SoLight(3IV)NAMESoLight (SoLight) - abstract base class for all light source nodes
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLightSYNOPSIS
#include <Inventor_c/nodes/SoLight.h>
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Functions from class SoLight:
SoType SoLightGetClassTypeId()
Functions from class SoNode:
void SoLightSetOverride(SoLight *this, SbBool state)
SbBool SoLightIsOverride(const SoLight *this)
SoNode * SoLightCopy(const SoLight *this, SbBool
copyConnections = FALSE)
SbBool SoLightAffectsState(const SoLight *this)
SoNode * SoLightGetByName(const char *name)
int SoLightGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoLightSetToDflts(SoLight *this)
SbBool SoLightHasDfltVals(const SoLight *this)
SbBool SoLightFldsAreEq(const SoLight *this, const
SoFieldContainer *fc)
void SoLightCopyFieldVals(SoLight *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoLightSet(SoLight *this, const char
*fieldDataString)
void SoLightGet(SoLight *this, SbString *fieldDataString)
int SoLightGetFields(const SoLight *this, SoFieldList
*resultList)
SoField * SoLightGetField(const SoLight *this, const char
*fieldName)
SbBool SoLightGetFieldName(const SoLight *this, const
SoField *field, SbName *fieldName)
SbBool SoLightIsNotifyEnabled(const SoLight *this)
SbBool SoLightEnableNotify(SoLight *this, SbBool flag)
Functions from class SoBase:
Page 1SoLight(3IV)
void SoLightRef(SoLight *this)
void SoLightUnref(const SoLight *this)
void SoLightUnrefNoDelete(const SoLight *this)
void SoLightTouch(SoLight *this)
SoType SoLightGetTypeId(const SoLight *this)
SbBool SoLightIsOfType(const SoLight *this, SoType type)
void SoLightSetName(SoLight *this, const char *name)
SbName SoLightGetName(const SoLight *this)
DESCRIPTIONSoLight is the abstract base class for all light nodes. A light node
defines an illumination source that may affect subsequent shapes in the
scene graph, depending on the current lighting style. Light sources are
affected by the current transformation. A light node under a separator
does not affect any objects outside that separator.
You can also use a node kit to create a light; see the reference page for
SoLightKit.
FIELDS
SoSFBool on
Determines whether the source is active or inactive. When inactive,
the source does not illuminate at all.
SoSFFloat intensity
Illumination intensity of light source. Valid values range from 0.0
(no illumination) to 1.0 (maximum illumination).
SoSFColor color
Light source illumination color.
FUNCTIONS
SoType SoLightGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction
Activates this light (if so specified) during traversal. All shape
nodes that come after this light in the scene graph are illuminated
by this light.
FILE FORMAT/DEFAULTS
This is an abstract class. See the reference page of a derived class for
the format and default values.
SEE ALSO
SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial,
SoPointLight, SoSpotLight
Page 2SoLight(3IV)Page 3