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							      SoSelection(3IV)

NAME
     SoSelection (SoSel) - manages a list of selected objects

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoGroup > SoSeparator > SoSelection

SYNOPSIS
     #include <Inventor_c/nodes/SoSelection.h>

     typedef void	  SoSelectionPathCB(void *userData, SoPath *path)
     typedef void	  SoSelectionClassCB(void *userData, SoSelection *sel)
     typedef SoPath *	  SoSelectionPickCB(void *userData, const
			       SoPickedPoint *pick)
     typedef SoSelection  SoSel

     enum SoSelectionPolicy {
	  SO_SEL_SINGLE	      Left mouse pick on object clears selection, then
				   selects object. Left mouse pick on nothing
				   clears selection. Only one object may be
				   selected at a time.
	  SO_SEL_TOGGLE	      Left mouse pick on object toggles its selection
				   status. Left mouse pick on nothing does
				   nothing. Multiple objects may be selected.
	  SO_SEL_SHIFT	      When shift key is down, selection policy is
				   TOGGLE. When shift key is up, selection
				   policy is SINGLE. Multiple objects may be
				   selected.
     }

	  Fields from class SoSelection:

     SoSFEnum		 policy

	  Fields from class SoSeparator:

     SoSFEnum		 renderCaching
     SoSFEnum		 boundingBoxCaching
     SoSFEnum		 renderCulling
     SoSFEnum		 pickCulling

	  Functions from class SoSelection:

     SoSelection *	 SoSelCreate()
     SoSelection *	 SoSelCreate(int nChildren)
     SoType		 SoSelGetClassTypeId()
     void		 SoSelSel(SoSel *this, const SoPath *path)
     void		 SoSelSelNode(SoSel *this, SoNode *node)
     void		 SoSelDesel(SoSel *this, const SoPath *path)
     void		 SoSelDeselByInd(SoSel *this, int which)
     void		 SoSelDeselNode(SoSel *this, SoNode *node)
     void		 SoSelToggle(SoSel *this, const SoPath *path)

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SoSelection(3IV)

     void		 SoSelToggleNode(SoSel *this, SoNode *node)
     SbBool		 SoSelIsSel(const SoSel *this, const SoPath *path)
     SbBool		 SoSelIsSelNode(const SoSel *this, SoNode *node)
     void		 SoSelDeselAll(SoSel *this)
     int		 SoSelGetNumSel(const SoSel *this)
     const SoPathList *	 SoSelGetList(const SoSel *this)
     SoPath *		 SoSelGetPath(const SoSel *this, int index)
     SoPath *		 SoSelUnknownOperator(const SoSel *this, int i)
     void		 SoSelAddSelCB(SoSel *this, SoSelectionPathCB *f, void
			      *userData = NULL)
     void		 SoSelRemoveSelCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
     void		 SoSelAddDeselCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveDeselCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
     void		 SoSelAddStartCB(SoSel *this, SoSelectionClassCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveStartCB(SoSel *this, SoSelectionClassCB
			      *f, void *userData = NULL)
     void		 SoSelAddFinishCB(SoSel *this, SoSelectionClassCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveFinishCB(SoSel *this, SoSelectionClassCB
			      *f, void *userData = NULL)
     void		 SoSelSetPickFilterCB(SoSel *this, SoSelectionPickCB
			      *f, void *userData = NULL, SbBool
			      callOnlyIfSelectable = TRUE)
     void		 SoSelSetPickMatching(SoSel *this, SbBool pickTwice)
     SbBool		 SoSelGetPickMatching(const SoSel *this)

	  Functions from class SoSeparator:

     void		 SoSelSetNumRenderCaches(int howMany)
     int		 SoSelGetNumRenderCaches()

	  Functions from class SoGroup:

     void		 SoSelAddChild(SoSel *this, SoNode *child)
     void		 SoSelInsertChild(SoSel *this, SoNode *child, int
			      newChildIndex)
     SoNode *		 SoSelGetChild(const SoSel *this, int index)
     int		 SoSelFindChild(const SoSel *this, const SoNode
			      *child)
     int		 SoSelGetNumChildren(const SoSel *this)
     void		 SoSelRemoveChild(SoSel *this, int index)
     void		 SoSelRemoveChildNode(SoSel *this, SoNode *child)
     void		 SoSelRemoveAllChildren(SoSel *this)
     void		 SoSelReplaceChild(SoSel *this, int index, SoNode
			      *newChild)
     void		 SoSelReplaceChildNode(SoSel *this, SoNode *oldChild,
			      SoNode *newChild)

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							      SoSelection(3IV)

	  Functions from class SoNode:

     void		 SoSelSetOverride(SoSel *this, SbBool state)
     SbBool		 SoSelIsOverride(const SoSel *this)
     SoNode *		 SoSelCopy(const SoSel *this, SbBool copyConnections =
			      FALSE)
     SbBool		 SoSelAffectsState(const SoSel *this)
     SoNode *		 SoSelGetByName(const char *name)
     int		 SoSelGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoSelSetToDflts(SoSel *this)
     SbBool		 SoSelHasDfltVals(const SoSel *this)
     SbBool		 SoSelFldsAreEq(const SoSel *this, const
			      SoFieldContainer *fc)
     void		 SoSelCopyFieldVals(SoSel *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoSelSet(SoSel *this, const char *fieldDataString)
     void		 SoSelGet(SoSel *this, SbString *fieldDataString)
     int		 SoSelGetFields(const SoSel *this, SoFieldList
			      *resultList)
     SoField *		 SoSelGetField(const SoSel *this, const char
			      *fieldName)
     SbBool		 SoSelGetFieldName(const SoSel *this, const SoField
			      *field, SbName *fieldName)
     SbBool		 SoSelIsNotifyEnabled(const SoSel *this)
     SbBool		 SoSelEnableNotify(SoSel *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoSelRef(SoSel *this)
     void		 SoSelUnref(const SoSel *this)
     void		 SoSelUnrefNoDelete(const SoSel *this)
     void		 SoSelTouch(SoSel *this)
     SoType		 SoSelGetTypeId(const SoSel *this)
     SbBool		 SoSelIsOfType(const SoSel *this, SoType type)
     void		 SoSelSetName(SoSel *this, const char *name)
     SbName		 SoSelGetName(const SoSel *this)

DESCRIPTION
     SoSelection defines a node which can be inserted into a scene graph and
     will generate and manage a selection list from picks on any node in the
     subgraph below it. Nodes are selected based on a current selection
     policy.  Callback functions report back to the application when a path
     has been selected or deselected. The selection list can also be managed
     programmatically.

     When handling events, SoSelection makes sure that the mouse release event

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SoSelection(3IV)

     was over the same object as the mouse press event before changing the
     list of selected objects. This allows users to mouse down on an object,
     change their mind and move the cursor off the object, then release the
     mouse button without altering the selection.

     The selection can be highlighted automatically through the
     SoXtRenderArea, or the application can provide custom highlights. Please
     see the chapter "Creating a Selection Highlight Style" in the Inventor
     Toolmaker.

FIELDS
     SoSFEnum		 policy
	  Selection policy that is followed in response to user interaction.
	  This can be set to SO_SEL_SINGLE, SO_SEL_TOGGLE, or SO_SEL_SHIFT.

FUNCTIONS
     SoSelection *	 SoSelCreate()
	  Creates a selection node with the default settings.

     SoSelection *	 SoSelCreate(int nChildren)
	  Constructor that specifies the approximate number of children.

     SoType		 SoSelGetClassTypeId()
	  Return the type id for the SoSelection class.

     void		 SoSelSel(SoSel *this, const SoPath *path)
	  Select the passed path by adding it to the selection list. The
	  selection node must lie in the path. The path is copied and
	  truncated such that the selection node is the head of the path. If
	  the selection node does not lie in the path, the selection list
	  remains unchanged. This function ignores the current selection
	  policy.

     void		 SoSelSelNode(SoSel *this, SoNode *node)
	  Select the passed node by creating a path to it, and adding the path
	  to the selection list by calling SoSelSel(). If there is more than
	  one instance of node beneath the selection node, the created path
	  will be the first instance found.

     void		 SoSelDesel(SoSel *this, const SoPath *path)
	  Deselect the passed path by removing it from the selection list.

     void		 SoSelDeselByInd(SoSel *this, int which)
	  Deselect a path by removing it from the selection list. The argument
	  which specifies which path in the list to be removed.

     void		 SoSelDeselNode(SoSel *this, SoNode *node)
	  Deselect the passed node by creating a path to it, and removing the
	  node from the selection list by calling SoSelDesel(). If there is
	  more than one instance of node beneath the selection node, the
	  created path will be the first instance found.

Page 4

							      SoSelection(3IV)

     void		 SoSelToggle(SoSel *this, const SoPath *path)
	  Toggle the selection status of the passed path - if the path is in
	  the selection list, it is removed; if not in the list, it is added.

     void		 SoSelToggleNode(SoSel *this, SoNode *node)
	  Toggle the selection status of the passed node by creating a path to
	  it, then calling SoSelToggle(). If there is more than one instance
	  of node beneath the selection node, the created path will be the
	  first instance found.

     SbBool		 SoSelIsSel(const SoSel *this, const SoPath *path)
	  Returns TRUE if the passed path is selected, that is, if it is in
	  the selection list.

     SbBool		 SoSelIsSelNode(const SoSel *this, SoNode *node)
	  Returns TRUE if the passed node is selected by creating a path to
	  it, then calling SoSelIsSel(). If there is more than one instance of
	  node beneath the selection node, the created path will be the first
	  instance found.

     void		 SoSelDeselAll(SoSel *this)
	  Deselect all paths in the selection list, that is, clear the list.

     int		 SoSelGetNumSel(const SoSel *this)
	  Return the number of paths in the selection list.

     const SoPathList *	 SoSelGetList(const SoSel *this)
	  Return the list of selected paths.

     SoPath *		 SoSelGetPath(const SoSel *this, int index)
     SoPath *		 SoSelUnknownOperator(const SoSel *this, int i)
	  Return the ith path in the selection list.

     void		 SoSelAddSelCB(SoSel *this, SoSelectionPathCB *f, void
			      *userData = NULL)
     void		 SoSelRemoveSelCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
	  The selection callbacks are invoked every time an object is
	  selected, whether it be from user interaction or from function call.
	  The callbacks are invoked after the object has been added to the
	  selection list.

     void		 SoSelAddDeselCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveDeselCB(SoSel *this, SoSelectionPathCB *f,
			      void *userData = NULL)
	  The deselection callbacks are invoked every time an object is
	  deselected, whether it be from user interaction or from function
	  call. This is invoked after the object has been removed from the
	  selection list.

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SoSelection(3IV)

     void		 SoSelAddStartCB(SoSel *this, SoSelectionClassCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveStartCB(SoSel *this, SoSelectionClassCB
			      *f, void *userData = NULL)
	  The start callbacks are invoked when the user has initiated an
	  interactive change to the selection list (by picking objects). This
	  will be followed by invocations of the select and/or deselect
	  callbacks, finally followed by each finish callback. A start
	  callback can be used, for instance, to save the current selection
	  for later restoration (e.g. undo/redo). The start callbacks are not
	  called when the selection list is changed programmatically.

     void		 SoSelAddFinishCB(SoSel *this, SoSelectionClassCB *f,
			      void *userData = NULL)
     void		 SoSelRemoveFinishCB(SoSel *this, SoSelectionClassCB
			      *f, void *userData = NULL)
	  The finish callbacks are invoked when the user has finished
	  interactively changing the selection list (by picking objects). This
	  was preceded by an invocation of each start callback, and
	  invocations of the select and/or deselect callbacks. The finish
	  callbacks are not called when the selection list is changed
	  programmatically.

     void		 SoSelSetPickFilterCB(SoSel *this, SoSelectionPickCB
			      *f, void *userData = NULL, SbBool
			      callOnlyIfSelectable = TRUE)
	  The pick filter callback is invoked when a pick has occurred and the
	  selection node is about to change the selection list. The callback
	  function returns the path that the selection node should use when
	  selecting and deselecting. If no pick callback is registered (the
	  default), the selection node will use the path returned by
	  SoPickPtGetPath() on the picked point associated with the event
	  being processed. The returned path should not be ref'd - selection
	  will ref() and unref() it. (See SoPathUnrefNoDelete().)

	  Note that a picked object may or may not be a child of the selection
	  node. A selection node will only select paths that pass through it.
	  Possible return values from the callback:

	  [a] NULL - selection behaves as if nothing was picked (i.e. for
	  SINGLE and SHIFT policies, this clears the selection list). Handle
	  event action traversal halts.

	  [b] Path - this path will be selected/deselected according to the
	  selection policy (it must lie under the selection node). Handle
	  event action traversal halts.

	  [c] Path containing only the selection node - apply the selection
	  policy as if nothing was picked. Handle event action traversal
	  continues.

	  [d] Path not passing through the selection node - selection ignores

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							      SoSelection(3IV)

	  this pick event and no change is made to the selection list. Handle
	  event action traversal continues.

	  A simple way to tell selection to ignore the pick is to return an
	  SoPath with no nodes in it. (i.e. return new SoPath;) Selection will
	  always ref the path returned by the callback, make a copy of the
	  path, then unref the path.

	  The callOnlyIfSelectable argument, when set to TRUE, means the pick
	  callback function will only be invoked on picks which pass through
	  the selection node. When FALSE, all picks will be passed to the
	  callback whether they pass through the selection or not.

     void		 SoSelSetPickMatching(SoSel *this, SbBool pickTwice)
     SbBool		 SoSelGetPickMatching(const SoSel *this)
	  SoSelection will pick once on mouse down and once on mouse up, and
	  make sure the picks match before changing the selection list. This
	  allows the user to pick down on an object, change their mind and
	  drag off the object, release the mouse button and not affect the
	  selection. Pass TRUE to enable this behavior. Pass FALSE to disable
	  this, meaning whatever is picked on a mouse release is added
	  to/removed from the selection list. Default is pick-matching on.

FILE FORMAT/DEFAULTS
     Selection {
	  renderCaching	      AUTO
	  boundingBoxCaching  AUTO
	  renderCulling	      AUTO
	  pickCulling	      AUTO
	  policy	      SHIFT
     }

SEE ALSO
     SoEventCallback, SoXtRenderArea, SoBoxHighlightRenderAction,
     SoLineHighlightRenderAction

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