.
		 DOXYGEN_FOUND		= Was Doxygen found or not?

		 DOXYGEN_DOT_EXECUTABLE = The path to the dot program used by doxygen.
		 DOXYGEN_DOT_FOUND	= Was Dot found or not?
		 DOXYGEN_DOT_PATH	= The path to dot not including the executable

       FindEXPAT
	      Find expat

	      Find the native EXPAT headers and libraries.

		EXPAT_INCLUDE_DIRS - where to find expat.h, etc.
		EXPAT_LIBRARIES	   - List of libraries when using expat.
		EXPAT_FOUND	   - True if expat found.

       FindFLEX
	      Find flex executable and provides a  macro  to  generate	custom
	      build rules

	      The module defines the following variables:

		FLEX_FOUND - true is flex executable is found
		FLEX_EXECUTABLE - the path to the flex executable
		FLEX_VERSION - the version of flex
		FLEX_LIBRARIES - The flex libraries

	      If flex is found on the system, the module provides the macro:

		FLEX_TARGET(Name FlexInput FlexOutput [COMPILE_FLAGS <string>])

	      which  creates  a	 custom	 command  to generate the <FlexOutput>
	      file from the <FlexInput> file.	If   COMPILE_FLAGS  option  is
	      specified,  the  next  parameter	is  added to the flex  command
	      line. Name is an alias used to  get   details  of	  this	custom
	      command.	Indeed the  macro defines  the following variables:

		FLEX_${Name}_DEFINED - true is the macro ran successfully
		FLEX_${Name}_OUTPUTS - the source file generated by the custom rule, an
		alias for FlexOutput
		FLEX_${Name}_INPUT - the flex source file, an alias for ${FlexInput}

	      Flex  scanners  oftenly  use  tokens  defined by Bison: the code
	      generated by Flex	 depends of the header	 generated  by	Bison.
	      This module also defines a macro:

		ADD_FLEX_BISON_DEPENDENCY(FlexTarget BisonTarget)

	      which   adds the	required dependency  between a	scanner and  a
	      parser where  <FlexTarget>  and <BisonTarget>  are   the	 first
	      parameters  of respectively FLEX_TARGET and BISON_TARGET macros.

		====================================================================
		Example:

		 find_package(BISON)
		 find_package(FLEX)

		 BISON_TARGET(MyParser parser.y ${CMAKE_CURRENT_BINARY_DIR}/parser.cpp
		 FLEX_TARGET(MyScanner lexer.l	${CMAKE_CURRENT_BIANRY_DIR}/lexer.cpp)
		 ADD_FLEX_BISON_DEPENDENCY(MyScanner MyParser)

		 include_directories(${CMAKE_CURRENT_BINARY_DIR})
		 add_executable(Foo
		    Foo.cc
		    ${BISON_MyParser_OUTPUTS}
		    ${FLEX_MyScanner_OUTPUTS}
		 )
		====================================================================

       FindFLTK
	      Find the native FLTK includes and library

	      By default FindFLTK.cmake will search for all of the FLTK compo‐
	      nents and add them to the FLTK_LIBRARIES variable.

		 You can limit the components which get placed in FLTK_LIBRARIES by
		 defining one or more of the following three options:

		   FLTK_SKIP_OPENGL, set to true to disable searching for opengl and
				     the FLTK GL library
		   FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms
		   FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images

		   FLTK_SKIP_FLUID, set to true if the fluid binary need not be present
				    at build time

	      The following variables will be defined:

		   FLTK_FOUND, True if all components not skipped were found
		   FLTK_INCLUDE_DIR, where to find include files
		   FLTK_LIBRARIES, list of fltk libraries you should link against
		   FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
		   FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command

	      The following cache variables are assigned  but  should  not  be
	      used. See the FLTK_LIBRARIES variable instead.

		   FLTK_BASE_LIBRARY   = the full path to fltk.lib
		   FLTK_GL_LIBRARY     = the full path to fltk_gl.lib
		   FLTK_FORMS_LIBRARY  = the full path to fltk_forms.lib
		   FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib

       FindFLTK2
	      Find the native FLTK2 includes and library

	      The following settings are defined

		FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
		FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
		FLTK2_INCLUDE_DIR, where to find include files
		FLTK2_LIBRARIES, list of fltk2 libraries
		FLTK2_FOUND, Don't use FLTK2 if false.

	      The following settings should not be used in general.

		FLTK2_BASE_LIBRARY   = the full path to fltk2.lib
		FLTK2_GL_LIBRARY     = the full path to fltk2_gl.lib
		FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib

       FindFreetype
	      Locate FreeType library

	      This module defines

		FREETYPE_LIBRARIES, the library to link against
		FREETYPE_FOUND, if false, do not try to link to FREETYPE
		FREETYPE_INCLUDE_DIRS, where to find headers.
		This is the concatenation of the paths:
		FREETYPE_INCLUDE_DIR_ft2build
		FREETYPE_INCLUDE_DIR_freetype2

	      $FREETYPE_DIR  is	 an environment variable that would correspond
	      to  the  ./configure  --prefix=$FREETYPE_DIR  used  in  building
	      FREETYPE.

       FindGCCXML
	      Find the GCC-XML front-end executable.

       FindGDAL

	      Locate gdal

	      This module accepts the following environment variables:

		  GDAL_DIR or GDAL_ROOT - Specify the location of GDAL

	      This module defines the following CMake variables:

		  GDAL_FOUND - True if libgdal is found
		  GDAL_LIBRARY - A variable pointing to the GDAL library
		  GDAL_INCLUDE_DIR - Where to find the headers

       FindGIF

	      This  module  defines  GIF_LIBRARIES  -  libraries to link to in
	      order to use GIF	GIF_FOUND,  if	false,	do  not	 try  to  link
	      GIF_INCLUDE_DIR, where to find the headers

	      $GIF_DIR is an environment variable that would correspond to the
	      ./configure --prefix=$GIF_DIR

       FindGLUT
	      try to find glut library and include files

		GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
		GLUT_LIBRARIES, the libraries to link against
		GLUT_FOUND, If false, do not try to use GLUT.

	      Also defined, but not for general use are:

		GLUT_glut_LIBRARY = the full path to the glut library.
		GLUT_Xmu_LIBRARY  = the full path to the Xmu library.
		GLUT_Xi_LIBRARY	  = the full path to the Xi Library.

       FindGTK
	      try to find GTK (and glib) and GTKGLArea

		GTK_INCLUDE_DIR	  - Directories to include to use GTK
		GTK_LIBRARIES	  - Files to link against to use GTK
		GTK_FOUND	  - GTK was found
		GTK_GL_FOUND	  - GTK's GL features were found

       FindGTK2
	      FindGTK2.cmake

	      This module can find the GTK2 widget libraries  and  several  of
	      its other optional components like gtkmm, glade, and glademm.

	      NOTE:  If	 you  intend  to  use version checking, CMake 2.6.2 or
	      later is

		     required.

	      Specify one or more of the following components as you call this
	      find module. See example below.

		 gtk
		 gtkmm
		 glade
		 glademm

	      The following variables will be defined for your use

		 GTK2_FOUND - Were all of your specified components found?
		 GTK2_INCLUDE_DIRS - All include directories
		 GTK2_LIBRARIES - All libraries

		 GTK2_VERSION - The version of GTK2 found (x.y.z)
		 GTK2_MAJOR_VERSION - The major version of GTK2
		 GTK2_MINOR_VERSION - The minor version of GTK2
		 GTK2_PATCH_VERSION - The patch version of GTK2

	      Optional variables you can define prior to calling this module:

		 GTK2_DEBUG - Enables verbose debugging of the module
		 GTK2_SKIP_MARK_AS_ADVANCED - Disable marking cache variables as advanced

	      ================= Example Usage:

		 Call find_package() once, here are some examples to pick from:

		 Require GTK 2.6 or later
		     find_package(GTK2 2.6 REQUIRED gtk)

		 Require GTK 2.10 or later and Glade
		     find_package(GTK2 2.10 REQUIRED gtk glade)

		 Search for GTK/GTKMM 2.8 or later
		     find_package(GTK2 2.8 COMPONENTS gtk gtkmm)

		 if(GTK2_FOUND)
		    include_directories(${GTK2_INCLUDE_DIRS})
		    add_executable(mygui mygui.cc)
		    target_link_libraries(mygui ${GTK2_LIBRARIES})
		 endif()

       FindGTest
	      --------------------

	      Locate the Google C++ Testing Framework.

	      Defines the following variables:

		 GTEST_FOUND - Found the Google Testing framework
		 GTEST_INCLUDE_DIRS - Include directories

	      Also  defines  the  library variables below as normal variables.
	      These contain debug/optimized keywords when a debugging  library
	      is found.

		 GTEST_BOTH_LIBRARIES - Both libgtest & libgtest-main
		 GTEST_LIBRARIES - libgtest
		 GTEST_MAIN_LIBRARIES - libgtest-main

	      Accepts the following variables as input:

		 GTEST_ROOT - (as a CMake or environment variable)
			      The root directory of the gtest install prefix

		 GTEST_MSVC_SEARCH - If compiling with MSVC, this variable can be set to
				     "MD" or "MT" to enable searching a GTest build tree
				     (defaults: "MD")

	      Example Usage:

		  enable_testing()
		  find_package(GTest REQUIRED)
		  include_directories(${GTEST_INCLUDE_DIRS})

		  add_executable(foo foo.cc)
		  target_link_libraries(foo ${GTEST_BOTH_LIBRARIES})

		  add_test(AllTestsInFoo foo)

	      If you would like each Google test to show up in CTest as a test
	      you may use the following macro. NOTE: It will  slow  down  your
	      tests  by	 running an executable for each test and test fixture.
	      You will also have to rerun CMake after adding or removing tests
	      or test fixtures.

	      GTEST_ADD_TESTS(executable extra_args ARGN)

		  executable = The path to the test executable
		  extra_args = Pass a list of extra arguments to be passed to
			       executable enclosed in quotes (or "" for none)
		  ARGN =       A list of source files to search for tests & test
			       fixtures.

		Example:
		   set(FooTestArgs --foo 1 --bar 2)
		   add_executable(FooTest FooUnitTest.cc)
		   GTEST_ADD_TESTS(FooTest "${FooTestArgs}" FooUnitTest.cc)

       FindGettext
	      Find GNU gettext tools

	      This module looks for the GNU gettext tools. This module defines
	      the  following values:

		GETTEXT_MSGMERGE_EXECUTABLE: the full path to the msgmerge tool.
		GETTEXT_MSGFMT_EXECUTABLE: the full path to the msgfmt tool.
		GETTEXT_FOUND: True if gettext has been found.

	      Additionally it  provides	 the  following	 macros:  GETTEXT_CRE‐
	      ATE_TRANSLATIONS ( outputFile [ALL] file1 ... fileN )

		  This will create a target "translations" which will convert the
		  given input po files into the binary output mo file. If the
		  ALL option is used, the translations will also be created when
		  building the default target.

       FindGnuTLS
	      Try to find the GNU Transport Layer Security library (gnutls)

	      Once done this will define

		GNUTLS_FOUND - System has gnutls
		GNUTLS_INCLUDE_DIR - The gnutls include directory
		GNUTLS_LIBRARIES - The libraries needed to use gnutls
		GNUTLS_DEFINITIONS - Compiler switches required for using gnutls

       FindGnuplot
	      this module looks for gnuplot

	      Once done this will define

		GNUPLOT_FOUND - system has Gnuplot
		GNUPLOT_EXECUTABLE - the Gnuplot executable

       FindHDF5
	      Find  HDF5,  a  library  for reading and writing self describing
	      array data.

	      This module invokes the HDF5 wrapper  compiler  that  should  be
	      installed	 alongside  HDF5.   Depending upon the HDF5 Configura‐
	      tion, the wrapper compiler is called either h5cc or  h5pcc.   If
	      this  succeeds,  the module will then call the compiler with the
	      -show argument to see what flags are used when compiling an HDF5
	      client application.

	      The  module  will optionally accept the COMPONENTS argument.  If
	      no COMPONENTS are specified, then the find module	 will  default
	      to  finding  only the HDF5 C library.  If one or more COMPONENTS
	      are specified, the module will  attempt  to  find	 the  language
	      bindings	for  the  specified  components.   Currently, the only
	      valid components are C and CXX.  The module does not yet support
	      finding the Fortran bindings.  If the COMPONENTS argument is not
	      given, the module will attempt to find only the C bindings.

	      On  UNIX	systems,  this	 module	  will	 read	the   variable
	      HDF5_USE_STATIC_LIBRARIES	 to determine whether or not to prefer
	      a static link to a dynamic link for HDF5 and all of it's	depen‐
	      dencies.	  To   use   this   feature,   make   sure   that  the
	      HDF5_USE_STATIC_LIBRARIES variable is set	 before	 the  call  to
	      find_package.

	      To  provide the module with a hint about where to find your HDF5
	      installation, you can set the  environment  variable  HDF5_ROOT.
	      The  Find	 module will then look in this path when searching for
	      HDF5 executables, paths, and libraries.

	      In addition to finding the includes and  libraries  required  to
	      compile  an  HDF5	 client application, this module also makes an
	      effort to find tools that come with the HDF5  distribution  that
	      may be useful for regression testing.

	      This module will define the following variables:

		HDF5_INCLUDE_DIRS - Location of the hdf5 includes
		HDF5_INCLUDE_DIR - Location of the hdf5 includes (deprecated)
		HDF5_DEFINITIONS - Required compiler definitions for HDF5
		HDF5_C_LIBRARIES - Required libraries for the HDF5 C bindings.
		HDF5_CXX_LIBRARIES - Required libraries for the HDF5 C++ bindings
		HDF5_LIBRARIES - Required libraries for all requested bindings
		HDF5_FOUND - true if HDF5 was found on the system
		HDF5_LIBRARY_DIRS - the full set of library directories
		HDF5_IS_PARALLEL - Whether or not HDF5 was found with parallel IO support
		HDF5_C_COMPILER_EXECUTABLE - the path to the HDF5 C wrapper compiler
		HDF5_CXX_COMPILER_EXECUTABLE - the path to the HDF5 C++ wrapper compiler
		HDF5_DIFF_EXECUTABLE - the path to the HDF5 dataset comparison tool

       FindHSPELL
	      Try to find HSPELL

	      Once done this will define

		HSPELL_FOUND - system has HSPELL
		HSPELL_INCLUDE_DIR - the HSPELL include directory
		HSPELL_LIBRARIES - The libraries needed to use HSPELL
		HSPELL_DEFINITIONS - Compiler switches required for using HSPELL

       FindHTMLHelp
	      This module looks for Microsoft HTML Help Compiler

	      It defines:

		 HTML_HELP_COMPILER	: full path to the Compiler (hhc.exe)
		 HTML_HELP_INCLUDE_PATH : include path to the API (htmlhelp.h)
		 HTML_HELP_LIBRARY	: full path to the library (htmlhelp.lib)

       FindITK
	      Find an ITK installation or build tree.

       FindImageMagick
	      Find the ImageMagick binary suite.

	      This module will search for a set of ImageMagick tools specified
	      as components  in	 the  FIND_PACKAGE  call.  Typical  components
	      include,	but are not limited to (future versions of ImageMagick
	      might have additional components not listed here):

		animate
		compare
		composite
		conjure
		convert
		display
		identify
		import
		mogrify
		montage
		stream

	      If no component is specified in the FIND_PACKAGE call,  then  it
	      only  searches  for  the	ImageMagick executable directory. This
	      code defines the following variables:

		ImageMagick_FOUND		   - TRUE if all components are found.
		ImageMagick_EXECUTABLE_DIR	   - Full path to executables directory.
		ImageMagick_<component>_FOUND	   - TRUE if <component> is found.
		ImageMagick_<component>_EXECUTABLE - Full path to <component> executable.

	      There are also components for the following ImageMagick APIs:

		Magick++
		MagickWand
		MagickCore

	      For these components the following variables are set:

		ImageMagick_FOUND		     - TRUE if all components are found.
		ImageMagick_INCLUDE_DIRS	     - Full paths to all include dirs.
		ImageMagick_LIBRARIES		     - Full paths to all libraries.
		ImageMagick_<component>_FOUND	     - TRUE if <component> is found.
		ImageMagick_<component>_INCLUDE_DIRS - Full path to <component> include dirs.
		ImageMagick_<component>_LIBRARIES    - Full path to <component> libraries.

	      Example Usages:

		FIND_PACKAGE(ImageMagick)
		FIND_PACKAGE(ImageMagick COMPONENTS convert)
		FIND_PACKAGE(ImageMagick COMPONENTS convert mogrify display)
		FIND_PACKAGE(ImageMagick COMPONENTS Magick++)
		FIND_PACKAGE(ImageMagick COMPONENTS Magick++ convert)

	      Note that	 the  standard	FIND_PACKAGE  features	are  supported
	      (i.e., QUIET, REQUIRED, etc.).

       FindJNI
	      Find JNI java libraries.

	      This  module finds if Java is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		JNI_INCLUDE_DIRS      = the include dirs to use
		JNI_LIBRARIES	      = the libraries to use
		JNI_FOUND	      = TRUE if JNI headers and libraries were found.
		JAVA_AWT_LIBRARY      = the path to the jawt library
		JAVA_JVM_LIBRARY      = the path to the jvm library
		JAVA_INCLUDE_PATH     = the include path to jni.h
		JAVA_INCLUDE_PATH2    = the include path to jni_md.h
		JAVA_AWT_INCLUDE_PATH = the include path to jawt.h

       FindJPEG
	      Find JPEG

	      Find the native JPEG includes and library This module defines

		JPEG_INCLUDE_DIR, where to find jpeglib.h, etc.
		JPEG_LIBRARIES, the libraries needed to use JPEG.
		JPEG_FOUND, If false, do not try to use JPEG.

	      also defined, but not for general use are

		JPEG_LIBRARY, where to find the JPEG library.

       FindJasper
	      Try to find the Jasper JPEG2000 library

	      Once done this will define

		JASPER_FOUND - system has Jasper
		JASPER_INCLUDE_DIR - the Jasper include directory
		JASPER_LIBRARIES - The libraries needed to use Jasper

       FindJava
	      Find Java

	      This  module finds if Java is installed and determines where the
	      include files and libraries are. This code  sets	the  following
	      variables:

		Java_JAVA_EXECUTABLE	= the full path to the Java runtime
		Java_JAVAC_EXECUTABLE	= the full path to the Java compiler
		Java_JAR_EXECUTABLE	= the full path to the Java archiver
		Java_VERSION_STRING	= Version of the package found (java version), eg. 1.6.0_12
		Java_VERSION_MAJOR	= The major version of the package found.
		Java_VERSION_MINOR	= The minor version of the package found.
		Java_VERSION_PATCH	= The patch version of the package found.
		Java_VERSION_TWEAK	= The tweak version of the package found (after '_')
		Java_VERSION		= This is set to: $major.$minor.$patch(.$tweak)

	      NOTE: ${Java_VERSION} and ${Java_VERSION_STRING} are not guaran‐
	      teed to be identical. For example some java version may  return:
	      Java_VERSION_STRING   =	1.5.0_17   and	Java_VERSION	     =
	      1.5.0.17

	      another example is the Java  OEM,	 with:	Java_VERSION_STRING  =
	      1.6.0-oem and Java_VERSION	= 1.6.0

	      NOTE: At the moment this script will look for javac and jar com‐
	      ponent, which means it will fail if javac or jar is not found.:w
	      See Bug #9840

       FindKDE3
	      Find  the	 KDE3  include and library dirs, KDE preprocessors and
	      define a some macros

	      This module defines the following variables:

		KDE3_DEFINITIONS	 - compiler definitions required for compiling KDE software
		KDE3_INCLUDE_DIR	 - the KDE include directory
		KDE3_INCLUDE_DIRS	 - the KDE and the Qt include directory, for use with INCLUDE_DIRECTORIES()
		KDE3_LIB_DIR		 - the directory where the KDE libraries are installed, for use with LINK_DIRECTORIES()
		QT_AND_KDECORE_LIBS	 - this contains both the Qt and the kdecore library
		KDE3_DCOPIDL_EXECUTABLE	 - the dcopidl executable
		KDE3_DCOPIDL2CPP_EXECUTABLE - the dcopidl2cpp executable
		KDE3_KCFGC_EXECUTABLE	 - the kconfig_compiler executable
		KDE3_FOUND		 - set to TRUE if all of the above has been found

	      The following user adjustable options are provided:

		KDE3_BUILD_TESTS - enable this to build KDE testcases

	      It  also	adds  the  following  macros  (from  KDE3Macros.cmake)
	      SRCS_VAR	is  always  the	 variable  which  contains the list of
	      source files for your application or library.

	      KDE3_AUTOMOC(file1 ... fileN)

		  Call this if you want to have automatic moc file handling.
		  This means if you include "foo.moc" in the source file foo.cpp
		  a moc file for the header foo.h will be created automatically.
		  You can set the property SKIP_AUTOMAKE using SET_SOURCE_FILES_PROPERTIES()
		  to exclude some files in the list from being processed.

	      KDE3_ADD_MOC_FILES(SRCS_VAR file1 ... fileN )

		  If you don't use the KDE3_AUTOMOC() macro, for the files
		  listed here moc files will be created (named "foo.moc.cpp")

	      KDE3_ADD_DCOP_SKELS(SRCS_VAR header1.h ... headerN.h )

		  Use this to generate DCOP skeletions from the listed headers.

	      KDE3_ADD_DCOP_STUBS(SRCS_VAR header1.h ... headerN.h )

		   Use this to generate DCOP stubs from the listed headers.

	      KDE3_ADD_UI_FILES(SRCS_VAR file1.ui ... fileN.ui )

		  Use this to add the Qt designer ui files to your application/library.

	      KDE3_ADD_KCFG_FILES(SRCS_VAR file1.kcfgc ... fileN.kcfgc )

		  Use this to add KDE kconfig compiler files to your application/library.

	      KDE3_INSTALL_LIBTOOL_FILE(target)

		  This will create and install a simple libtool file for the given target.

	      KDE3_ADD_EXECUTABLE(name file1 ... fileN )

		  Currently identical to ADD_EXECUTABLE(), may provide some advanced features in the future.

	      KDE3_ADD_KPART(name [WITH_PREFIX] file1 ... fileN )

		  Create a KDE plugin (KPart, kioslave, etc.) from the given source files.
		  If WITH_PREFIX is given, the resulting plugin will have the prefix "lib", otherwise it won't.
		  It creates and installs an appropriate libtool la-file.

	      KDE3_ADD_KDEINIT_EXECUTABLE(name file1 ... fileN )

		  Create a KDE application in the form of a module loadable via kdeinit.
		  A library named kdeinit_<name> will be created and a small executable which links to it.

	      The option KDE3_ENABLE_FINAL to enable all-in-one compilation is
	      no longer supported.

	      Author: Alexander Neundorf <neundorf@kde.org>

       FindKDE4

	      Find KDE4 and provide all necessary variables and macros to com‐
	      pile software for it. It looks for KDE 4 in the following direc‐
	      tories in the given order:

		CMAKE_INSTALL_PREFIX
		KDEDIRS
		/opt/kde4

	      Please  look  in FindKDE4Internal.cmake and KDE4Macros.cmake for
	      more information. They are installed with the KDE 4 libraries in
	      $KDEDIRS/share/apps/cmake/modules/.

	      Author: Alexander Neundorf <neundorf@kde.org>

       FindLAPACK
	      Find LAPACK library

	      This  module  finds an installed fortran library that implements
	      the	LAPACK	     linear-algebra	  interface	  (see
	      http://www.netlib.org/lapack/).

	      The  approach  follows  that  taken for the autoconf macro file,
	      acx_lapack.m4    (distributed    at    http://ac-archive.source‐
	      forge.net/ac-archive/acx_lapack.html).

	      This module sets the following variables:

		LAPACK_FOUND - set to true if a library implementing the LAPACK interface
		  is found
		LAPACK_LINKER_FLAGS - uncached list of required linker flags (excluding -l
		  and -L).
		LAPACK_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use LAPACK
		LAPACK95_LIBRARIES - uncached list of libraries (using full path name) to
		  link against to use LAPACK95
		LAPACK95_FOUND - set to true if a library implementing the LAPACK f95
		  interface is found
		BLA_STATIC  if set on this determines what kind of linkage we do (static)
		BLA_VENDOR  if set checks only the specified vendor, if not set checks
		   all the possibilities
		BLA_F95	    if set on tries to find the f95 interfaces for BLAS/LAPACK

	      ##   List	 of  vendors  (BLA_VENDOR)  valid  in  this  module  #
	      Intel(mkl), ACML,Apple, NAS, Generic

       FindLATEX
	      Find Latex

	      This module finds if Latex is installed and determines where the
	      executables are. This code sets the following variables:

		LATEX_COMPILER:	      path to the LaTeX compiler
		PDFLATEX_COMPILER:    path to the PdfLaTeX compiler
		BIBTEX_COMPILER:      path to the BibTeX compiler
		MAKEINDEX_COMPILER:   path to the MakeIndex compiler
		DVIPS_CONVERTER:      path to the DVIPS converter
		PS2PDF_CONVERTER:     path to the PS2PDF converter
		LATEX2HTML_CONVERTER: path to the LaTeX2Html converter

       FindLibLZMA
	      Find LibLZMA

	      Find LibLZMA headers and library

		LIBLZMA_FOUND		  - True if liblzma is found.
		LIBLZMA_INCLUDE_DIR	  - Directory where liblzma headers are located.
		LIBLZMA_LIBRARIES	  - Lzma libraries to link against.
		LIBLZMA_HAS_AUTO_DECODER  - True if lzma_auto_decoder() is found (required).
		LIBLZMA_HAS_EASY_ENCODER  - True if lzma_easy_encoder() is found (required).
		LIBLZMA_HAS_LZMA_PRESET	  - True if lzma_lzma_preset() is found (required).

       FindLibXml2
	      Try to find the LibXml2 xml processing library

	      Once done this will define

		LIBXML2_FOUND - System has LibXml2
		LIBXML2_INCLUDE_DIR - The LibXml2 include directory
		LIBXML2_LIBRARIES - The libraries needed to use LibXml2
		LIBXML2_DEFINITIONS - Compiler switches required for using LibXml2
		LIBXML2_XMLLINT_EXECUTABLE - The XML checking tool xmllint coming with LibXml2

       FindLibXslt
	      Try to find the LibXslt library

	      Once done this will define

		LIBXSLT_FOUND - system has LibXslt
		LIBXSLT_INCLUDE_DIR - the LibXslt include directory
		LIBXSLT_LIBRARIES - Link these to LibXslt
		LIBXSLT_DEFINITIONS - Compiler switches required for using LibXslt

       FindLua50

	      Locate Lua library This module defines

		LUA50_FOUND, if false, do not try to link to Lua
		LUA_LIBRARIES, both lua and lualib
		LUA_INCLUDE_DIR, where to find lua.h and lualib.h (and probably lauxlib.h)

	      Note that the expected include convention is

		#include "lua.h"

	      and not

		#include <lua/lua.h>

	      This  is	because,  the lua location is not standardized and may
	      exist in locations other than lua/

       FindLua51

	      Locate Lua library This module defines

		LUA51_FOUND, if false, do not try to link to Lua
		LUA_LIBRARIES
		LUA_INCLUDE_DIR, where to find lua.h

	      Note that the expected include convention is

		#include "lua.h"

	      and not

		#include <lua/lua.h>

	      This is because, the lua location is not	standardized  and  may
	      exist in locations other than lua/

       FindMFC
	      Find MFC on Windows

	      Find  the native MFC - i.e. decide if an application can link to
	      the MFC libraries.

		MFC_FOUND - Was MFC support found

	      You don't need to include anything or link anything to use it.

       FindMPEG
	      Find the native MPEG includes and library

	      This module defines

		MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
		MPEG_LIBRARIES, the libraries required to use MPEG.
		MPEG_FOUND, If false, do not try to use MPEG.

	      also defined, but not for general use are

		MPEG_mpeg2_LIBRARY, where to find the MPEG library.
		MPEG_vo_LIBRARY, where to find the vo library.

       FindMPEG2
	      Find the native MPEG2 includes and library

	      This module defines

		MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
		MPEG2_LIBRARIES, the libraries required to use MPEG2.
		MPEG2_FOUND, If false, do not try to use MPEG2.

	      also defined, but not for general use are

		MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.
		MPEG2_vo_LIBRARY, where to find the vo library.

       FindMPI
	      Message Passing Interface (MPI) module.

	      The Message Passing Interface (MPI) is a library used  to	 write
	      high-performance parallel applications that use message passing,
	      and is typically deployed on a cluster. MPI is a standard inter‐
	      face  (defined  by the MPI forum) for which many implementations
	      are available. All of these implementations have	somewhat  dif‐
	      ferent   compilation   approaches	  (different   include	paths,
	      libraries to link against,  etc.),  and  this  module  tries  to
	      smooth out those differences.

	      This module will set the following variables:

		 MPI_FOUND		    TRUE if we have found MPI
		 MPI_COMPILE_FLAGS	    Compilation flags for MPI programs
		 MPI_INCLUDE_PATH	    Include path(s) for MPI header
		 MPI_LINK_FLAGS		    Linking flags for MPI programs
		 MPI_LIBRARY		    First MPI library to link against (cached)
		 MPI_EXTRA_LIBRARY	    Extra MPI libraries to link against (cached)
		 MPI_LIBRARIES		    All libraries to link MPI programs against
		 MPIEXEC		    Executable for running MPI programs
		 MPIEXEC_NUMPROC_FLAG	    Flag to pass to MPIEXEC before giving it the
					    number of processors to run on
		 MPIEXEC_PREFLAGS	    Flags to pass to MPIEXEC directly before the
					    executable to run.
		 MPIEXEC_POSTFLAGS	    Flags to pass to MPIEXEC after all other flags.

	      This module will attempt to auto-detect these settings, first by
	      looking for a MPI compiler, which many MPI implementations  pro‐
	      vide  as	a  pass-through to the native compiler to simplify the
	      compilation of MPI programs. The MPI compiler is stored  in  the
	      cache  variable  MPI_COMPILER, and will attempt to look for com‐
	      monly-named drivers mpic++, mpicxx, mpiCC, or mpicc. If the com‐
	      piler driver is found and recognized, it will be used to set all
	      of the  module  variables.  To  skip  this  auto-detection,  set
	      MPI_LIBRARY and MPI_INCLUDE_PATH in the CMake cache.

	      If  no  compiler	driver	is found or the compiler driver is not
	      recognized, this module will  then  search  for  common  include
	      paths and library names to try to detect MPI.

	      If  CMake initially finds a different MPI than was intended, and
	      you want to use the MPI compiler auto-detection for a  different
	      MPI  implementation, set MPI_COMPILER to the MPI compiler driver
	      you want to use (e.g., mpicxx) and then set MPI_LIBRARY  to  the
	      string  MPI_LIBRARY-NOTFOUND. When you re-configure, auto-detec‐
	      tion of MPI will run again  with	the  newly-specified  MPI_COM‐
	      PILER.

	      When using MPIEXEC to execute MPI applications, you should typi‐
	      cally use all of the MPIEXEC flags as follows:

		 ${MPIEXEC} ${MPIEXEC_NUMPROC_FLAG} PROCS ${MPIEXEC_PREFLAGS} EXECUTABLE
		   ${MPIEXEC_POSTFLAGS} ARGS

	      where PROCS is the number of processors on which to execute  the
	      program,	EXECUTABLE  is the MPI program, and ARGS are the argu‐
	      ments to pass to the MPI program.

       FindMatlab
	      this module looks for Matlab

	      Defines:

		MATLAB_INCLUDE_DIR: include path for mex.h, engine.h
		MATLAB_LIBRARIES:   required libraries: libmex, etc
		MATLAB_MEX_LIBRARY: path to libmex.lib
		MATLAB_MX_LIBRARY:  path to libmx.lib
		MATLAB_ENG_LIBRARY: path to libeng.lib

       FindMotif
	      Try to find Motif (or lesstif)

	      Once done this will define:

		MOTIF_FOUND	   - system has MOTIF
		MOTIF_INCLUDE_DIR  - include paths to use Motif
		MOTIF_LIBRARIES	   - Link these to use Motif

       FindOpenAL

	      Locate OpenAL This module defines	 OPENAL_LIBRARY	 OPENAL_FOUND,
	      if  false,  do  not  try	to link to OpenAL  OPENAL_INCLUDE_DIR,
	      where to find the headers

	      $OPENALDIR is an environment variable that would	correspond  to
	      the ./configure --prefix=$OPENALDIR used in building OpenAL.

	      Created  by  Eric Wing. This was influenced by the FindSDL.cmake
	      module.

       FindOpenGL
	      Try to find OpenGL

	      Once done this will define

		OPENGL_FOUND	    - system has OpenGL
		OPENGL_XMESA_FOUND  - system has XMESA
		OPENGL_GLU_FOUND    - system has GLU
		OPENGL_INCLUDE_DIR  - the GL include directory
		OPENGL_LIBRARIES    - Link these to use OpenGL and GLU

	      If you want to use just GL you can use these values

		OPENGL_gl_LIBRARY   - Path to OpenGL Library
		OPENGL_glu_LIBRARY  - Path to GLU Library

	      On OSX default to using the framework version of	opengl	People
	      will  have to change the cache values of OPENGL_glu_LIBRARY  and
	      OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX

       FindOpenMP
	      Finds OpenMP support

	      This module can be used to detect OpenMP support in a  compiler.
	      If  the  compiler supports OpenMP, the flags required to compile
	      with openmp support are set.

	      The following variables are set:

		 OpenMP_C_FLAGS - flags to add to the C compiler for OpenMP support
		 OpenMP_CXX_FLAGS - flags to add to the CXX compiler for OpenMP support
		 OPENMP_FOUND - true if openmp is detected

	      Supported	     compilers	     can       be	found	    at
	      http://openmp.org/wp/openmp-compilers/

       FindOpenSSL
	      Try to find the OpenSSL encryption library

	      Once done this will define

		OPENSSL_FOUND - system has the OpenSSL library
		OPENSSL_INCLUDE_DIR - the OpenSSL include directory
		OPENSSL_LIBRARIES - The libraries needed to use OpenSSL

       FindOpenSceneGraph
	      Find OpenSceneGraph

	      This  module  searches for the OpenSceneGraph core "osg" library
	      as well  as  OpenThreads,	 and  whatever	additional  COMPONENTS
	      (nodekits) that you specify.

		  See http://www.openscenegraph.org

	      NOTE:  To	 use  this  module effectively you must either require
	      CMake >= 2.6.3  with  cmake_minimum_required(VERSION  2.6.3)  or
	      download	  and	place	FindOpenThreads.cmake,	 Findosg_func‐
	      tions.cmake, Findosg.cmake, and Find<etc>.cmake files into  your
	      CMAKE_MODULE_PATH.

	      ==================================

	      This module accepts the following variables (note mixed case)

		  OpenSceneGraph_DEBUG - Enable debugging output

		  OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
						    automatically

	      The following environment variables are also respected for find‐
	      ing the OSG and it's various components.	CMAKE_PREFIX_PATH  can
	      also be used for this (see find_library() CMake documentation).

		  <MODULE>_DIR (where MODULE is of the form "OSGVOLUME" and there is a FindosgVolume.cmake file)
		  OSG_DIR
		  OSGDIR
		  OSG_ROOT

	      This module defines the following output variables:

		  OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?

		  OPENSCENEGRAPH_VERSION - The version of the OSG which was found

		  OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers

		  OPENSCENEGRAPH_LIBRARIES - The OSG libraries

	      ================================== Example Usage:

		find_package(OpenSceneGraph 2.0.0 REQUIRED osgDB osgUtil)
		    # libOpenThreads & libosg automatically searched
		include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})

		add_executable(foo foo.cc)
		target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})

       FindOpenThreads

	      OpenThreads  is a C++ based threading library. Its largest user‐
	      base  seems to OpenSceneGraph  so	 you  might  notice  I	accept
	      OSGDIR as an environment path. I consider this part of the Find‐
	      osg* suite used to find OpenSceneGraph  components. Each	compo‐
	      nent is separate and you must opt in to each module.

	      Locate   OpenThreads  This  module  defines  OPENTHREADS_LIBRARY
	      OPENTHREADS_FOUND, if false, do not try to link  to  OpenThreads
	      OPENTHREADS_INCLUDE_DIR, where to find the headers

	      $OPENTHREADS_DIR	is  an	environment variable that would corre‐
	      spond  to	 the  ./configure  --prefix=$OPENTHREADS_DIR  used  in
	      building osg.

	      Created by Eric Wing.

       FindPHP4
	      Find PHP4

	      This  module finds if PHP4 is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		PHP4_INCLUDE_PATH	= path to where php.h can be found
		PHP4_EXECUTABLE		= full path to the php4 binary

       FindPNG
	      Find the native PNG includes and library

	      This module defines

		PNG_INCLUDE_DIR, where to find png.h, etc.
		PNG_LIBRARIES, the libraries to link against to use PNG.
		PNG_DEFINITIONS - You should add_definitons(${PNG_DEFINITIONS}) before compiling code that includes png library files.
		PNG_FOUND, If false, do not try to use PNG.

	      also defined, but not for general use are

		PNG_LIBRARY, where to find the PNG library.

	      None  of	the above will be defined unles zlib can be found. PNG
	      depends on Zlib

       FindPackageHandleStandardArgs

	      FIND_PACKAGE_HANDLE_STANDARD_ARGS(NAME	  (DEFAULT_MSG|"Custom
	      failure message") VAR1 ... )

		  This macro is intended to be used in FindXXX.cmake modules files.
		  It handles the REQUIRED and QUIET argument to FIND_PACKAGE() and
		  it also sets the <UPPERCASED_NAME>_FOUND variable.
		  The package is found if all variables listed are TRUE.
		  Example:

		  FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibXml2 DEFAULT_MSG LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR)

		  LibXml2 is considered to be found, if both LIBXML2_LIBRARIES and
		  LIBXML2_INCLUDE_DIR are valid. Then also LIBXML2_FOUND is set to TRUE.
		  If it is not found and REQUIRED was used, it fails with FATAL_ERROR,
		  independent whether QUIET was used or not.
		  If it is found, the location is reported using the VAR1 argument, so
		  here a message "Found LibXml2: /usr/lib/libxml2.so" will be printed out.
		  If the second argument is DEFAULT_MSG, the message in the failure case will
		  be "Could NOT find LibXml2", if you don't like this message you can specify
		  your own custom failure message there.

       FindPackageMessage

	      FIND_PACKAGE_MESSAGE(<name>  "message  for  user"	 "find	result
	      details")

	      This macro is intended  to  be  used  in	FindXXX.cmake  modules
	      files. It will print a message once for each unique find result.
	      This is useful for telling the user where a package  was	found.
	      The  first argument specifies the name (XXX) of the package. The
	      second argument specifies the  message  to  display.  The	 third
	      argument	lists  details	about  the find result so that if they
	      change the message will be displayed again. The macro also obeys
	      the QUIET argument to the find_package command.

	      Example:

		IF(X11_FOUND)
		  FIND_PACKAGE_MESSAGE(X11 "Found X11: ${X11_X11_LIB}"
		    "[${X11_X11_LIB}][${X11_INCLUDE_DIR}]")
		ELSE(X11_FOUND)
		 ...
		ENDIF(X11_FOUND)

       FindPerl
	      Find perl

	      this module looks for Perl

		PERL_EXECUTABLE - the full path to perl
		PERL_FOUND	- If false, don't attempt to use perl.

       FindPerlLibs
	      Find Perl libraries

	      This  module finds if PERL is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		PERLLIBS_FOUND	  = True if perl.h & libperl were found
		PERL_INCLUDE_PATH = path to where perl.h is found
		PERL_LIBRARY	  = path to libperl
		PERL_EXECUTABLE	  = full path to the perl binary

		The following variables are also available if needed
		(introduced after CMake 2.6.4)

		PERL_SITESEARCH	   = path to the sitesearch install dir
		PERL_SITELIB	   = path to the sitelib install directory
		PERL_VENDORARCH	   = path to the vendor arch install directory
		PERL_VENDORLIB	   = path to the vendor lib install directory
		PERL_ARCHLIB	   = path to the arch lib install directory
		PERL_PRIVLIB	   = path to the priv lib install directory
		PERL_EXTRA_C_FLAGS = Compilation flags used to build perl

       FindPhysFS

	      Locate  PhysFS  library  This module defines PHYSFS_LIBRARY, the
	      name of the library to link against PHYSFS_FOUND, if  false,  do
	      not  try	to  link  to  PHYSFS PHYSFS_INCLUDE_DIR, where to find
	      physfs.h

	      $PHYSFSDIR is an environment variable that would	correspond  to
	      the ./configure --prefix=$PHYSFSDIR used in building PHYSFS.

	      Created by Eric Wing.

       FindPike
	      Find Pike

	      This  module finds if PIKE is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		PIKE_INCLUDE_PATH	= path to where program.h is found
		PIKE_EXECUTABLE		= full path to the pike binary

       FindPkgConfig
	      a pkg-config module for CMake

	      Usage:

		 pkg_check_modules(<PREFIX> [REQUIRED] <MODULE> [<MODULE>]*)
		   checks for all the given modules

		 pkg_search_module(<PREFIX> [REQUIRED] <MODULE> [<MODULE>]*)
		   checks for given modules and uses the first working one

	      When  the	 'REQUIRED' argument was set, macros will fail with an
	      error when module(s) could not be found

	      It sets the following variables:

		 PKG_CONFIG_FOUND	  ... true if pkg-config works on the system
		 PKG_CONFIG_EXECUTABLE	  ... pathname of the pkg-config program
		 <PREFIX>_FOUND		  ... set to 1 if module(s) exist

	      For the following variables two sets of values exist; first  one
	      is  the common one and has the given PREFIX. The second set con‐
	      tains flags which are given out when pkgconfig was  called  with
	      the '--static' option.

		 <XPREFIX>_LIBRARIES	  ... only the libraries (w/o the '-l')
		 <XPREFIX>_LIBRARY_DIRS	  ... the paths of the libraries (w/o the '-L')
		 <XPREFIX>_LDFLAGS	  ... all required linker flags
		 <XPREFIX>_LDFLAGS_OTHER  ... all other linker flags
		 <XPREFIX>_INCLUDE_DIRS	  ... the '-I' preprocessor flags (w/o the '-I')
		 <XPREFIX>_CFLAGS	  ... all required cflags
		 <XPREFIX>_CFLAGS_OTHER	  ... the other compiler flags

		 <XPREFIX> = <PREFIX>	     for common case
		 <XPREFIX> = <PREFIX>_STATIC for static linking

	      There  are  some	special	 variables whose prefix depends on the
	      count of given modules. When there is only one module,  <PREFIX>
	      stays  unchanged.	 When  there  are multiple modules, the prefix
	      will be changed to <PREFIX>_<MODNAME>:

		 <XPREFIX>_VERSION    ... version of the module
		 <XPREFIX>_PREFIX     ... prefix-directory of the module
		 <XPREFIX>_INCLUDEDIR ... include-dir of the module
		 <XPREFIX>_LIBDIR     ... lib-dir of the module

		 <XPREFIX> = <PREFIX>  when |MODULES| == 1, else
		 <XPREFIX> = <PREFIX>_<MODNAME>

	      A <MODULE> parameter can have the following formats:

		 {MODNAME}	      ... matches any version
		 {MODNAME}>={VERSION} ... at least version <VERSION> is required
		 {MODNAME}={VERSION}  ... exactly version <VERSION> is required
		 {MODNAME}<={VERSION} ... modules must not be newer than <VERSION>

	      Examples

		 pkg_check_modules (GLIB2   glib-2.0)

		 pkg_check_modules (GLIB2   glib-2.0>=2.10)
		   requires at least version 2.10 of glib2 and defines e.g.
		     GLIB2_VERSION=2.10.3

		 pkg_check_modules (FOO	    glib-2.0>=2.10 gtk+-2.0)
		   requires both glib2 and gtk2, and defines e.g.
		     FOO_glib-2.0_VERSION=2.10.3
		     FOO_gtk+-2.0_VERSION=2.8.20

		 pkg_check_modules (XRENDER REQUIRED xrender)
		   defines e.g.:
		     XRENDER_LIBRARIES=Xrender;X11
		     XRENDER_STATIC_LIBRARIES=Xrender;X11;pthread;Xau;Xdmcp

		 pkg_search_module (BAR	    libxml-2.0 libxml2 libxml>=2)

       FindProducer

	      Though Producer isn't directly part of OpenSceneGraph, its  pri‐
	      mary  user  is OSG so I consider this part of the Findosg* suite
	      used to find  OpenSceneGraph components. You'll  notice  that  I
	      accept OSGDIR as an environment path.

	      Each  component  is separate and you must opt in to each module.
	      You must	also opt into OpenGL (and OpenThreads?) as these  mod‐
	      ules won't do it for you. This is to allow you control over your
	      own  system piece by piece in case you need to opt out  of  cer‐
	      tain  components	or  change  the Find behavior for a particular
	      module (perhaps  because	the  default  FindOpenGL.cmake	module
	      doesn't work with your system as an example). If you want to use
	      a more convenient module that includes everything, use the Find‐
	      OpenSceneGraph.cmake instead of the Findosg*.cmake modules.

	      Locate   Producer	 This  module  defines	PRODUCER_LIBRARY  PRO‐
	      DUCER_FOUND, if false, do not  try  to  link  to	Producer  PRO‐
	      DUCER_INCLUDE_DIR, where to find the headers

	      $PRODUCER_DIR  is	 an environment variable that would correspond
	      to the ./configure --prefix=$PRODUCER_DIR used in building osg.

	      Created by Eric Wing.

       FindProtobuf

	      Locate  and  configure  the  Google  Protocol  Buffers  library.
	      Defines the following variables:

		 PROTOBUF_FOUND - Found the Google Protocol Buffers library
		 PROTOBUF_INCLUDE_DIRS - Include directories for Google Protocol Buffers
		 PROTOBUF_LIBRARIES - The protobuf library

	      The following cache variables are also defined:

		 PROTOBUF_LIBRARY - The protobuf library
		 PROTOBUF_PROTOC_LIBRARY   - The protoc library
		 PROTOBUF_INCLUDE_DIR - The include directory for protocol buffers
		 PROTOBUF_PROTOC_EXECUTABLE - The protoc compiler

		====================================================================
		Example:

		 find_package(Protobuf REQUIRED)
		 include_directories(${PROTOBUF_INCLUDE_DIRS})

		 include_directories(${CMAKE_CURRENT_BINARY_DIR})
		 PROTOBUF_GENERATE_CPP(PROTO_SRCS PROTO_HDRS foo.proto)
		 add_executable(bar bar.cc ${PROTO_SRCS} ${PROTO_HDRS})
		 target_link_libraries(bar ${PROTOBUF_LIBRARY})

	      NOTE:  You  may  need to link against pthreads, depending on the
	      platform.

		====================================================================

	      PROTOBUF_GENERATE_CPP (public function)

		 SRCS = Variable to define with autogenerated
			source files
		 HDRS = Variable to define with autogenerated
			header files
		 ARGN = proto files

		====================================================================

       FindPythonInterp
	      Find python interpreter

	      This module finds if Python interpreter is installed and	deter‐
	      mines  where  the	 executables are. This code sets the following
	      variables:

		PYTHONINTERP_FOUND - Was the Python executable found
		PYTHON_EXECUTABLE  - path to the Python interpreter

       FindPythonLibs
	      Find python libraries

	      This module finds if Python is installed	and  determines	 where
	      the include files and libraries are. It also determines what the
	      name of the library is. This code sets the following variables:

		PYTHONLIBS_FOUND       - have the Python libs been found
		PYTHON_LIBRARIES       - path to the python library
		PYTHON_INCLUDE_PATH    - path to where Python.h is found (deprecated)
		PYTHON_INCLUDE_DIRS    - path to where Python.h is found
		PYTHON_DEBUG_LIBRARIES - path to the debug library

       FindQt Searches for all installed versions of QT.

	      This should only be used if your project can work with  multiple
	      versions of QT.  If not, you should just directly use FindQt4 or
	      FindQt3. If multiple versions of QT are found  on	 the  machine,
	      then The user must set the option DESIRED_QT_VERSION to the ver‐
	      sion they want to use.  If only one version of qt	 is  found  on
	      the  machine, then the DESIRED_QT_VERSION is set to that version
	      and the  matching FindQt3 or FindQt4 module  is  included.  Once
	      the  user	 sets  DESIRED_QT_VERSION, then the FindQt3 or FindQt4
	      module is included.

		QT_REQUIRED if this is set to TRUE then if CMake can
			    not find QT4 or QT3 an error is raised
			    and a message is sent to the user.

		DESIRED_QT_VERSION OPTION is created
		QT4_INSTALLED is set to TRUE if qt4 is found.
		QT3_INSTALLED is set to TRUE if qt3 is found.

       FindQt3
	      Locate Qt include paths and libraries

	      This module defines:

		QT_INCLUDE_DIR - where to find qt.h, etc.
		QT_LIBRARIES   - the libraries to link against to use Qt.
		QT_DEFINITIONS - definitions to use when
				 compiling code that uses Qt.
		QT_FOUND       - If false, don't try to use Qt.

	      If you need the multithreaded version of Qt, set	QT_MT_REQUIRED
	      to TRUE

	      Also defined, but not for general use are:

		QT_MOC_EXECUTABLE, where to find the moc tool.
		QT_UIC_EXECUTABLE, where to find the uic tool.
		QT_QT_LIBRARY, where to find the Qt library.
		QT_QTMAIN_LIBRARY, where to find the qtmain
		 library. This is only required by Qt3 on Windows.

       FindQt4
	      Find QT 4

	      This module can be used to find Qt4. The most important issue is
	      that the Qt4 qmake is available via the system path. This	 qmake
	      is  then	used  to detect basically everything else. This module
	      defines a number of key  variables  and  macros.	 The  variable
	      QT_USE_FILE is set which is the path to a CMake file that can be
	      included	to compile Qt 4 applications and libraries.   It  sets
	      up  the  compilation  environment	 for include directories, pre‐
	      processor defines and populates a QT_LIBRARIES variable.

	      Typical usage could be something like:

		 find_package(Qt4 4.4.3 COMPONENTS QtCore QtGui QtXml REQUIRED )
		 include(${QT_USE_FILE})
		 add_executable(myexe main.cpp)
		 target_link_libraries(myexe ${QT_LIBRARIES})

	      The minimum required version can be specified using the standard
	      find_package()-syntax  (see  example  above).  For compatibility
	      with older versions of FindQt4.cmake it is also possible to  set
	      the  variable  QT_MIN_VERSION to the minimum required version of
	      Qt4 before the  find_package(Qt4) command.  If  both  are	 used,
	      the version used in the find_package() command overrides the one
	      from QT_MIN_VERSION.

	      When using the components	 argument,  QT_USE_QT*	variables  are
	      automatically set for the QT_USE_FILE to pick up.	 If one wishes
	      to manually set them, the available ones to set include:

				  QT_DONT_USE_QTCORE
				  QT_DONT_USE_QTGUI
				  QT_USE_QT3SUPPORT
				  QT_USE_QTASSISTANT
				  QT_USE_QAXCONTAINER
				  QT_USE_QAXSERVER
				  QT_USE_QTDESIGNER
				  QT_USE_QTMOTIF
				  QT_USE_QTMAIN
				  QT_USE_QTMULTIMEDIA
				  QT_USE_QTNETWORK
				  QT_USE_QTNSPLUGIN
				  QT_USE_QTOPENGL
				  QT_USE_QTSQL
				  QT_USE_QTXML
				  QT_USE_QTSVG
				  QT_USE_QTTEST
				  QT_USE_QTUITOOLS
				  QT_USE_QTDBUS
				  QT_USE_QTSCRIPT
				  QT_USE_QTASSISTANTCLIENT
				  QT_USE_QTHELP
				  QT_USE_QTWEBKIT
				  QT_USE_QTXMLPATTERNS
				  QT_USE_PHONON
				  QT_USE_QTSCRIPTTOOLS
				  QT_USE_QTDECLARATIVE

		QT_USE_IMPORTED_TARGETS
		      If this variable is set to TRUE, FindQt4.cmake will create imported
		      library targets for the various Qt libraries and set the
		      library variables like QT_QTCORE_LIBRARY to point at these imported
		      targets instead of the library file on disk. This provides much better
		      handling of the release and debug versions of the Qt libraries and is
		     also always backwards compatible, except for the case that dependencies
		     of libraries are exported, these will then also list the names of the
		     imported targets as dependency and not the file location on disk. This
		     is much more flexible, but requires that FindQt4.cmake is executed before
		     such an exported dependency file is processed.

	      There are also some files that need processing by some Qt	 tools
	      such  as	moc and uic.  Listed below are macros that may be used
	      to process those files.

		macro QT4_WRAP_CPP(outfiles inputfile ... OPTIONS ...)
		      create moc code from a list of files containing Qt class with
		      the Q_OBJECT declaration.	 Per-direcotry preprocessor definitions
		      are also added.  Options may be given to moc, such as those found
		      when executing "moc -help".

		macro QT4_WRAP_UI(outfiles inputfile ... OPTIONS ...)
		      create code from a list of Qt designer ui files.
		      Options may be given to uic, such as those found
		      when executing "uic -help"

		macro QT4_ADD_RESOURCES(outfiles inputfile ... OPTIONS ...)
		      create code from a list of Qt resource files.
		      Options may be given to rcc, such as those found
		      when executing "rcc -help"

		macro QT4_GENERATE_MOC(inputfile outputfile )
		      creates a rule to run moc on infile and create outfile.
		      Use this if for some reason QT4_WRAP_CPP() isn't appropriate, e.g.
		      because you need a custom filename for the moc file or something similar.

		macro QT4_AUTOMOC(sourcefile1 sourcefile2 ... )
		      This macro is still experimental.
		      It can be used to have moc automatically handled.
		      So if you have the files foo.h and foo.cpp, and in foo.h a
		      a class uses the Q_OBJECT macro, moc has to run on it. If you don't
		      want to use QT4_WRAP_CPP() (which is reliable and mature), you can insert
		      #include "foo.moc"
		      in foo.cpp and then give foo.cpp as argument to QT4_AUTOMOC(). This will the
		      scan all listed files at cmake-time for such included moc files and if it finds
		      them cause a rule to be generated to run moc at build time on the
		      accompanying header file foo.h.
		      If a source file has the SKIP_AUTOMOC property set it will be ignored by this macro.

		macro QT4_ADD_DBUS_INTERFACE(outfiles interface basename)
		      create a the interface header and implementation files with the
		      given basename from the given interface xml file and add it to
		      the list of sources

		macro QT4_ADD_DBUS_INTERFACES(outfiles inputfile ... )
		      create the interface header and implementation files
		      for all listed interface xml files
		      the name will be automatically determined from the name of the xml file

		macro QT4_ADD_DBUS_ADAPTOR(outfiles xmlfile parentheader parentclassname [basename] [classname])
		      create a dbus adaptor (header and implementation file) from the xml file
		      describing the interface, and add it to the list of sources. The adaptor
		      forwards the calls to a parent class, defined in parentheader and named
		      parentclassname. The name of the generated files will be
		      <basename>adaptor.{cpp,h} where basename defaults to the basename of the xml file.
		      If <classname> is provided, then it will be used as the classname of the
		      adaptor itself.

		macro QT4_GENERATE_DBUS_INTERFACE( header [interfacename] OPTIONS ...)
		      generate the xml interface file from the given header.
		      If the optional argument interfacename is omitted, the name of the
		      interface file is constructed from the basename of the header with
		      the suffix .xml appended.
		      Options may be given to qdbuscpp2xml, such as those found when executing "qdbuscpp2xml --help"

		macro QT4_CREATE_TRANSLATION( qm_files directories ... sources ...
					      ts_files ... OPTIONS ...)
		      out: qm_files
		      in:  directories sources ts_files
		      options: flags to pass to lupdate, such as -extensions to specify
		      extensions for a directory scan.
		      generates commands to create .ts (vie lupdate) and .qm
		      (via lrelease) - files from directories and/or sources. The ts files are
		      created and/or updated in the source tree (unless given with full paths).
		      The qm files are generated in the build tree.
		      Updating the translations can be done by adding the qm_files
		      to the source list of your library/executable, so they are
		      always updated, or by adding a custom target to control when
		      they get updated/generated.

		macro QT4_ADD_TRANSLATION( qm_files ts_files ... )
		      out: qm_files
		      in:  ts_files
		      generates commands to create .qm from .ts - files. The generated
		      filenames can be found in qm_files. The ts_files
		      must exists and are not updated in any way.

		Below is a detailed list of variables that FindQt4.cmake sets.
		QT_FOUND	 If false, don't try to use Qt.
		QT4_FOUND	 If false, don't try to use Qt 4.

		QT_VERSION_MAJOR The major version of Qt found.
		QT_VERSION_MINOR The minor version of Qt found.
		QT_VERSION_PATCH The patch version of Qt found.

		QT_EDITION		 Set to the edition of Qt (i.e. DesktopLight)
		QT_EDITION_DESKTOPLIGHT	 True if QT_EDITION == DesktopLight
		QT_QTCORE_FOUND		 True if QtCore was found.
		QT_QTGUI_FOUND		 True if QtGui was found.
		QT_QT3SUPPORT_FOUND	 True if Qt3Support was found.
		QT_QTASSISTANT_FOUND	 True if QtAssistant was found.
		QT_QTASSISTANTCLIENT_FOUND  True if QtAssistantClient was found.
		QT_QAXCONTAINER_FOUND	 True if QAxContainer was found (Windows only).
		QT_QAXSERVER_FOUND	 True if QAxServer was found (Windows only).
		QT_QTDBUS_FOUND		 True if QtDBus was found.
		QT_QTDESIGNER_FOUND	 True if QtDesigner was found.
		QT_QTDESIGNERCOMPONENTS	 True if QtDesignerComponents was found.
		QT_QTHELP_FOUND		 True if QtHelp was found.
		QT_QTMOTIF_FOUND	 True if QtMotif was found.
		QT_QTMULTIMEDIA_FOUND	 True if QtMultimedia was found (since Qt 4.6.0).
		QT_QTNETWORK_FOUND	 True if QtNetwork was found.
		QT_QTNSPLUGIN_FOUND	 True if QtNsPlugin was found.
		QT_QTOPENGL_FOUND	 True if QtOpenGL was found.
		QT_QTSQL_FOUND		 True if QtSql was found.
		QT_QTSVG_FOUND		 True if QtSvg was found.
		QT_QTSCRIPT_FOUND	 True if QtScript was found.
		QT_QTSCRIPTTOOLS_FOUND	 True if QtScriptTools was found.
		QT_QTTEST_FOUND		 True if QtTest was found.
		QT_QTUITOOLS_FOUND	 True if QtUiTools was found.
		QT_QTWEBKIT_FOUND	 True if QtWebKit was found.
		QT_QTXML_FOUND		 True if QtXml was found.
		QT_QTXMLPATTERNS_FOUND	 True if QtXmlPatterns was found.
		QT_PHONON_FOUND		 True if phonon was found.
		QT_QTDECLARATIVE_FOUND	 True if QtDeclarative was found.

		QT_MAC_USE_COCOA    For Mac OS X, its whether Cocoa or Carbon is used.
				    In general, this should not be used, but its useful
				    when having platform specific code.

		QT_DEFINITIONS	 Definitions to use when compiling code that uses Qt.
				 You do not need to use this if you include QT_USE_FILE.
				 The QT_USE_FILE will also define QT_DEBUG and QT_NO_DEBUG
				 to fit your current build type.  Those are not contained
				 in QT_DEFINITIONS.

		QT_INCLUDES	 List of paths to all include directories of
				 Qt4 QT_INCLUDE_DIR and QT_QTCORE_INCLUDE_DIR are
				 always in this variable even if NOTFOUND,
				 all other INCLUDE_DIRS are
				 only added if they are found.
				 You do not need to use this if you include QT_USE_FILE.

		Include directories for the Qt modules are listed here.
		You do not need to use these variables if you include QT_USE_FILE.

		QT_INCLUDE_DIR		    Path to "include" of Qt4
		QT_QT3SUPPORT_INCLUDE_DIR   Path to "include/Qt3Support"
		QT_QTASSISTANT_INCLUDE_DIR  Path to "include/QtAssistant"
		QT_QTASSISTANTCLIENT_INCLUDE_DIR       Path to "include/QtAssistant"
		QT_QAXCONTAINER_INCLUDE_DIR Path to "include/ActiveQt" (Windows only)
		QT_QAXSERVER_INCLUDE_DIR    Path to "include/ActiveQt" (Windows only)
		QT_QTCORE_INCLUDE_DIR	    Path to "include/QtCore"
		QT_QTDBUS_INCLUDE_DIR	    Path to "include/QtDBus"
		QT_QTDESIGNER_INCLUDE_DIR   Path to "include/QtDesigner"
		QT_QTDESIGNERCOMPONENTS_INCLUDE_DIR   Path to "include/QtDesigner"
		QT_QTGUI_INCLUDE_DIR	    Path to "include/QtGui"
		QT_QTHELP_INCLUDE_DIR	    Path to "include/QtHelp"
		QT_QTMOTIF_INCLUDE_DIR	    Path to "include/QtMotif"
		QT_QTMULTIMEDIA_INCLUDE_DIR Path to "include/QtMultimedia"
		QT_QTNETWORK_INCLUDE_DIR    Path to "include/QtNetwork"
		QT_QTNSPLUGIN_INCLUDE_DIR   Path to "include/QtNsPlugin"
		QT_QTOPENGL_INCLUDE_DIR	    Path to "include/QtOpenGL"
		QT_QTSCRIPT_INCLUDE_DIR	    Path to "include/QtScript"
		QT_QTSQL_INCLUDE_DIR	    Path to "include/QtSql"
		QT_QTSVG_INCLUDE_DIR	    Path to "include/QtSvg"
		QT_QTTEST_INCLUDE_DIR	    Path to "include/QtTest"
		QT_QTWEBKIT_INCLUDE_DIR	    Path to "include/QtWebKit"
		QT_QTXML_INCLUDE_DIR	    Path to "include/QtXml"
		QT_QTXMLPATTERNS_INCLUDE_DIR  Path to "include/QtXmlPatterns"
		QT_PHONON_INCLUDE_DIR	    Path to "include/phonon"
		QT_QTSCRIPTTOOLS_INCLUDE_DIR	   Path to "include/QtScriptTools"
		QT_QTDECLARATIVE_INCLUDE_DIR	   Path to "include/QtDeclarative"

		QT_BINARY_DIR		    Path to "bin" of Qt4
		QT_LIBRARY_DIR		    Path to "lib" of Qt4
		QT_PLUGINS_DIR		    Path to "plugins" for Qt4
		QT_TRANSLATIONS_DIR	    Path to "translations" of Qt4
		QT_DOC_DIR		    Path to "doc" of Qt4
		QT_MKSPECS_DIR		    Path to "mkspecs" of Qt4

	      The Qt toolkit may contain both debug and release libraries.  In
	      that  case,  the	following library variables will contain both.
	      You  do  not  need  to  use  these  variables  if	 you   include
	      QT_USE_FILE, and use QT_LIBRARIES.

		QT_QT3SUPPORT_LIBRARY		 The Qt3Support library
		QT_QTASSISTANT_LIBRARY		 The QtAssistant library
		QT_QTASSISTANTCLIENT_LIBRARY	 The QtAssistantClient library
		QT_QAXCONTAINER_LIBRARY		  The QAxContainer library (Windows only)
		QT_QAXSERVER_LIBRARY		    The QAxServer library (Windows only)
		QT_QTCORE_LIBRARY		 The QtCore library
		QT_QTDBUS_LIBRARY		 The QtDBus library
		QT_QTDESIGNER_LIBRARY		 The QtDesigner library
		QT_QTDESIGNERCOMPONENTS_LIBRARY	 The QtDesignerComponents library
		QT_QTGUI_LIBRARY		 The QtGui library
		QT_QTHELP_LIBRARY		 The QtHelp library
		QT_QTMOTIF_LIBRARY		 The QtMotif library
		QT_QTMULTIMEDIA_LIBRARY		 The QtMultimedia library
		QT_QTNETWORK_LIBRARY		 The QtNetwork library
		QT_QTNSPLUGIN_LIBRARY		 The QtNsPLugin library
		QT_QTOPENGL_LIBRARY		 The QtOpenGL library
		QT_QTSCRIPT_LIBRARY		 The QtScript library
		QT_QTSQL_LIBRARY		 The QtSql library
		QT_QTSVG_LIBRARY		 The QtSvg library
		QT_QTTEST_LIBRARY		 The QtTest library
		QT_QTUITOOLS_LIBRARY		 The QtUiTools library
		QT_QTWEBKIT_LIBRARY		 The QtWebKit library
		QT_QTXML_LIBRARY		 The QtXml library
		QT_QTXMLPATTERNS_LIBRARY	 The QtXmlPatterns library
		QT_QTMAIN_LIBRARY		 The qtmain library for Windows
		QT_PHONON_LIBRARY		 The phonon library
		QT_QTSCRIPTTOOLS_LIBRARY	 The QtScriptTools library

	      The QtDeclarative library:	     QT_QTDECLARATIVE_LIBRARY

	      also defined, but NOT for general use are

		QT_MOC_EXECUTABLE		    Where to find the moc tool.
		QT_UIC_EXECUTABLE		    Where to find the uic tool.
		QT_UIC3_EXECUTABLE		    Where to find the uic3 tool.
		QT_RCC_EXECUTABLE		    Where to find the rcc tool
		QT_DBUSCPP2XML_EXECUTABLE	    Where to find the qdbuscpp2xml tool.
		QT_DBUSXML2CPP_EXECUTABLE	    Where to find the qdbusxml2cpp tool.
		QT_LUPDATE_EXECUTABLE		    Where to find the lupdate tool.
		QT_LRELEASE_EXECUTABLE		    Where to find the lrelease tool.
		QT_QCOLLECTIONGENERATOR_EXECUTABLE  Where to find the qcollectiongenerator tool.
		QT_DESIGNER_EXECUTABLE		    Where to find the Qt designer tool.
		QT_LINGUIST_EXECUTABLE		    Where to find the Qt linguist tool.

	      These are around for backwards compatibility  they will be set

		QT_WRAP_CPP  Set true if QT_MOC_EXECUTABLE is found
		QT_WRAP_UI   Set true if QT_UIC_EXECUTABLE is found

	      These  variables	do  _NOT_ have any effect anymore (compared to
	      FindQt.cmake)

		QT_MT_REQUIRED	       Qt4 is now always multithreaded

	      These variables are set  to  ""  Because	Qt  structure  changed
	      (They make no sense in Qt4)

		QT_QT_LIBRARY	     Qt-Library is now split

       FindQuickTime

	      Locate  QuickTime	 This  module defines QUICKTIME_LIBRARY QUICK‐
	      TIME_FOUND, if false,  do	 not  try  to  link  to	 gdal	QUICK‐
	      TIME_INCLUDE_DIR, where to find the headers

	      $QUICKTIME_DIR  is an environment variable that would correspond
	      to the ./configure --prefix=$QUICKTIME_DIR

	      Created by Eric Wing.

       FindRTI
	      Try to find M&S HLA RTI libraries

	      This module finds if any HLA RTI is installed  and  locates  the
	      standard RTI include files and libraries.

	      RTI  is  a  simulation  infrastructure  standardized by IEEE and
	      SISO. It has a well defined C++ API that assures that simulation
	      applications are independent on a particular RTI implementation.

		http://en.wikipedia.org/wiki/Run-Time_Infrastructure_(simulation)

	      This code sets the following variables:

		RTI_INCLUDE_DIR = the directory where RTI includes file are found
		RTI_LIBRARIES = The libraries to link against to use RTI
		RTI_DEFINITIONS = -DRTI_USES_STD_FSTREAM
		RTI_FOUND = Set to FALSE if any HLA RTI was not found

	      Report problems to <certi-devel@nongnu.org>

       FindRuby
	      Find Ruby

	      This  module finds if Ruby is installed and determines where the
	      include files and libraries are. Ruby 1.8 and 1.9 are supported.
	      The  minimum  required  version  specified in the find_package()
	      command is honored. It also determines  what  the	 name  of  the
	      library is. This code sets the following variables:

		RUBY_EXECUTABLE	  = full path to the ruby binary
		RUBY_INCLUDE_DIRS = include dirs to be used when using the ruby library
		RUBY_LIBRARY	  = full path to the ruby library
		RUBY_VERSION	  = the version of ruby which was found, e.g. "1.8.7"
		RUBY_FOUND	  = set to true if ruby ws found successfully

		RUBY_INCLUDE_PATH = same as RUBY_INCLUDE_DIRS, only provided for compatibility reasons, don't use it

       FindSDL

	      Locate  SDL library This module defines SDL_LIBRARY, the name of
	      the library to link against SDL_FOUND, if false, do not  try  to
	      link to SDL SDL_INCLUDE_DIR, where to find SDL.h

	      This  module  responds  to the the flag: SDL_BUILDING_LIBRARY If
	      this is defined, then no SDL_main	 will  be  linked  in  because
	      only  applications need main(). Otherwise, it is assumed you are
	      building an application and this module will attempt  to	locate
	      and  set	the  the  proper  link	flags  as part of the returned
	      SDL_LIBRARY variable.

	      Don't forget to include SDLmain.h and SDLmain.m your project for
	      the   OS	X  framework  based  version.  (Other versions link to
	      -lSDLmain which this module will try to find  on	your  behalf.)
	      Also  for	 OS X, this  module will automatically add the -frame‐
	      work Cocoa on your behalf.

	      Additional Note: If you see an empty  SDL_LIBRARY_TEMP  in  your
	      configuration  and  no  SDL_LIBRARY, it means CMake did not find
	      your SDL library	(SDL.dll, libsdl.so, SDL.framework, etc).  Set
	      SDL_LIBRARY_TEMP	to  point  to  your SDL library, and configure
	      again.  Similarly, if you	 see  an  empty	 SDLMAIN_LIBRARY,  you
	      should  set  this value as appropriate. These values are used to
	      generate the final SDL_LIBRARY variable, but when	 these	values
	      are unset, SDL_LIBRARY does not get created.

	      $SDLDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$SDLDIR used	 in  building  SDL.  l.e.galup
	      9-20-02

	      Modified	by  Eric  Wing.	  Added	 code to assist with automated
	      building by using environmental variables and providing  a  more
	      controlled/consistent  search  behavior. Added new modifications
	      to recognize OS X frameworks and	additional Unix	 paths	(Free‐
	      BSD,  etc).   Also  corrected  the  header search path to follow
	      "proper" SDL guidelines. Added a search  for  SDLmain  which  is
	      needed  by  some	platforms. Added a search for threads which is
	      needed by some platforms.	 Added	needed	compile	 switches  for
	      MinGW.

	      On  OSX,	this will prefer the Framework version (if found) over
	      others. People will have to manually change the cache values  of
	      SDL_LIBRARY to override this selection or set the CMake environ‐
	      ment CMAKE_INCLUDE_PATH to modify the search paths.

	      Note that the header path has changed  from  SDL/SDL.h  to  just
	      SDL.h  This  needed to change because "proper" SDL convention is
	      #include "SDL.h", not <SDL/SDL.h>. This is done for  portability
	      reasons  because not all systems place things in SDL/ (see Free‐
	      BSD).

       FindSDL_image

	      Locate SDL_image library This module  defines  SDLIMAGE_LIBRARY,
	      the  name	 of  the  library  to  link against SDLIMAGE_FOUND, if
	      false, do not try to link to SDL SDLIMAGE_INCLUDE_DIR, where  to
	      find SDL/SDL.h

	      $SDLDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created by Eric Wing. This was influenced by  the	 FindSDL.cmake
	      module,  but with modifications to recognize OS X frameworks and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_mixer

	      Locate SDL_mixer library This module  defines  SDLMIXER_LIBRARY,
	      the  name	 of  the  library  to  link against SDLMIXER_FOUND, if
	      false, do not try to link to SDL SDLMIXER_INCLUDE_DIR, where  to
	      find SDL/SDL.h

	      $SDLDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created by Eric Wing. This was influenced by  the	 FindSDL.cmake
	      module,  but with modifications to recognize OS X frameworks and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_net

	      Locate SDL_net library This module defines  SDLNET_LIBRARY,  the
	      name  of	the library to link against SDLNET_FOUND, if false, do
	      not try to link against SDLNET_INCLUDE_DIR, where	 to  find  the
	      headers

	      $SDLDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created by Eric Wing. This was influenced by  the	 FindSDL.cmake
	      module,  but with modifications to recognize OS X frameworks and
	      additional Unix paths (FreeBSD, etc).

       FindSDL_sound

	      Locates the SDL_sound library

       FindSDL_ttf

	      Locate SDL_ttf library This module defines  SDLTTF_LIBRARY,  the
	      name  of	the library to link against SDLTTF_FOUND, if false, do
	      not try  to  link	 to  SDL  SDLTTF_INCLUDE_DIR,  where  to  find
	      SDL/SDL.h

	      $SDLDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$SDLDIR used in building SDL.

	      Created by Eric Wing. This was influenced by  the	 FindSDL.cmake
	      module,  but with modifications to recognize OS X frameworks and
	      additional Unix paths (FreeBSD, etc).

       FindSWIG
	      Find SWIG

	      This module finds an installed  SWIG.   It  sets	the  following
	      variables:

		SWIG_FOUND - set to true if SWIG is found
		SWIG_DIR - the directory where swig is installed
		SWIG_EXECUTABLE - the path to the swig executable
		SWIG_VERSION   - the version number of the swig executable

	      All  informations	 are collected from the SWIG_EXECUTABLE so the
	      version to be found can be changed  from	the  command  line  by
	      means of setting SWIG_EXECUTABLE

       FindSelfPackers
	      Find upx

	      This  module  looks  for some executable packers (i.e. softwares
	      that  compress  executables  or  shared  libs  into   on-the-fly
	      self-extracting executables or shared libs. Examples:

		UPX: http://wildsau.idv.uni-linz.ac.at/mfx/upx.html

       FindSquish
	      -- Typical Use

	      This  module  can	 be  used to find Squish (currently support is
	      aimed at version 3).

		SQUISH_FOUND			If false, don't try to use Squish
		SQUISH_VERSION_MAJOR		The major version of Squish found
		SQUISH_VERSION_MINOR		The minor version of Squish found
		SQUISH_VERSION_PATCH		The patch version of Squish found

		SQUISH_INSTALL_DIR		The Squish installation directory (containing bin, lib, etc)
		SQUISH_SERVER_EXECUTABLE	The squishserver executable
		SQUISH_CLIENT_EXECUTABLE	The squishrunner executable

		SQUISH_INSTALL_DIR_FOUND	Was the install directory found?
		SQUISH_SERVER_EXECUTABLE_FOUND	Was the server executable found?
		SQUISH_CLIENT_EXECUTABLE_FOUND	Was the client executable found?

	      macro  SQUISH_ADD_TEST(testName  applicationUnderTest  testSuite
	      testCase)

		ENABLE_TESTING()
		FIND_PACKAGE(Squish)
		IF (SQUISH_FOUND)
		  SQUISH_ADD_TEST(myTestName myApplication testSuiteName testCaseName)
		ENDIF (SQUISH_FOUND)

       FindSubversion
	      Extract information from a subversion working copy

	      The module defines the following variables:

		Subversion_SVN_EXECUTABLE - path to svn command line client
		Subversion_VERSION_SVN - version of svn command line client
		Subversion_FOUND - true if the command line client was found

	      If the command line client executable is found the macro

		Subversion_WC_INFO(<dir> <var-prefix>)

	      is  defined  to extract information of a subversion working copy
	      at a given location. The macro defines the following variables:

		<var-prefix>_WC_URL - url of the repository (at <dir>)
		<var-prefix>_WC_ROOT - root url of the repository
		<var-prefix>_WC_REVISION - current revision
		<var-prefix>_WC_LAST_CHANGED_AUTHOR - author of last commit
		<var-prefix>_WC_LAST_CHANGED_DATE - date of last commit
		<var-prefix>_WC_LAST_CHANGED_REV - revision of last commit
		<var-prefix>_WC_LAST_CHANGED_LOG - last log of base revision
		<var-prefix>_WC_INFO - output of command `svn info <dir>'

	      Example usage:

		FIND_PACKAGE(Subversion)
		IF(Subversion_FOUND)
		  Subversion_WC_INFO(${PROJECT_SOURCE_DIR} Project)
		  MESSAGE("Current revision is ${Project_WC_REVISION}")
		  Subversion_WC_LOG(${PROJECT_SOURCE_DIR} Project)
		  MESSAGE("Last changed log is ${Project_LAST_CHANGED_LOG}")
		ENDIF(Subversion_FOUND)

       FindTCL
	      TK_INTERNAL_PATH was removed.

	      This module finds if Tcl is installed and determines  where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		TCL_FOUND	       = Tcl was found
		TK_FOUND	       = Tk was found
		TCLTK_FOUND	       = Tcl and Tk were found
		TCL_LIBRARY	       = path to Tcl library (tcl tcl80)
		TCL_INCLUDE_PATH       = path to where tcl.h can be found
		TCL_TCLSH	       = path to tclsh binary (tcl tcl80)
		TK_LIBRARY	       = path to Tk library (tk tk80 etc)
		TK_INCLUDE_PATH	       = path to where tk.h can be found
		TK_WISH		       = full path to the wish executable

	      In an effort to remove some clutter and clear up some issues for
	      people  who  are	not necessarily Tcl/Tk gurus/developpers, some
	      variables were moved or removed. Changes compared to  CMake  2.4
	      are:

		 => they were only useful for people writing Tcl/Tk extensions.
		 => these libs are not packaged by default with Tcl/Tk distributions.
		    Even when Tcl/Tk is built from source, several flavors of debug libs
		    are created and there is no real reason to pick a single one
		    specifically (say, amongst tcl84g, tcl84gs, or tcl84sgx).
		    Let's leave that choice to the user by allowing him to assign
		    TCL_LIBRARY to any Tcl library, debug or not.
		 => this ended up being only a Win32 variable, and there is a lot of
		    confusion regarding the location of this file in an installed Tcl/Tk
		    tree anyway (see 8.5 for example). If you need the internal path at
		    this point it is safer you ask directly where the *source* tree is
		    and dig from there.

       FindTIFF
	      Find TIFF library

	      Find the native TIFF includes and library This module defines

		TIFF_INCLUDE_DIR, where to find tiff.h, etc.
		TIFF_LIBRARIES, libraries to link against to use TIFF.
		TIFF_FOUND, If false, do not try to use TIFF.

	      also defined, but not for general use are

		TIFF_LIBRARY, where to find the TIFF library.

       FindTclStub
	      TCL_STUB_LIBRARY_DEBUG and TK_STUB_LIBRARY_DEBUG were removed.

	      This module finds Tcl stub libraries. It first finds Tcl include
	      files and libraries by calling FindTCL.cmake. How to Use the Tcl
	      Stubs Library:

		 http://tcl.activestate.com/doc/howto/stubs.html

	      Using Stub Libraries:

		 http://safari.oreilly.com/0130385603/ch48lev1sec3

	      This code sets the following variables:

		TCL_STUB_LIBRARY       = path to Tcl stub library
		TK_STUB_LIBRARY	       = path to Tk stub library
		TTK_STUB_LIBRARY       = path to ttk stub library

	      In an effort to remove some clutter and clear up some issues for
	      people who are not necessarily  Tcl/Tk  gurus/developpers,  some
	      variables	 were  moved or removed. Changes compared to CMake 2.4
	      are:

		 => these libs are not packaged by default with Tcl/Tk distributions.
		    Even when Tcl/Tk is built from source, several flavors of debug libs
		    are created and there is no real reason to pick a single one
		    specifically (say, amongst tclstub84g, tclstub84gs, or tclstub84sgx).
		    Let's leave that choice to the user by allowing him to assign
		    TCL_STUB_LIBRARY to any Tcl library, debug or not.

       FindTclsh
	      Find tclsh

	      This module finds if TCL is installed and determines  where  the
	      include  files  and  libraries  are. It also determines what the
	      name of the library is. This code sets the following variables:

		TCLSH_FOUND = TRUE if tclsh has been found
		TCL_TCLSH = the path to the tclsh executable

	      In cygwin, look for the cygwin version first.  Don't look for it
	      later to avoid finding the cygwin version on a Win32 build.

       FindThreads
	      This module determines the thread library of the system.

	      The following variables are set

		CMAKE_THREAD_LIBS_INIT	   - the thread library
		CMAKE_USE_SPROC_INIT	   - are we using sproc?
		CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
		CMAKE_USE_PTHREADS_INIT	   - are we using pthreads
		CMAKE_HP_PTHREADS_INIT	   - are we using hp pthreads

       FindUnixCommands
	      Find unix commands from cygwin

	      This module looks for some usual Unix commands.

       FindVTK
	      Find a VTK installation or build tree.

	      The  following variables are set if VTK is found.	 If VTK is not
	      found, VTK_FOUND is set to false.

		VTK_FOUND	  - Set to true when VTK is found.
		VTK_USE_FILE	  - CMake file to use VTK.
		VTK_MAJOR_VERSION - The VTK major version number.
		VTK_MINOR_VERSION - The VTK minor version number
				     (odd non-release).
		VTK_BUILD_VERSION - The VTK patch level
				     (meaningless for odd minor).
		VTK_INCLUDE_DIRS  - Include directories for VTK
		VTK_LIBRARY_DIRS  - Link directories for VTK libraries
		VTK_KITS	  - List of VTK kits, in CAPS
				    (COMMON,IO,) etc.
		VTK_LANGUAGES	  - List of wrapped languages, in CAPS
				    (TCL, PYHTON,) etc.

	      The following cache entries must be set by the  user  to	locate
	      VTK:

		VTK_DIR	 - The directory containing VTKConfig.cmake.
			   This is either the root of the build tree,
			   or the lib/vtk directory.  This is the
			   only cache entry.

	      The  following  variables are set for backward compatibility and
	      should not be used in new code:

		USE_VTK_FILE - The full path to the UseVTK.cmake file.
			       This is provided for backward
			       compatibility.  Use VTK_USE_FILE
			       instead.

       FindWget
	      Find wget

	      This module looks for wget. This module defines  the   following
	      values:

		WGET_EXECUTABLE: the full path to the wget tool.
		WGET_FOUND: True if wget has been found.

       FindWish
	      Find wish installation

	      This  module  finds if TCL is installed and determines where the
	      include files and libraries are. It  also	 determines  what  the
	      name of the library is. This code sets the following variables:

		TK_WISH = the path to the wish executable

	      if  UNIX	is  defined,  then it will look for the cygwin version
	      first

       FindX11
	      Find X11 installation

	      Try to find X11  on  UNIX	 systems.  The	following  values  are
	      defined

		X11_FOUND	 - True if X11 is available
		X11_INCLUDE_DIR	 - include directories to use X11
		X11_LIBRARIES	 - link against these to use X11

	      and  also	 the  following	 more  fine grained variables: Include
	      paths:	    X11_ICE_INCLUDE_PATH,		  X11_ICE_LIB,
	      X11_ICE_FOUND

			      X11_X11_INCLUDE_PATH,	     X11_X11_LIB
			      X11_Xaccessrules_INCLUDE_PATH,			 X11_Xaccess_FOUND
			      X11_Xaccessstr_INCLUDE_PATH,			 X11_Xaccess_FOUND
			      X11_Xau_INCLUDE_PATH,	     X11_Xau_LIB,	 X11_Xau_FOUND
			      X11_Xcomposite_INCLUDE_PATH,   X11_Xcomposite_LIB, X11_Xcomposite_FOUND
			      X11_Xcursor_INCLUDE_PATH,	     X11_Xcursor_LIB,	 X11_Xcursor_FOUND
			      X11_Xdamage_INCLUDE_PATH,	     X11_Xdamage_LIB,	 X11_Xdamage_FOUND
			      X11_Xdmcp_INCLUDE_PATH,	     X11_Xdmcp_LIB,	 X11_Xdmcp_FOUND
							     X11_Xext_LIB,	 X11_Xext_FOUND
			      X11_dpms_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_dpms_FOUND
			      X11_XShm_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_XShm_FOUND
			      X11_Xshape_INCLUDE_PATH,	     (in X11_Xext_LIB),	 X11_Xshape_FOUND
			      X11_xf86misc_INCLUDE_PATH,     X11_Xxf86misc_LIB,	 X11_xf86misc_FOUND
			      X11_xf86vmode_INCLUDE_PATH,			 X11_xf86vmode_FOUND
			      X11_Xfixes_INCLUDE_PATH,	     X11_Xfixes_LIB,	 X11_Xfixes_FOUND
			      X11_Xft_INCLUDE_PATH,	     X11_Xft_LIB,	 X11_Xft_FOUND
			      X11_Xinerama_INCLUDE_PATH,     X11_Xinerama_LIB,	 X11_Xinerama_FOUND
			      X11_Xinput_INCLUDE_PATH,	     X11_Xinput_LIB,	 X11_Xinput_FOUND
			      X11_Xkb_INCLUDE_PATH,				 X11_Xkb_FOUND
			      X11_Xkblib_INCLUDE_PATH,				 X11_Xkb_FOUND
			      X11_Xpm_INCLUDE_PATH,	     X11_Xpm_LIB,	 X11_Xpm_FOUND
			      X11_XTest_INCLUDE_PATH,	     X11_XTest_LIB,	 X11_XTest_FOUND
			      X11_Xrandr_INCLUDE_PATH,	     X11_Xrandr_LIB,	 X11_Xrandr_FOUND
			      X11_Xrender_INCLUDE_PATH,	     X11_Xrender_LIB,	 X11_Xrender_FOUND
			      X11_Xscreensaver_INCLUDE_PATH, X11_Xscreensaver_LIB, X11_Xscreensaver_FOUND
			      X11_Xt_INCLUDE_PATH,	     X11_Xt_LIB,	 X11_Xt_FOUND
			      X11_Xutil_INCLUDE_PATH,				 X11_Xutil_FOUND
			      X11_Xv_INCLUDE_PATH,	     X11_Xv_LIB,	 X11_Xv_FOUND

       FindXMLRPC
	      Find xmlrpc

	      Find the native XMLRPC headers and libraries.

		XMLRPC_INCLUDE_DIRS	 - where to find xmlrpc.h, etc.
		XMLRPC_LIBRARIES	 - List of libraries when using xmlrpc.
		XMLRPC_FOUND		 - True if xmlrpc found.

	      XMLRPC modules may be specified as components for this find mod‐
	      ule. Modules may be listed by running  "xmlrpc-c-config".	  Mod‐
	      ules include:

		c++	       C++ wrapper code
		libwww-client  libwww-based client
		cgi-server     CGI-based server
		abyss-server   ABYSS-based server

	      Typical usage:

		FIND_PACKAGE(XMLRPC REQUIRED libwww-client)

       FindZLIB
	      Find zlib

	      Find the native ZLIB includes and library

		ZLIB_INCLUDE_DIRS - where to find zlib.h, etc.
		ZLIB_LIBRARIES	  - List of libraries when using zlib.
		ZLIB_FOUND	  - True if zlib found.

       Findosg

	      NOTE:  It	 is  highly recommended that you use the new FindOpen‐
	      SceneGraph.cmake introduced in CMake 2.6.3 and not use this Find
	      module directly.

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osg This module defines

	      OSG_FOUND	 -  Was the Osg found? OSG_INCLUDE_DIR - Where to find
	      the headers OSG_LIBRARIES - The libraries to  link  against  for
	      the OSG (use this)

	      OSG_LIBRARY  - The OSG library OSG_LIBRARY_DEBUG - The OSG debug
	      library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgAnimation

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgAnimation This module defines

	      OSGANIMATION_FOUND   -   Was   osgAnimation   found?   OSGANIMA‐
	      TION_INCLUDE_DIR	-  Where  to  find   the   headers   OSGANIMA‐
	      TION_LIBRARIES  - The libraries to link against for the OSG (use
	      this)

	      OSGANIMATION_LIBRARY    -	   The	  OSG	 library     OSGANIMA‐
	      TION_LIBRARY_DEBUG - The OSG debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgDB

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgDB This module defines

	      OSGDB_FOUND - Was osgDB found? OSGDB_INCLUDE_DIR - Where to find
	      the  headers OSGDB_LIBRARIES - The libraries to link against for
	      the osgDB (use this)

	      OSGDB_LIBRARY - The  osgDB  library  OSGDB_LIBRARY_DEBUG	-  The
	      osgDB debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgFX

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgFX This module defines

	      OSGFX_FOUND - Was osgFX found? OSGFX_INCLUDE_DIR - Where to find
	      the  headers OSGFX_LIBRARIES - The libraries to link against for
	      the osgFX (use this)

	      OSGFX_LIBRARY - The  osgFX  library  OSGFX_LIBRARY_DEBUG	-  The
	      osgFX debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgGA

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgGA This module defines

	      OSGGA_FOUND - Was osgGA found? OSGGA_INCLUDE_DIR - Where to find
	      the  headers OSGGA_LIBRARIES - The libraries to link against for
	      the osgGA (use this)

	      OSGGA_LIBRARY - The  osgGA  library  OSGGA_LIBRARY_DEBUG	-  The
	      osgGA debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgIntrospection

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgINTROSPECTION This module defines

	      OSGINTROSPECTION_FOUND - Was osgIntrospection  found?  OSGINTRO‐
	      SPECTION_INCLUDE_DIR  -  Where to find the headers OSGINTROSPEC‐
	      TION_LIBRARIES - The libraries to link for osgIntrospection (use
	      this)

	      OSGINTROSPECTION_LIBRARY	-  The osgIntrospection library OSGIN‐
	      TROSPECTION_LIBRARY_DEBUG - The osgIntrospection debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgManipulator

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgManipulator This module defines

	      OSGMANIPULATOR_FOUND  -  Was  osgManipulator found? OSGMANIPULA‐
	      TOR_INCLUDE_DIR  -  Where	 to  find  the	headers	  OSGMANIPULA‐
	      TOR_LIBRARIES  -	The  libraries to link for osgManipulator (use
	      this)

	      OSGMANIPULATOR_LIBRARY - The osgManipulator library OSGMANIPULA‐
	      TOR_LIBRARY_DEBUG - The osgManipulator debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgParticle

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgParticle This module defines

	      OSGPARTICLE_FOUND	  -   Was   osgParticle	   found?    OSGPARTI‐
	      CLE_INCLUDE_DIR	-   Where   to	 find  the  headers  OSGPARTI‐
	      CLE_LIBRARIES - The libraries to link for osgParticle (use this)

	      OSGPARTICLE_LIBRARY  -   The   osgParticle   library   OSGPARTI‐
	      CLE_LIBRARY_DEBUG - The osgParticle debug library

	      $OSGDIR  is an environment variable that would correspond to the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgProducer

	      This is part of the Findosg* suite used to  find	OpenSceneGraph
	      components.  Each	 component  is separate and you must opt in to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer	if needed) as these  modules won't do it for you. This
	      is to allow you control over your own  system piece by piece  in
	      case  you	 need  to  opt out of certain components or change the
	      Find behavior for	 a  particular	module	(perhaps  because  the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an example). If you want to use a more  convenient  module  that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgProducer This module defines

	      OSGPRODUCER_FOUND	  -    Was    osgProducer    found?    OSGPRO‐
	      DUCER_INCLUDE_DIR	  -   Where   to   find	 the  headers  OSGPRO‐
	      DUCER_LIBRARIES - The libraries to  link	for  osgProducer  (use
	      this)

	      OSGPRODUCER_LIBRARY    -	 The   osgProducer   library   OSGPRO‐
	      DUCER_LIBRARY_DEBUG - The osgProducer debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgShadow

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgShadow This module defines

	      OSGSHADOW_FOUND  -  Was osgShadow found? OSGSHADOW_INCLUDE_DIR -
	      Where to find the headers OSGSHADOW_LIBRARIES - The libraries to
	      link for osgShadow (use this)

	      OSGSHADOW_LIBRARY	      -	      The	osgShadow      library
	      OSGSHADOW_LIBRARY_DEBUG - The osgShadow debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgSim

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgSim This module defines

	      OSGSIM_FOUND  -  Was osgSim found? OSGSIM_INCLUDE_DIR - Where to
	      find the headers OSGSIM_LIBRARIES - The libraries	 to  link  for
	      osgSim (use this)

	      OSGSIM_LIBRARY  -	 The osgSim library OSGSIM_LIBRARY_DEBUG - The
	      osgSim debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgTerrain

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgTerrain This module defines

	      OSGTERRAIN_FOUND	- Was osgTerrain found? OSGTERRAIN_INCLUDE_DIR
	      - Where to find the headers OSGTERRAIN_LIBRARIES - The libraries
	      to link for osgTerrain (use this)

	      OSGTERRAIN_LIBRARY    -	 The	osgTerrain   library   OSGTER‐
	      RAIN_LIBRARY_DEBUG - The osgTerrain debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgText

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgText This module defines

	      OSGTEXT_FOUND  -	Was osgText found? OSGTEXT_INCLUDE_DIR - Where
	      to find the headers OSGTEXT_LIBRARIES - The  libraries  to  link
	      for osgText (use this)

	      OSGTEXT_LIBRARY  -  The  osgText library OSGTEXT_LIBRARY_DEBUG -
	      The osgText debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgUtil

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgUtil This module defines

	      OSGUTIL_FOUND  -	Was osgUtil found? OSGUTIL_INCLUDE_DIR - Where
	      to find the headers OSGUTIL_LIBRARIES - The  libraries  to  link
	      for osgUtil (use this)

	      OSGUTIL_LIBRARY  -  The  osgUtil library OSGUTIL_LIBRARY_DEBUG -
	      The osgUtil debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgViewer

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgViewer This module defines

	      OSGVIEWER_FOUND  -  Was osgViewer found? OSGVIEWER_INCLUDE_DIR -
	      Where to find the headers OSGVIEWER_LIBRARIES - The libraries to
	      link for osgViewer (use this)

	      OSGVIEWER_LIBRARY	      -	      The	osgViewer      library
	      OSGVIEWER_LIBRARY_DEBUG - The osgViewer debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgVolume

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgVolume This module defines

	      OSGVOLUME_FOUND  -  Was osgVolume found? OSGVOLUME_INCLUDE_DIR -
	      Where to find the headers OSGVOLUME_LIBRARIES - The libraries to
	      link for osgVolume (use this)

	      OSGVOLUME_LIBRARY	   -	The    osgVolume    library    OSGVOL‐
	      UME_LIBRARY_DEBUG - The osgVolume debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      Created by Eric Wing.

       FindosgWidget

	      This  is	part of the Findosg* suite used to find OpenSceneGraph
	      components. Each component is separate and you must  opt	in  to
	      each module. You must  also opt into OpenGL and OpenThreads (and
	      Producer if needed) as these  modules won't do it for you.  This
	      is  to allow you control over your own  system piece by piece in
	      case you need to opt out of certain  components  or  change  the
	      Find  behavior  for  a  particular  module  (perhaps because the
	      default FindOpenGL.cmake module doesn't work with your system as
	      an  example).  If	 you want to use a more convenient module that
	      includes everything, use the FindOpenSceneGraph.cmake instead of
	      the Findosg*.cmake modules.

	      Locate osgWidget This module defines

	      OSGWIDGET_FOUND  -  Was osgWidget found? OSGWIDGET_INCLUDE_DIR -
	      Where to find the headers OSGWIDGET_LIBRARIES - The libraries to
	      link for osgWidget (use this)

	      OSGWIDGET_LIBRARY	   -	The    osgWidget    library    OSGWID‐
	      GET_LIBRARY_DEBUG - The osgWidget debug library

	      $OSGDIR is an environment variable that would correspond to  the
	      ./configure --prefix=$OSGDIR used in building osg.

	      FindosgWidget.cmake  tweaked  from  Findosg* suite as created by
	      Eric Wing.

       Findosg_functions

	      This CMake file contains two macros to assist with searching for
	      OSG libraries and nodekits.

       FindwxWidgets
	      Find a wxWidgets (a.k.a., wxWindows) installation.

	      This  module  finds  if  wxWidgets  is  installed	 and selects a
	      default configuration to use. wxWidgets is a modular library. To
	      specify  the modules that you will use, you need to name them as
	      components to the package:

	      FIND_PACKAGE(wxWidgets COMPONENTS base core ...)

	      There are two search branches: a windows style and a unix style.
	      For windows, the following variables are searched for and set to
	      defaults in  case	 of  multiple  choices.	 Change	 them  if  the
	      defaults are not desired (i.e., these are the only variables you
	      should change to select a configuration):

		wxWidgets_ROOT_DIR	- Base wxWidgets directory
					  (e.g., C:/wxWidgets-2.6.3).
		wxWidgets_LIB_DIR	- Path to wxWidgets libraries
					  (e.g., C:/wxWidgets-2.6.3/lib/vc_lib).
		wxWidgets_CONFIGURATION - Configuration to use
					  (e.g., msw, mswd, mswu, mswunivud, etc.)

	      For unix style it uses the wx-config  utility.  You  can	select
	      between  debug/release,  unicode/ansi,  universal/non-universal,
	      and static/shared in the QtDialog or ccmake interfaces by	 turn‐
	      ing ON/OFF the following variables:

		wxWidgets_USE_DEBUG
		wxWidgets_USE_UNICODE
		wxWidgets_USE_UNIVERSAL
		wxWidgets_USE_STATIC

	      The  following  are set after the configuration is done for both
	      windows and unix style:

		wxWidgets_FOUND		   - Set to TRUE if wxWidgets was found.
		wxWidgets_INCLUDE_DIRS	   - Include directories for WIN32
					     i.e., where to find "wx/wx.h" and
					     "wx/setup.h"; possibly empty for unices.
		wxWidgets_LIBRARIES	   - Path to the wxWidgets libraries.
		wxWidgets_LIBRARY_DIRS	   - compile time link dirs, useful for
					     rpath on UNIX. Typically an empty string
					     in WIN32 environment.
		wxWidgets_DEFINITIONS	   - Contains defines required to compile/link
					     against WX, e.g. WXUSINGDLL
		wxWidgets_DEFINITIONS_DEBUG- Contains defines required to compile/link
					     against WX debug builds, e.g. __WXDEBUG__
		wxWidgets_CXX_FLAGS	   - Include dirs and compiler flags for
					     unices, empty on WIN32. Essentially
					     "`wx-config --cxxflags`".
		wxWidgets_USE_FILE	   - Convenience include file.

	      Sample usage:

		 FIND_PACKAGE(wxWidgets COMPONENTS base core gl net)
		 IF(wxWidgets_FOUND)
		   INCLUDE(${wxWidgets_USE_FILE})
		   # and for each of your dependant executable/library targets:
		   TARGET_LINK_LIBRARIES(<YourTarget> ${wxWidgets_LIBRARIES})
		 ENDIF(wxWidgets_FOUND)

	      If wxWidgets is required (i.e., not an optional part):

		 FIND_PACKAGE(wxWidgets REQUIRED base core gl net)
		 INCLUDE(${wxWidgets_USE_FILE})
		 # and for each of your dependant executable/library targets:
		 TARGET_LINK_LIBRARIES(<YourTarget> ${wxWidgets_LIBRARIES})

       FindwxWindows
	      Find wxWindows (wxWidgets) installation

	      This module finds if wxWindows/wxWidgets is installed and deter‐
	      mines  where the include files and libraries are. It also deter‐
	      mines what the name of the library is. Please note this file  is
	      DEPRECATED  and  replaced by FindwxWidgets.cmake. This code sets
	      the following variables:

		WXWINDOWS_FOUND	    = system has WxWindows
		WXWINDOWS_LIBRARIES = path to the wxWindows libraries
				      on Unix/Linux with additional
				      linker flags from
				      "wx-config --libs"
		CMAKE_WXWINDOWS_CXX_FLAGS  = Compiler flags for wxWindows,
					     essentially "`wx-config --cxxflags`"
					     on Linux
		WXWINDOWS_INCLUDE_DIR	   = where to find "wx/wx.h" and "wx/setup.h"
		WXWINDOWS_LINK_DIRECTORIES = link directories, useful for rpath on
					      Unix
		WXWINDOWS_DEFINITIONS	   = extra defines

	      OPTIONS If you need OpenGL support please

		SET(WXWINDOWS_USE_GL 1)

	      in your CMakeLists.txt *before* you include this file.

		HAVE_ISYSTEM	  - true required to replace -I by -isystem on g++

	      For convenience include Use_wxWindows.cmake  in  your  project's
	      CMakeLists.txt using INCLUDE(Use_wxWindows).

	      USAGE

		SET(WXWINDOWS_USE_GL 1)
		FIND_PACKAGE(wxWindows)

	      NOTES  wxWidgets	2.6.x  is supported for monolithic builds e.g.
	      compiled	in wx/build/msw dir as:

		nmake -f makefile.vc BUILD=debug SHARED=0 USE_OPENGL=1 MONOLITHIC=1

	      DEPRECATED

		CMAKE_WX_CAN_COMPILE
		WXWINDOWS_LIBRARY
		CMAKE_WX_CXX_FLAGS
		WXWINDOWS_INCLUDE_PATH

	      AUTHOR Jan  Woetzel  <http://www.mip.informatik.uni-kiel.de/~jw>
	      (07/2003-01/2006)

       FortranCInterface
	      Fortran/C Interface Detection

	      This module automatically detects the API by which C and Fortran
	      languages interact.   Variables  indicate	 if  the  mangling  is
	      found:

		 FortranCInterface_GLOBAL_FOUND = Global subroutines and functions
		 FortranCInterface_MODULE_FOUND = Module subroutines and functions
						  (declared by "MODULE PROCEDURE")

	      A	 function  is  provided to generate a C header file containing
	      macros to mangle symbol names:

		 FortranCInterface_HEADER(<file>
					  [MACRO_NAMESPACE <macro-ns>]
					  [SYMBOL_NAMESPACE <ns>]
					  [SYMBOLS [<module>:]<function> ...])

	      It generates in <file> definitions of the following macros:

		 #define FortranCInterface_GLOBAL (name,NAME) ...
		 #define FortranCInterface_GLOBAL_(name,NAME) ...
		 #define FortranCInterface_MODULE (mod,name, MOD,NAME) ...
		 #define FortranCInterface_MODULE_(mod,name, MOD,NAME) ...

	      These macros mangle four categories of Fortran symbols,  respec‐
	      tively:

		 - Global symbols without '_': call mysub()
		 - Global symbols with '_'   : call my_sub()
		 - Module symbols without '_': use mymod; call mysub()
		 - Module symbols with '_'   : use mymod; call my_sub()

	      If mangling for a category is not known, its macro is left unde‐
	      fined. All macros require raw names in both lower case and upper
	      case. The MACRO_NAMESPACE option replaces the default "FortranC‐
	      Interface_" prefix with a given namespace "<macro-ns>".

	      The SYMBOLS option lists symbols to mangle automatically with  C
	      preprocessor definitions:

		 <function>	     ==> #define <ns><function> ...
		 <module>:<function> ==> #define <ns><module>_<function> ...

	      If  the mangling for some symbol is not known then no preproces‐
	      sor definition is created, and a warning is displayed. The  SYM‐
	      BOL_NAMESPACE  option prefixes all preprocessor definitions gen‐
	      erated by the SYMBOLS option with a given namespace "<ns>".

	      Example usage:

		 include(FortranCInterface)
		 FortranCInterface_HEADER(FC.h MACRO_NAMESPACE "FC_")

	      This creates  a  "FC.h"  header  that  defines  mangling	macros
	      FC_GLOBAL(), FC_GLOBAL_(), FC_MODULE(), and FC_MODULE_().

	      Example usage:

		 include(FortranCInterface)
		 FortranCInterface_HEADER(FCMangle.h
					  MACRO_NAMESPACE "FC_"
					  SYMBOL_NAMESPACE "FC_"
					  SYMBOLS mysub mymod:my_sub)

	      This  creates  a "FC.h" header that defines the same FC_*() man‐
	      gling macros as the previous example plus	 preprocessor  symbols
	      FC_mysub and FC_mymod_my_sub.

	      Another  function	 is  provided  to  verify that the Fortran and
	      C/C++ compilers work together:

		 FortranCInterface_VERIFY([CXX] [QUIET])

	      It tests whether a simple test executable using  Fortran	and  C
	      (and  C++	 when the CXX option is given) compiles and links suc‐
	      cessfully. The result is stored in the cache  entry  FortranCIn‐
	      terface_VERIFIED_C  (or FortranCInterface_VERIFIED_CXX if CXX is
	      given) as a boolean. If the check fails and QUIET is  not	 given
	      the  function  terminates	 with a FATAL_ERROR message describing
	      the problem.  The purpose of this check is to stop a build early
	      for incompatible compiler combinations.

	      FortranCInterface	 is  aware  of possible GLOBAL and MODULE man‐
	      glings for many Fortran  compilers,  but	it  also  provides  an
	      interface to specify new possible manglings.  Set the variables

		 FortranCInterface_GLOBAL_SYMBOLS
		 FortranCInterface_MODULE_SYMBOLS

	      before  including	 FortranCInterface to specify manglings of the
	      symbols  "MySub",	 "My_Sub",  "MyModule:MySub",	and   "My_Mod‐
	      ule:My_Sub". For example, the code:

		 set(FortranCInterface_GLOBAL_SYMBOLS mysub_ my_sub__ MYSUB_)
		   #				      ^^^^^  ^^^^^^   ^^^^^
		 set(FortranCInterface_MODULE_SYMBOLS
		     __mymodule_MOD_mysub __my_module_MOD_my_sub)
		   #   ^^^^^^^^	    ^^^^^   ^^^^^^^^^	  ^^^^^^
		 include(FortranCInterface)

	      tells  FortranCInterface	to  try	 given	GLOBAL and MODULE man‐
	      glings. (The carets point at raw symbol  names  for  clarity  in
	      this example but are not needed.)

       GetPrerequisites

	      GetPrerequisites.cmake

	      This  script  provides functions to list the .dll, .dylib or .so
	      files that an executable or shared library file depends on. (Its
	      prerequisites.)

	      It  uses	various	 tools	to  obtain the list of required shared
	      library files:

		 dumpbin (Windows)
		 ldd (Linux/Unix)
		 otool (Mac OSX)

	      The following functions are provided by this script:

		 gp_append_unique
		 is_file_executable
		 gp_item_default_embedded_path
		   (projects can override with gp_item_default_embedded_path_override)
		 gp_resolve_item
		   (projects can override with gp_resolve_item_override)
		 gp_resolved_file_type
		 gp_file_type
		 get_prerequisites
		 list_prerequisites
		 list_prerequisites_by_glob

	      Requires CMake 2.6 or greater because it uses  function,	break,
	      return and PARENT_SCOPE.

       InstallRequiredSystemLibraries

	      By     including	   this	    file,    all    files    in	   the
	      CMAKE_INSTALL_DEBUG_LIBRARIES,   will    be    installed	  with
	      INSTALL_PROGRAMS	into /bin for WIN32 and /lib for non-win32. If
	      CMAKE_SKIP_INSTALL_RULES is set to TRUE  before  including  this
	      file,  then the INSTALL command is not called.  The user can use
	      the variable CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS to use  a	custom
	      install	command and install them into any directory they want.
	      If it  is	 the  MSVC  compiler,  then  the  microsoft  run  time
	      libraries	  will	 be  found  and	 automatically	added  to  the
	      CMAKE_INSTALL_DEBUG_LIBRARIES,	 and	  installed.	    If
	      CMAKE_INSTALL_DEBUG_LIBRARIES  is	 set  and  it is the MSVC com‐
	      piler, then the debug libraries are installed when available. If
	      CMAKE_INSTALL_MFC_LIBRARIES   is	set  then  the	MFC  run  time
	      libraries are installed as well as the CRT run time libraries.

       MacroAddFileDependencies
	      MACRO_ADD_FILE_DEPENDENCIES(<_file> depend_files...)

	      Using the macro  MACRO_ADD_FILE_DEPENDENCIES()  is  discouraged.
	      There  are usually better ways to specifiy the correct dependen‐
	      cies.

	      MACRO_ADD_FILE_DEPENDENCIES(<_file> depend_files...) is  just  a
	      convenience  wrapper around the OBJECT_DEPENDS source file prop‐
	      erty. You can just use SET_PROPERTY(SOURCE <file>	 APPEND	 PROP‐
	      ERTY OBJECT_DEPENDS depend_files) instead.

       Qt4ConfigDependentSettings

	      This  file  is  included	by  FindQt4.cmake,  don't  include  it
	      directly.

       Qt4Macros

	      This  file  is  included	by  FindQt4.cmake,  don't  include  it
	      directly.

       SelectLibraryConfigurations

	      select_library_configurations( basename )

	      This  macro  takes  a library base name as an argument, and will
	      choose good  values  for	basename_LIBRARY,  basename_LIBRARIES,
	      basename_LIBRARY_DEBUG,  and  basename_LIBRARY_RELEASE depending
	      on   what	  has	been   found   and   set.    If	  only	 base‐
	      name_LIBRARY_RELEASE   is	  defined,   basename_LIBRARY,	 base‐
	      name_LIBRARY_DEBUG, and basename_LIBRARY_RELEASE will be set  to
	      the  release  value.  If only basename_LIBRARY_DEBUG is defined,
	      then   basename_LIBRARY,	 basename_LIBRARY_DEBUG	  and	 base‐
	      name_LIBRARY_RELEASE will take the debug value.

	      If  the  generator  supports  configuration  types,  then	 base‐
	      name_LIBRARY and basename_LIBRARIES will be set with  debug  and
	      optimized	 flags specifying the library to be used for the given
	      configuration.  If no build type has been set or	the  generator
	      in   use	does  not  support  configuration  types,  then	 base‐
	      name_LIBRARY and basename_LIBRARIES will take only  the  release
	      values.

       SquishTestScript

	      This  script  launches  a GUI test using Squish.	You should not
	      call the script directly; instead, you should access it via  the
	      SQUISH_ADD_TEST macro that is defined in FindSquish.cmake.

	      This  script  starts the Squish server, launches the test on the
	      client, and finally stops the squish server.  If	any  of	 these
	      steps  fail  (including  if  the tests do not pass) then a fatal
	      error is raised.

       TestBigEndian
	      Define macro to determine endian type

	      Check if the system is big endian or little endian

		TEST_BIG_ENDIAN(VARIABLE)
		VARIABLE - variable to store the result to

       TestCXXAcceptsFlag
	      Test CXX compiler for a flag

	      Check if the CXX compiler accepts a flag

		Macro CHECK_CXX_ACCEPTS_FLAG(FLAGS VARIABLE) -
		   checks if the function exists
		FLAGS - the flags to try
		VARIABLE - variable to store the result

       TestForANSIForScope
	      Check for ANSI for scope support

	      Check if the compiler restricts the scope of variables  declared
	      in a for-init-statement to the loop body.

		CMAKE_NO_ANSI_FOR_SCOPE - holds result

       TestForANSIStreamHeaders
	      Test for compiler support of ANSI stream headers iostream, etc.

	      check if the compiler supports the standard ANSI iostream header
	      (without the .h)

		CMAKE_NO_ANSI_STREAM_HEADERS - defined by the results

       TestForSSTREAM
	      Test for compiler support of ANSI sstream header

	      check if the compiler supports the standard ANSI sstream header

		CMAKE_NO_ANSI_STRING_STREAM - defined by the results

       TestForSTDNamespace
	      Test for std:: namespace support

	      check if the compiler supports std:: on stl classes

		CMAKE_NO_STD_NAMESPACE - defined by the results

       UseEcos
	      This module defines variables and macros required to build  eCos
	      application.

	      This file contains the following macros: ECOS_ADD_INCLUDE_DIREC‐
	      TORIES() - add the eCos  include	dirs  ECOS_ADD_EXECUTABLE(name
	      source1	...   sourceN	)   -	create	 an   eCos  executable
	      ECOS_ADJUST_DIRECTORY(VAR source1 ... sourceN )  -  adjusts  the
	      path of the source files and puts the result into VAR

	      Macros  for  selecting  the  toolchain: ECOS_USE_ARM_ELF_TOOLS()
	      - enable the ARM ELF toolchain for the  directory	 where	it  is
	      called  ECOS_USE_I386_ELF_TOOLS()	      -	 enable	 the  i386 ELF
	      toolchain	  for	the   directory	   where    it	  is	called
	      ECOS_USE_PPC_EABI_TOOLS()	      -	 enable	 the PowerPC toolchain
	      for the directory where it is called

	      It contains the following variables:  ECOS_DEFINITIONS  ECOSCON‐
	      FIG_EXECUTABLE   ECOS_CONFIG_FILE		       -  defaults  to
	      ecos.ecc, if your eCos configuration file has a different	 name,
	      adjust this variable for internal use only:

		ECOS_ADD_TARGET_LIB

       UsePkgConfig
	      obsolete pkg-config module for CMake

	      Defines the following macros:

	      PKGCONFIG(package includedir libdir linkflags cflags)

	      Calling  PKGCONFIG  will fill the desired information into the 4
	      given arguments,	e.g.  PKGCONFIG(libart-2.0  LIBART_INCLUDE_DIR
	      LIBART_LINK_DIR  LIBART_LINK_FLAGS  LIBART_CFLAGS) if pkg-config
	      was NOT found or the specified software package  doesn't	exist,
	      the  variable will be empty when the function returns, otherwise
	      they will contain the respective information

       UseQt4 Use Module for QT4

	      Sets up C and C++ to use Qt 4.  It is assumed that  FindQt.cmake
	      has  already  been  loaded.  See FindQt.cmake for information on
	      how to load Qt 4 into your CMake project.

       UseSWIG
	      SWIG module for CMake

	      Defines the following macros:

		 SWIG_ADD_MODULE(name language [ files ])
		   - Define swig module with given name and specified language
		 SWIG_LINK_LIBRARIES(name [ libraries ])
		   - Link libraries to swig module

	      All other macros are for internal use only. To  get  the	actual
	      name  of the swig module, use: ${SWIG_MODULE_${name}_REAL_NAME}.
	      Set Source files properties such as CPLUSPLUS and SWIG_FLAGS  to
	      specify  special	behavior of SWIG. Also global CMAKE_SWIG_FLAGS
	      can be used to add special flags to all swig calls. Another spe‐
	      cial  variable  is  CMAKE_SWIG_OUTDIR,  it allows one to specify
	      where to write all  the  swig  generated	module	(swig  -outdir
	      option) The name-specific variable SWIG_MODULE_<name>_EXTRA_DEPS
	      may be used to specify extra dependencies for the generated mod‐
	      ules.  If	 the  source  file generated by swig need some special
	      flag  you	 can  use  SET_SOURCE_FILES_PROPERTIES(	 ${swig_gener‐
	      ated_file_fullname}

		      PROPERTIES COMPILE_FLAGS "-bla")

       Use_wxWindows
	      ---------------------------------------------------

	      This convenience include finds if wxWindows is installed and set
	      the appropriate libs, incdirs, flags etc. author Jan Woetzel <jw
	      -at- mip.informatik.uni-kiel.de> (07/2003)

	      USAGE:

		 just include Use_wxWindows.cmake
		 in your projects CMakeLists.txt

	      INCLUDE( ${CMAKE_MODULE_PATH}/Use_wxWindows.cmake)

		 if you are sure you need GL then

	      SET(WXWINDOWS_USE_GL 1)

		 *before* you include this file.

       UsewxWidgets
	      Convenience include for using wxWidgets library

	      Finds  if	 wxWidgets  is installed and set the appropriate libs,
	      incdirs, flags etc.  INCLUDE_DIRECTORIES,	 LINK_DIRECTORIES  and
	      ADD_DEFINITIONS are called.

	      USAGE

		SET( wxWidgets_USE_LIBS	 gl xml xrc ) # optionally: more than wx std libs
		FIND_PACKAGE(wxWidgets REQUIRED)
		INCLUDE( ${xWidgets_USE_FILE} )
		... add your targets here, e.g. ADD_EXECUTABLE/ ADD_LIBRARY ...
		TARGET_LINK_LIBRARIERS( <yourWxDependantTarget>	 ${wxWidgets_LIBRARIES})

	      DEPRECATED

		LINK_LIBRARIES is not called in favor of adding dependencies per target.

	      AUTHOR

		Jan Woetzel <jw -at- mip.informatik.uni-kiel.de>

COPYRIGHT
       Copyright  2000-2009  Kitware,  Inc., Insight Software Consortium.  All
       rights reserved.

       Redistribution and use in source and binary forms, with or without mod‐
       ification,  are	permitted  provided  that the following conditions are
       met:

       Redistributions of source code must retain the above copyright  notice,
       this list of conditions and the following disclaimer.

       Redistributions	in  binary  form  must	reproduce  the above copyright
       notice, this list of conditions and the	following  disclaimer  in  the
       documentation and/or other materials provided with the distribution.

       Neither	the  names  of Kitware, Inc., the Insight Software Consortium,
       nor the names of their contributors may be used to endorse  or  promote
       products derived from this software without specific prior written per‐
       mission.

       THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
       IS"  AND	 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
       TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTIC‐
       ULAR  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
       CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,	 INCIDENTAL,  SPECIAL,
       EXEMPLARY,  OR  CONSEQUENTIAL  DAMAGES  (INCLUDING, BUT NOT LIMITED TO,
       PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;  LOSS  OF  USE,  DATA,  OR
       PROFITS;	 OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
       LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,  OR  TORT  (INCLUDING
       NEGLIGENCE  OR  OTHERWISE)  ARISING  IN	ANY WAY OUT OF THE USE OF THIS
       SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

SEE ALSO
       ccmake(1), cpack(1), ctest(1), cmakecommands(1), cmakecompat(1), cmake‐
       modules(1), cmakeprops(1), cmakevars(1)

       The following resources are available to get help using CMake:

       Home Page
	      http://www.cmake.org

	      The primary starting point for learning about CMake.

       Frequently Asked Questions
	      http://www.cmake.org/Wiki/CMake_FAQ

	      A	 Wiki is provided containing answers to frequently asked ques‐
	      tions.

       Online Documentation
	      http://www.cmake.org/HTML/Documentation.html

	      Links to available documentation may be found on this web page.

       Mailing List
	      http://www.cmake.org/HTML/MailingLists.html

	      For help and discussion about using cmake,  a  mailing  list  is
	      provided	at  cmake@cmake.org.  The list is member-post-only but
	      one may sign up on the CMake web page.  Please  first  read  the
	      full  documentation at http://www.cmake.org before posting ques‐
	      tions to the list.

       Summary of helpful links:

	 Home: http://www.cmake.org
	 Docs: http://www.cmake.org/HTML/Documentation.html
	 Mail: http://www.cmake.org/HTML/MailingLists.html
	 FAQ:  http://www.cmake.org/Wiki/CMake_FAQ

cmake 2.8.1			March 21, 2010		       cmakemodules(1)
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