get_vector_rotation_matrix(3) Allegro manual get_vector_rotation_matrix(3)NAME
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs
X, Y, Z rotation matrices with an angle. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
DESCRIPTION
Constructs a transformation matrix which will rotate points around the
specified x,y,z vector by the specified angle (given in binary, 256
degrees to a circle format).
SEE ALSOapply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excam‐
era(3)Allegro version 4.4.2 get_vector_rotation_matrix(3)