XmDirection man page on IRIX

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     XmDirection(3X)	       UNIX System V	       XmDirection(3X)

     NAME
	  XmDirection - Data type for the direction of widget
	  components

     SYNOPSIS
	  #include <Xm/Xm.h>

     VERSION
	  This page documents Motif 2.1.

     DESCRIPTION
	  XmDirection is the data type specifying the direction in
	  which the system displays subwidgets, children of widgets,
	  or other visual components that are to be laid out.  This
	  data type also affects traversal order within tab groups.

	  XmDirection is implemented as an unsigned char bit mask.
	  The horizontal and vertical directions can be specified
	  independent of each other. XmDirection also specifies the
	  precedence of the horizontal and vertical directions
	  relative to each other. For example, a value of
	  XmRIGHT_TO_LEFT_TOP_TO_BOTTOM lays out a component
	  horizontally from right to left first, then vertically top
	  to bottom.

	  XmDirection provides the following masks, each of which
	  corresponds to a particular bit in XmDirection:

	     o	XmRIGHT_TO_LEFT_MASK

	     o	XmLEFT_TO_RIGHT_MASK

	     o	XmTOP_TO_BOTTOM_MASK

	     o	XmBOTTOM_TO_TOP_MASK

	     o	XmPRECEDENCE_HORIZ_MASK

	     o	XmPRECEDENCE_VERT_MASK

	  In addition to the preceding single bit masks,
	  XmDirectionalso provides the following multiple bit masks.
	  These multiple bit masks are particularly useful as
	  arguments to XmDirectionMatchPartial:

	     o	XmHORIZONTAL_MASK

	     o	XmPRECEDENCE_MASK

	     o	XmVERTICAL_MASK

	  Motif also provides the following enumerated constants for

     Page 1					     (printed 7/20/06)

     XmDirection(3X)	       UNIX System V	       XmDirection(3X)

	  specifying various combinations of directions:

	  XmRIGHT_TO_LEFT_TOP_TO_BOTTOM
		    Specifies that the components are laid out from
		    right to left first, then top to bottom.

	  XmLEFT_TO_RIGHT_TOP_TO_BOTTOM
		    Specifies that the components are laid out from
		    left to right first, then top to bottom.

	  XmRIGHT_TO_LEFT_BOTTOM_TO_TOP
		    Specifies that the components are laid out from
		    right to left first, then bottom to top.

	  XmLEFT_TO_RIGHT_BOTTOM_TO_TOP
		    Specifies that the components are laid out from
		    left to right first, then bottom to top.

	  XmTOP_TO_BOTTOM_RIGHT_TO_LEFT
		    Specifies that the components are laid out from
		    top to bottom first, then right to left.

	  XmTOP_TO_BOTTOM_LEFT_TO_RIGHT
		    Specifies that the components are laid out from
		    top to bottom first, then left to right.

	  XmBOTTOM_TO_TOP_RIGHT_TO_LEFT
		    Specifies that the components are laid out from
		    bottom to top first, then right to left.

	  XmBOTTOM_TO_TOP_LEFT_TO_RIGHT
		    Specifies that the components are laid out from
		    bottom to top first, then left to right.

	  XmTOP_TO_BOTTOM
		    Specifies that the components are laid out from
		    top to bottom.  If horizontal direction is
		    important, do not use this constant.

	  XmBOTTOM_TO_TOP
		    Specifies that the components are laid out from
		    bottom to top.  If horizontal direction is
		    important, do not use this constant.

	  XmDEFAULT_DIRECTION
		    Specifies that the components are laid out
		    according to the default direction. (This constant
		    is primarily for widget writers.)

	  XmLEFT_TO_RIGHT
		    Specifies that the components are laid out from
		    left to right.  If vertical direction is

     Page 2					     (printed 7/20/06)

     XmDirection(3X)	       UNIX System V	       XmDirection(3X)

		    important, do not use this constant.

	  XmRIGHT_TO_LEFT
		    Specifies that the components are laid out from
		    right to left.  If vertical direction is
		    important, do not use this constant.

     RELATED
	  XmDirectionMatch(3), XmDirectionMatchPartial(3),
	  XmDirectionToStringDirection(3), XmString(3),
	  XmStringDirection(3), and XmStringDirectionToDirection(3).

     Page 3					     (printed 7/20/06)

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