SoPointLightManip man page on IRIX

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							SoPointLightManip(3IV)

NAME
     SoPointLightManip (SoPtLtManip) - point light node with 3D interface for
     editing location

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight >
     SoPointLightManip

SYNOPSIS
     #include <Inventor_c/manips/SoPointLightManip.h>

     typedef SoPointLightManip	SoPtLtManip

	  Fields from class SoPointLight:

     SoSFVec3f		 location

	  Fields from class SoLight:

     SoSFBool		 on
     SoSFFloat		 intensity
     SoSFColor		 color

	  Functions from class SoPointLightManip:

     SoPointLightManip *  SoPtLtManipCreate()
     SoDragger *	  SoPtLtManipGetDrag(SoPtLtManip *this)
     SbBool		  SoPtLtManipReplaceNode(SoPtLtManip *this, SoPath *p
			       )
     SbBool		  SoPtLtManipReplaceManip(const SoPtLtManip *this,
			       SoPath *p, SoPointLight *newOne )
     SoType		  SoPtLtManipGetClassTypeId()

	  Functions from class SoNode:

     void		 SoPtLtManipSetOverride(SoPtLtManip *this, SbBool
			      state)
     SbBool		 SoPtLtManipIsOverride(const SoPtLtManip *this)
     SoNode *		 SoPtLtManipCopy(const SoPtLtManip *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoPtLtManipAffectsState(const SoPtLtManip *this)
     SoNode *		 SoPtLtManipGetByName(const char *name)
     int		 SoPtLtManipGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoPtLtManipSetToDflts(SoPtLtManip *this)
     SbBool		 SoPtLtManipHasDfltVals(const SoPtLtManip *this)
     SbBool		 SoPtLtManipFldsAreEq(const SoPtLtManip *this, const
			      SoFieldContainer *fc)

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SoPointLightManip(3IV)

     void		 SoPtLtManipCopyFieldVals(SoPtLtManip *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoPtLtManipSet(SoPtLtManip *this, const char
			      *fieldDataString)
     void		 SoPtLtManipGet(SoPtLtManip *this, SbString
			      *fieldDataString)
     int		 SoPtLtManipGetFields(const SoPtLtManip *this,
			      SoFieldList *resultList)
     SoField *		 SoPtLtManipGetField(const SoPtLtManip *this, const
			      char *fieldName)
     SbBool		 SoPtLtManipGetFieldName(const SoPtLtManip *this,
			      const SoField *field, SbName *fieldName)
     SbBool		 SoPtLtManipIsNotifyEnabled(const SoPtLtManip *this)
     SbBool		 SoPtLtManipEnableNotify(SoPtLtManip *this, SbBool
			      flag)

	  Functions from class SoBase:

     void		 SoPtLtManipRef(SoPtLtManip *this)
     void		 SoPtLtManipUnref(const SoPtLtManip *this)
     void		 SoPtLtManipUnrefNoDelete(const SoPtLtManip *this)
     void		 SoPtLtManipTouch(SoPtLtManip *this)
     SoType		 SoPtLtManipGetTypeId(const SoPtLtManip *this)
     SbBool		 SoPtLtManipIsOfType(const SoPtLtManip *this, SoType
			      type)
     void		 SoPtLtManipSetName(SoPtLtManip *this, const char
			      *name)
     SbName		 SoPtLtManipGetName(const SoPtLtManip *this)

DESCRIPTION
     SoPointLightManip is the base class for all SoPointLight nodes that have
     a built-in 3D user interface (this is the only such class provided with
     the Inventor toolkit). Since it is derived from SoPointLight, any changes
     to its fields result in a change of lighting for nodes that follow it in
     the scene graph. In this case, the interface edits the location field.
     Also, the color of the manipulator's geometry will reflect the color of
     the light (but you can not edit the color using this manipulator).

     Typically, you will want to replace a regular SoPointLight with an
     SoPointLightManip (as when the user selects a light to be edited), or
     vice versa (as when the user is done moving the light and the interface
     should go away). Use the SoPtLtManipReplaceNode() function to insert a
     manipulator into a scene graph, and the SoPtLtManipReplaceManip()
     function to remove it when done.

     The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D
     interface. However, the manipulator differs from the dragger; it lights
     other objects in the scene because, as an SoPointLight, it alters the
     state. The fields values and movement of the dragger, on the other hand,
     affect only the dragger itself. To find out more about how the interface

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							SoPointLightManip(3IV)

     works and what each part will do, see the reference page for
     SoPointLightDragger. The interfaces of the dragger and the manipulator
     are identical.

     The SoPointLightManip utilizes its dragger by adding it as a hidden
     child. When an action is applied to the manipulator, such as rendering or
     handling events, the manipulator first traverses the dragger, and then
     the manipulator adds its lighting parameters to the state. When you
     click-drag-release over the manipulator, it passes these events down to
     the dragger, which moves as a result ("I can't help it, I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to translate the dragger.
     Callbacks insure that the location field of the manipulator will change
     by the same amount, thus changing the lighting of nodes which follow in
     the scene graph. Similarly, if you set the location field of the
     SoPointLightManip, the manipulator will place the dragger accordingly.

     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the SoPtLtManipGetDragger() method. You will need to do
     this if you want to change the geometry of a manipulator, since the
     geometry actually belongs to the dragger.

FUNCTIONS
     SoPointLightManip *  SoPtLtManipCreate()
	  Constructor.

     SoDragger *	  SoPtLtManipGetDrag(SoPtLtManip *this)
	  Returns a pointer to the dragger being used by this manipulator.
	  Given this pointer, you can customize the dragger just like you
	  would any other dragger. You can change geometry using the
	  SoDragSetPart() method, or add callbacks using the methods found in
	  the SoDragger reference page.

     SbBool		  SoPtLtManipReplaceNode(SoPtLtManip *this, SoPath *p
			       )
	  Replaces the tail of the path with this manipulator. The tail of the
	  path must be an SoPointLight node (or subclass thereof). If the path
	  has a nodekit, this will try to use SoBaseKitSetPart() to insert the
	  manipulator. Otherwise, the manipulator requires that the next to
	  last node in the path chain be a group.

	  The field values from the point light node will be copied to this
	  manipulator, and the light node will be replaced.

	  The manipulator will not call SoPtLtRef() on the node it is

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SoPointLightManip(3IV)

	  replacing. The old node will disappear if it has no references other
	  than from the input path p and its parent, since this manipulator
	  will be replacing it in both of those places. Nor will the
	  manipulator make any changes to field connections of the old node.
	  The calling process is thus responsible for keeping track of its own
	  nodes and field connections.

     SbBool		  SoPtLtManipReplaceManip(const SoPtLtManip *this,
			       SoPath *p, SoPointLight *newOne )
	  Replaces the tail of the path, which must be this manipulator, with
	  the given SoPointLight node. If the path has a nodekit, this will
	  try to use SoBaseKitSetPart() to insert the new node. Otherwise, the
	  manipulator requires that the next to last node in the path chain be
	  a group.

	  The field values from the manipulator will be copied to the point
	  light node, and the manipulator will be replaced.

	  The manipulator will not call	 SoPtLtRef() or SoPtLtUnref() on the
	  node which is replacing it, nor will it make any changes to field
	  connections. The calling process is thus responsible for keeping
	  track of its own nodes and field connections.

     SoType		  SoPtLtManipGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
	  First, traverses the dragger the way an SoGroup would. All draggers
	  place themselves in space, but leave the current transformation
	  unchanged when finished. Then the SoPointLightManip adds a point
	  light into the state, just like its base class, SoPointLight.

     SoSearchAction
	  Searches just like an SoPointLight. Does not search the dragger,
	  which is a hidden child.

     SoWriteAction
	  Writes out just like an SoPointLight. Does not write the dragger,
	  which is a hidden child. If you really need to write valuable
	  information about the dragger, such as customized geometry, you can
	  retrieve the dragger with the SoPtLtManipGetDragger() method and
	  then write it out separately.

FILE FORMAT/DEFAULTS
     PointLightManip {
	  on	     TRUE
	  intensity  1
	  color	     1 1 1

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							SoPointLightManip(3IV)

	  location   0 0 1
     }

SEE ALSO
     SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip,
     SoSpotLightManip

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