SoEnvironment man page on IRIX

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							    SoEnvironment(3IV)

NAME
     SoEnvironment (SoEnv) - global environment node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoEnvironment

SYNOPSIS
     #include <Inventor_c/nodes/SoEnvironment.h>

     typedef SoEnvironment  SoEnv

     enum SoEnvironmentFogType {
	  SO_ENV_NONE	      No fog
	  SO_ENV_HAZE	      Linear increase in opacity with distance
	  SO_ENV_FOG	      Exponential increase in opacity
	  SO_ENV_SMOKE	      Exponential squared increase in opacity
     }

	  Fields from class SoEnvironment:

     SoSFFloat		 ambientIntensity
     SoSFColor		 ambientColor
     SoSFVec3f		 attenuation
     SoSFEnum		 fogType
     SoSFColor		 fogColor
     SoSFFloat		 fogVisibility

	  Functions from class SoEnvironment:

     SoEnvironment *	 SoEnvCreate()
     SoType		 SoEnvGetClassTypeId()

	  Functions from class SoNode:

     void		 SoEnvSetOverride(SoEnv *this, SbBool state)
     SbBool		 SoEnvIsOverride(const SoEnv *this)
     SoNode *		 SoEnvCopy(const SoEnv *this, SbBool copyConnections =
			      FALSE)
     SbBool		 SoEnvAffectsState(const SoEnv *this)
     SoNode *		 SoEnvGetByName(const char *name)
     int		 SoEnvGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoEnvSetToDflts(SoEnv *this)
     SbBool		 SoEnvHasDfltVals(const SoEnv *this)
     SbBool		 SoEnvFldsAreEq(const SoEnv *this, const
			      SoFieldContainer *fc)
     void		 SoEnvCopyFieldVals(SoEnv *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)

Page 1

SoEnvironment(3IV)

     SbBool		 SoEnvSet(SoEnv *this, const char *fieldDataString)
     void		 SoEnvGet(SoEnv *this, SbString *fieldDataString)
     int		 SoEnvGetFields(const SoEnv *this, SoFieldList
			      *resultList)
     SoField *		 SoEnvGetField(const SoEnv *this, const char
			      *fieldName)
     SbBool		 SoEnvGetFieldName(const SoEnv *this, const SoField
			      *field, SbName *fieldName)
     SbBool		 SoEnvIsNotifyEnabled(const SoEnv *this)
     SbBool		 SoEnvEnableNotify(SoEnv *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoEnvRef(SoEnv *this)
     void		 SoEnvUnref(const SoEnv *this)
     void		 SoEnvUnrefNoDelete(const SoEnv *this)
     void		 SoEnvTouch(SoEnv *this)
     SoType		 SoEnvGetTypeId(const SoEnv *this)
     SbBool		 SoEnvIsOfType(const SoEnv *this, SoType type)
     void		 SoEnvSetName(SoEnv *this, const char *name)
     SbName		 SoEnvGetName(const SoEnv *this)

DESCRIPTION
     This node describes global environmental attributes such as ambient
     lighting, light attenuation, and fog.

     Ambient lighting is the amount of extra light impinging on each surface
     point when the lighting model is Phong (see SoLightModel).

     Light attenuation affects all subsequent lights in a scene (see SoLight).
     It is a quadratic function of distance from a light source to a surface
     point. The three coefficients are specified in the attenuation field.
     Attenuation works only for light sources with a fixed location, such as
     point and spot lights.

     Fog has one of four types, each of which blends each surface point with
     the specified fog color. Each type interprets the visibility field to be
     the distance at which fog totally obscures objects. A visibility value of
     0 (the default) causes the SoEnvironment node to set up fog so that the
     visibility is the distance to the far clipping plane of the current
     camera.

     Note that this node has effect only during rendering, and that it does
     not inherit field values from other SoEnvironment nodes.

FIELDS
     SoSFFloat		 ambientIntensity
     SoSFColor		 ambientColor
	  Intensity and RGB color of ambient lighting (for Phong lighting).

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							    SoEnvironment(3IV)

     SoSFVec3f		 attenuation
	  Squared, linear, and constant light attenuation coefficients (in
	  that order) with respect to distance of light from surface (for
	  Phong lighting).

     SoSFEnum		 fogType
     SoSFColor		 fogColor
     SoSFFloat		 fogVisibility
	  Type of fog, color of fog, and visibility distance, which is the
	  distance at which fog totally obscures objects.

FUNCTIONS
     SoEnvironment *	 SoEnvCreate()
	  Creates an environment node with default settings.

     SoType		 SoEnvGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction
	  Sets the current environment parameters to those specified with this
	  node. Successive geometries will be rendered using this environment.

FILE FORMAT/DEFAULTS
     Environment {
	  ambientIntensity  0.2
	  ambientColor	    1 1 1
	  attenuation	    0 0 1
	  fogType	    NONE
	  fogColor	    1 1 1
	  fogVisibility	    0
     }

SEE ALSO
     SoLight, SoLightModel

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