SbSpherePlaneProjector man page on IRIX

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						   SbSpherePlaneProjector(3IV)

NAME
     SbSpherePlaneProjector (SbSphPlnProj) - sphere-plane projector

INHERITS FROM
     SbProjector > SbSphereProjector > SbSphereSectionProjector >
     SbSpherePlaneProjector

SYNOPSIS
     #include <Inventor_c/projectors/SbSpherePlaneProjector.h>

     typedef SbSpherePlaneProjector
			 SbSphPlnProj

	  Functions from class SbSpherePlaneProjector:

     SbSpherePlaneProjector *  SbSphPlnProjCreate(float edgeTol = .9, SbBool
				    orientToEye = TRUE)
     SbSpherePlaneProjector *  SbSphPlnProjCreateSph(const SbSphere *sph,
				    float edgeTol = .9, SbBool orientToEye =
				    TRUE)
     void		       SbSphPlnProjDelete(SbSphPlnProj *this)

	  Functions from class SbSphereSectionProjector:

     void		 SbSphPlnProjSetTol(SbSphPlnProj *this, float edgeTol)
     float		 SbSphPlnProjGetTol(const SbSphPlnProj *this)
     void		 SbSphPlnProjSetRadialFactor(SbSphPlnProj *this, float
			      radialFactor = 0.0)
     float		 SbSphPlnProjGetRadialFactor(const SbSphPlnProj *this)
     SbBool		 SbSphPlnProjIsWithinTol(SbSphPlnProj *this, const
			      SbVec3f *point)

	  Functions from class SbSphereProjector:

     SbVec3f		 SbSphPlnProjProjectGetRot(SbSphPlnProj *this, const
			      SbVec2f *point, SbRotation *rot)
     SbRotation		 SbSphPlnProjGetRot(SbSphPlnProj *this, const SbVec3f
			      *point1, const SbVec3f *point2)
     void		 SbSphPlnProjSetSph(SbSphPlnProj *this, const SbSphere
			      *sph)
     const SbSphere *	 SbSphPlnProjGetSph(const SbSphPlnProj *this)
     void		 SbSphPlnProjSetOrientToEye(SbSphPlnProj *this, SbBool
			      orientToEye)
     SbBool		 SbSphPlnProjIsOrientToEye(const SbSphPlnProj *this)
     void		 SbSphPlnProjSetFront(SbSphPlnProj *this, SbBool
			      isFront)
     SbBool		 SbSphPlnProjIsFront(const SbSphPlnProj *this)
     SbBool		 SbSphPlnProjIsPointInFront(const SbSphPlnProj *this,
			      const SbVec3f *point)

	  Functions from class SbProjector:

Page 1

SbSpherePlaneProjector(3IV)

     SbVec3f		   SbSphPlnProjProject(SbSphPlnProj *this, const
				SbVec2f *point)
     void		   SbSphPlnProjSetViewVol(SbSphPlnProj *this, const
				SbViewVolume *vol)
     const SbViewVolume *  SbSphPlnProjGetViewVol(const SbSphPlnProj *this)
     void		   SbSphPlnProjSetWorkSpace(SbSphPlnProj *this, const
				SbMatrix *space)
     const SbMatrix *	   SbSphPlnProjGetWorkSpace(const SbSphPlnProj *this)
     SbProjector *	   SbSphPlnProjCopy(const SbSphPlnProj *this)

DESCRIPTION
     SbSpherePlaneProjector projects a window space point (usually based on
     the mouse location) onto a surface defined by a sphere and plane cutting
     through the sphere. Two projected points can produce a rotation about the
     sphere's center. When the mouse position projects onto the plane, the
     rotations will be as if the plane is being dragged, causing the sphere to
     roll beneath it.

     Incremental changes (delta rotation) can be computed during interactive
     sessions. Sphere projectors are typically used to write interactive 3D
     manipulators and viewers.

FUNCTIONS
     SbSpherePlaneProjector *  SbSphPlnProjCreate(float edgeTol = .9, SbBool
				    orientToEye = TRUE)
     SbSpherePlaneProjector *  SbSphPlnProjCreateSph(const SbSphere *sph,
				    float edgeTol = .9, SbBool orientToEye =
				    TRUE)
	  Constructors. The first uses a default sphere centered at the origin
	  with radius 1.0; the sphere is supplied in the second. The position
	  of the plane is specified as a fraction of the sphere radius with
	  the parameter edgeTol. A tolerance value of 1.0 positions the plane
	  down the center of the sphere. A tolerance value of 0.5 defines the
	  longitudinal plane halfway between the center and the outside edge
	  of the sphere. The default value is .9, so that almost half the
	  sphere is in front of the plane. The orientToEye parameter
	  determines whether the plane is perpendicular to the eye, or
	  perpendicular to the sphere's Z axis.	 Setting that parameter to
	  TRUE (the default) specifies that the plane be perpendicular to the
	  eye, which is most often the desired behavior.

	  The default view volume is undefined, and the working space is
	  identity.

     void		       SbSphPlnProjDelete(SbSphPlnProj *this)
	  Destructor.

FILE FORMAT/DEFAULTS
     SpherePlaneProjector {
     }

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						   SbSpherePlaneProjector(3IV)

SEE ALSO
     SbCylinderProjector, SbCylinderPlaneProjector,
     SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector,
     SbPlaneProjector, SbSphereSheetProjector

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