SoCube(3IV)NAMESoCube (SoCube) - cube shape node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoShape > SoCubeSYNOPSIS
#include <Inventor_c/nodes/SoCube.h>
Fields from class SoCube:
SoSFFloat width
SoSFFloat height
SoSFFloat depth
Functions from class SoCube:
SoCube * SoCubeCreate()
SoType SoCubeGetClassTypeId()
Functions from class SoNode:
void SoCubeSetOverride(SoCube *this, SbBool state)
SbBool SoCubeIsOverride(const SoCube *this)
SoNode * SoCubeCopy(const SoCube *this, SbBool copyConnections
= FALSE)
SbBool SoCubeAffectsState(const SoCube *this)
SoNode * SoCubeGetByName(const char *name)
int SoCubeGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoCubeSetToDflts(SoCube *this)
SbBool SoCubeHasDfltVals(const SoCube *this)
SbBool SoCubeFldsAreEq(const SoCube *this, const
SoFieldContainer *fc)
void SoCubeCopyFieldVals(SoCube *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoCubeSet(SoCube *this, const char *fieldDataString)
void SoCubeGet(SoCube *this, SbString *fieldDataString)
int SoCubeGetFields(const SoCube *this, SoFieldList
*resultList)
SoField * SoCubeGetField(const SoCube *this, const char
*fieldName)
SbBool SoCubeGetFieldName(const SoCube *this, const SoField
*field, SbName *fieldName)
SbBool SoCubeIsNotifyEnabled(const SoCube *this)
SbBool SoCubeEnableNotify(SoCube *this, SbBool flag)
Functions from class SoBase:
Page 1SoCube(3IV)
void SoCubeRef(SoCube *this)
void SoCubeUnref(const SoCube *this)
void SoCubeUnrefNoDelete(const SoCube *this)
void SoCubeTouch(SoCube *this)
SoType SoCubeGetTypeId(const SoCube *this)
SbBool SoCubeIsOfType(const SoCube *this, SoType type)
void SoCubeSetName(SoCube *this, const char *name)
SbName SoCubeGetName(const SoCube *this)
DESCRIPTION
This node represents a cuboid aligned with the coordinate axes. By
default, the cube is centered at (0,0,0) and measures 2 units in each
dimension, from -1 to +1. The cube is transformed by the current
cumulative transformation and is drawn with the current lighting model,
drawing style, material, and geometric complexity.
If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE,
or PER_FACE_INDEXED, materials will be bound to the faces of the cube in
this order: front, back, left, right, top, and bottom.
Textures are applied individually to each face of the cube; the entire
texture goes on each face. On the front, back, right, and left sides of
the cube, the texture is applied right side up. On the top, the texture
appears right side up when the top of the cube is tilted toward the
camera. On the bottom, the texture appears right side up when the top of
the cube is tilted away from the camera.
FIELDS
SoSFFloat width
SoSFFloat height
SoSFFloat depth
Sizes in the x, y, and z dimensions, respectively.
FUNCTIONSSoCube * SoCubeCreate()
Creates a cube node with default settings.
SoType SoCubeGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction
Draws cube based on the current coordinates, materials, drawing
style, and so on.
SoRayPickAction
Intersects the ray with the cube. The face of the cube that was
picked is available from the SoCubeDetail.
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SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.
SoCallbackAction
If any triangle callbacks are registered with the action, they will
be invoked for each successive triangle that approximates the cube.
FILE FORMAT/DEFAULTS
Cube {
width 2
height 2
depth 2
}
SEE ALSO
SoCone, SoCubeDetail, SoCylinder, SoSphere
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