SoMaterialBinding man page on IRIX

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							SoMaterialBinding(3IV)

NAME
     SoMaterialBinding (SoMtlBind) - node that specifies how multiple
     materials are bound to shapes

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoMaterialBinding

SYNOPSIS
     #include <Inventor_c/nodes/SoMaterialBinding.h>

     typedef SoMaterialBinding	SoMtlBind

     enum SoMaterialBindingBinding {
	  SO_MTL_BIND_OVERALL	  Whole object has same material
	  SO_MTL_BIND_PER_PART	  One material for each part of object
	  SO_MTL_BIND_PER_PART_INDEXED
				  One material for each part, indexed
	  SO_MTL_BIND_PER_FACE	  One material for each face of object
	  SO_MTL_BIND_PER_FACE_INDEXED
				  One material for each face, indexed
	  SO_MTL_BIND_PER_VERTEX  One material for each vertex of object
	  SO_MTL_BIND_PER_VERTEX_INDEXED
				  One material for each vertex, indexed
     }

	  Fields from class SoMaterialBinding:

     SoSFEnum		 value

	  Functions from class SoMaterialBinding:

     SoMaterialBinding *  SoMtlBindCreate()
     SoType		  SoMtlBindGetClassTypeId()

	  Functions from class SoNode:

     void		 SoMtlBindSetOverride(SoMtlBind *this, SbBool state)
     SbBool		 SoMtlBindIsOverride(const SoMtlBind *this)
     SoNode *		 SoMtlBindCopy(const SoMtlBind *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoMtlBindAffectsState(const SoMtlBind *this)
     SoNode *		 SoMtlBindGetByName(const char *name)
     int		 SoMtlBindGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoMtlBindSetToDflts(SoMtlBind *this)
     SbBool		 SoMtlBindHasDfltVals(const SoMtlBind *this)
     SbBool		 SoMtlBindFldsAreEq(const SoMtlBind *this, const
			      SoFieldContainer *fc)

Page 1

SoMaterialBinding(3IV)

     void		 SoMtlBindCopyFieldVals(SoMtlBind *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoMtlBindSet(SoMtlBind *this, const char
			      *fieldDataString)
     void		 SoMtlBindGet(SoMtlBind *this, SbString
			      *fieldDataString)
     int		 SoMtlBindGetFields(const SoMtlBind *this, SoFieldList
			      *resultList)
     SoField *		 SoMtlBindGetField(const SoMtlBind *this, const char
			      *fieldName)
     SbBool		 SoMtlBindGetFieldName(const SoMtlBind *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoMtlBindIsNotifyEnabled(const SoMtlBind *this)
     SbBool		 SoMtlBindEnableNotify(SoMtlBind *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoMtlBindRef(SoMtlBind *this)
     void		 SoMtlBindUnref(const SoMtlBind *this)
     void		 SoMtlBindUnrefNoDelete(const SoMtlBind *this)
     void		 SoMtlBindTouch(SoMtlBind *this)
     SoType		 SoMtlBindGetTypeId(const SoMtlBind *this)
     SbBool		 SoMtlBindIsOfType(const SoMtlBind *this, SoType type)
     void		 SoMtlBindSetName(SoMtlBind *this, const char *name)
     SbName		 SoMtlBindGetName(const SoMtlBind *this)

DESCRIPTION
     This node specifies how the current materials are bound to shapes that
     follow in the scene graph. Each shape node may interpret bindings
     differently. The current material always has a base value, which is
     defined by the first value of all material fields. Since material fields
     may have multiple values, the binding determines how these values are
     distributed over a shape.

     The bindings for faces and vertices are meaningful only for shapes that
     are made from faces and vertices. Similarly, the indexed bindings are
     only used by the shapes that allow indexing.

     The bindings apply only to diffuse colors and transparency.  Other
     materials (emissive, specular, ambient, shininess) will have the first
     value applied to the entire shape, regardless of the material binding or
     the number provided.

     If the number of transparencies is less than the number of diffuse
     colors, only the first transparency value will be used, regardless of the
     material binding. If the number of diffuse colors in the state is less
     than the number required for the given binding, a debug warning will be
     printed and unpredictable colors will result.

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							SoMaterialBinding(3IV)

FIELDS
     SoSFEnum		 value
	  Specifies how to bind materials to shapes.

FUNCTIONS
     SoMaterialBinding *  SoMtlBindCreate()
	  Creates a material binding node with default settings.

     SoType		  SoMtlBindGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction
	  Sets the current material binding type.

FILE FORMAT/DEFAULTS
     MaterialBinding {
	  value	 OVERALL
     }

SEE ALSO
     SoMaterial, SoNormalBinding, SoShape, SoTextureCoordinateBinding

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