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SDL::Game::Rect(3)    User Contributed Perl Documentation   SDL::Game::Rect(3)

NAME
       SDL::Game::Rect - SDL::Game object for storing and manipulating
       rectangular coordinates

SYNOPSIS
	  my $rect = SDL::Game::Rect->new( 10, 20, 5, 5 );  # top, left, width, height

	  my $another_rect = SDL::Game::Rect->new( 10, 30, 5, 8);

	  if ( $rect->collide_rect ($another_rect) ) {
	      print "collision!!!\n";

	      $rect->move($new_x, $new_y);
	  }

WARNING
       This module is ***EXPERIMENTAL***

       It is being designed for the new SDL Perl API, so things may change at
       any given time. In particular, pay attention to the caveat below:
       that'll definitely go away in the future and will require changes on
       your account.

   USAGE CAVEAT
       SDL Perl uses some intricate XS magic that doesn't allow us to just use
       base 'SDL::Rect'. So, even though we provide the very same accessors
       (and more! see below), other SDL modules that take a SDL::Rect object
       as argument won't accept passing an SDL::Game::Rect (yet). To work
       around this we provide the "rect()" method, which returns a vanilla
       "SDL::Rect" object with the appropriate dimensions. So, for example, if
       $gamerect is a "SDL::Game::Rect" object, then instead of doing
       something like this will trigger a fatal error:

	  $app->update( $gamerect );  # this will fail!

       instead, you should do this (for now):

	   $app->update( $gamerect->rect ); # ok!

       The SDL Perl development team is working to fix this. If you want to
       help, please join us in the mailing list or in #sdl on irc.perl.org.

DESCRIPTION
       "SDL::Game::Rect" object are used to store and manipulate rectangular
       areas. Rect objects are created from a combination of left (or x), top
       (or y), width (or w) and height (or h) values, just like raw "SDL::Rect
       objects".

       All "SDL::Game::Rect" methods that change either position or size of a
       Rect are "in-place". This means they change the Rect whose method was
       called and return nothing.

   ATTRIBUTES
       All Rect attributes are acessors, meaning you can get them by name, and
       set them by passing a value:

	  $rect->left(15);
	  $rect->left;	     # 15

       The Rect object has several attributes which can be used to resize,
       move and align the Rect.

       ·   width, w - gets/sets object's width

       ·   height, h - gets/sets object's height

       ·   left, x - moves the object left position to match the given
	   coordinate

       ·   top, y  - moves the object top position to match the given
	   coordinate

       ·   bottom - moves the object bottom position to match the given
	   coordinate

       ·   right - moves the object right position to match the given
	   coordinate

       ·   center_x - moves the object's horizontal center to match the given
	   coordinate

       ·   center_y - moves the object's vertical center to match the given
	   coordinate

       Some of the attributes above can be fetched or set in pairs:

	 $rect->top_left(10, 15);   # top is now 10, left is now 15

	 my ($width, $height) = $rect->size;

       ·   size - gets/sets object's size (width, height)

       ·   top_left - gets/sets object's top and left positions

       ·   mid_left - gets/sets object's vertical center and left positions

       ·   bottom_left - gets/sets object's bottom and left positions

       ·   center - gets/sets object's center (horizontal(x), vertical(y))

       ·   top_right - gets/sets object's top and right positions

       ·   mid_right - gets/sets object's vertical center and right positions

       ·   bottom_right - gets/sets object's bottom and right positions

       ·   mid_top - gets/sets object's horizontal center and top positions

       ·   mid_bottom - gets/sets object's horizontal center and bottom
	   positions

   METHODS
       Methods denoted as receiving Rect objects can receive either
       "<SDL::Game::Rect"> or raw "<SDL::Rect"> objects.

       new ($left, $top, $width, $height)

       Returns a new Rect object with the given coordinates. If any value is
       omitted (by passing undef), 0 is used instead.

       copy

       duplicate

       Returns a new Rect object having the same position and size as the
       original

       move(x, y)

       Moves current Rect by the given offset. The x and y arguments can be
       any integer value, positive or negative.

       inflate(x, y)

       Grows or shrinks the rectangle. Rect's size is changed by the given
       offset. The rectangle remains centered around its current center.
       Negative values make ita shrinked rectangle instead.

       clamp($rect)

       Moves original Rect to be completely inside the Rect object passed as
       an argument. If the current Rect is too large to fit inside the passed
       Rect, it is centered inside it, but its size is not changed.

       clip($rect)

       Turns the original Rect into the intersection between it and the Rect
       object passed as an argument. That is, the original Rect gets cropped
       to be completely inside the Rect object passed as an argument. If the
       two rectangles do not overlap to begin with, the Rect bcomes zero-
       sized, retaining its the original (x,y) coordinates.

       union($rect)

       union( $rect1, $rect2, ... )

       Makes the original Rect big enough to completely cover the area of
       itself and all other Rects passed as an argument. As the Rects can have
       any given dimensions and positions, there may be area inside the new
       Rect that is not covered by the originals.

       fit($rect)

       Moves and resizes the original Rect to fit the Rect object passed as an
       argument. The aspect ratio of the original Rect is preserved, so it may
       be smaller than the target in either width or height.

       normalize

       Corrects negative sizes, flipping width/height of the Rect if they have
       a negative size. No repositioning is made so the rectangle will remain
       in the same place, but the negative sides will be swapped.

       contains($rect)

       Returns true (non-zero) when the argument is completely inside the
       Rect. Otherwise returns undef.

       collide_point(x, y)

       Returns true (non-zero) if the given point is inside the Rect,
       otherwise returns undef. A point along the right or bottom edge is not
       considered to be inside the rectangle.

       collide_rect($rect)

       Returns true (non-zero) if any portion of either rectangles overlap
       (except for the top+bottom or left+right edges).

       collide_list( [$rect1, $rect2, ...] )

       Test whether the rectangle collides with any in a sequence of
       rectangles, passed as an ARRAY REF. The index of the first collision
       found is returned. Returns undef if no collisions are found.

       collide_list_all( [$rect1, $rect2, ...] )

       Returns an ARRAY REF of all the indices that contain rectangles that
       collide with the Rect. If no intersecting rectangles are found, an
       empty list ref is returned.

       collide_hash( {key1 => $rect1, key2 => $rect2, ...} )

       Receives a HASH REF and returns the a (key, value) list with the key
       and value of the first hash item that collides with the Rect. If no
       collisions are found, returns (undef, undef).

       collide_hash_all( {key1 => $rect1, key2 => $rect2, ...} )

       Returns a HASH REF of all the key and value pairs that intersect with
       the Rect. If no collisions are found an empty hash ref is returned.

AUTHOR
       Breno G. de Oliveira, "<garu at cpan.org>"

BUGS
       Please report any bugs or feature requests to the bug tracker. I will
       be notified, and then you'll automatically be notified of progress on
       your bug as we make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

	   perldoc SDL::Game::Rect

ACKNOWLEDGEMENTS
       Many thanks to all SDL_Perl contributors, and to the authors of
       pygame.rect, in which this particular module is heavily based.

COPYRIGHT & LICENSE
       Copyright 2009 The SDL Perl Development Team, all rights reserved.

       This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

SEE ALSO
       perl, SDL, SDL::Rect

perl v5.14.1			  2011-07-18		    SDL::Game::Rect(3)
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